Many a True Nerd "Fallout 3 is Better than you Think"

I didn't liked the exploration in either game because it felt i was going through a theme park instead of an actual somewhat believe world. But yeah, i agree that the exploration sucks in Fallout 4.
People always say this, and it is true, but the thing about walking around a theme park is it's a heck of a lot of fun and the set pieces are pretty neat. Fallout 3's exploration and set pieces provides the bones for an interesting world and interesting stories that are more than a momentary distraction, but the lack of coordination or vision from the lead writer and devs means it never rises above the level of themepark.

Fallout 4 is a themepark in the sense that it's world of momentary fleeting distractions and set pieces, but the difference is that these are largely uninteresting and uninspired even at the most base level.

Wasn't it Bungie?
Pretty sure it was ID
 
Kind of a lame thing to have as the only improvement. Mechanical improvements are nice, but uh, I don't exactly play Fallout for the shooting. Such a small victory.
 
People always say this, and it is true, but the thing about walking around a theme park is it's a heck of a lot of fun and the set pieces are pretty neat. Fallout 3's exploration and set pieces provides the bones for an interesting world and interesting stories that are more than a momentary distraction, but the lack of coordination or vision from the lead writer and devs means it never rises above the level of themepark.
I like theme parks, in real life. The thing with theme parks in RPGs specifically is that too many "cool" setpieces shatter my suspension of disbelief and to me that's a big no-no. The game should be sucking me in into its world, but too many of these things and makes me question how this world have this much "cool" stuff and that takes me out of the experience.

I like cool setpieces myself, but in my opinion they should be used sparingly. Because too many of them and they become mundane. And that's what happens with the Bethesda Fallouts, and really the Elder Scrolls since Oblivion.

https://www.vg247.com/fallout-4-id-software-gunplay

I guess both did.
 
I like theme parks, in real life. The thing with theme parks in RPGs specifically is that too many "cool" setpieces shatter my suspension of disbelief and to me that's a big no-no.
Indeed! It is the attempt of 'Fallout world experience in a nutshell' that makes it a failure; it's like taking the [Pirates of the Carribean] theme park ride, rather than watching the movie it was based upon.


I don't know how apt (or not) it is, but it reminded me of this:

 
It's almost as if that was their intention, but later changed it in mid-to-late development.
Todd Howard has mentioned cutting out a lot of content before release.

I think it was simply a complete lack of understanding the setting.
Fucking Todd man. A simple change of dates ducked up the entire story and setting of Fallout 3
 
Fallout 4 is a themepark in the sense that it's world of momentary fleeting distractions and set pieces, but the difference is that these are largely uninteresting and uninspired even at the most base level.
Fallout 4 is unbearably competent and nothing else. It's kinda fun to shoot shit and build shit but other than that it's so unbelievably mediocre except for a few side quests.

It's probably the most 5-6/10 game I've ever played. Even Fallout 3 with all its faults still has a little bit of charm in it that can make a playthrough enjoyable, and Washington DC is a fairly interesting location.
 
Fallout 4 is unbearably competent and nothing else. It's kinda fun to shoot shit and build shit but other than that it's so unbelievably mediocre except for a few side quests.

It's probably the most 5-6/10 game I've ever played. Even Fallout 3 with all its faults still has a little bit of charm in it that can make a playthrough enjoyable, and Washington DC is a fairly interesting location.

To me Fallout 4 was just more of the same. Base building at every settlement became boring, replacing turrets fighting another attack on a small settlement became a loop so it was build mega bases or just let the gormless fuckers die.

Many Youtube videos showing " Hey look at my multi storey base to die for " or " How I made millions playing F4 " ffs.

I really think those players revelled in talking in millions, which is sad as fuck, probably compensation for being poor ish in real life.

Playable ? Sortov. Enjoyable ? Na not really.
 
To me Fallout 4 was just more of the same. Base building at every settlement became boring, replacing turrets fighting another attack on a small settlement became a loop so it was build mega bases or just let the gormless fuckers die.

Many Youtube videos showing " Hey look at my multi storey base to die for " or " How I made millions playing F4 " ffs.

I really think those players revelled in talking in millions, which is sad as fuck, probably compensation for being poor ish in real life.

Playable ? Sortov. Enjoyable ? Na not really.
As par for the course with Bethesda's output, the only way to make Fallout 4 enjoyable is with mods. Even then it's basically impossible to make Fallout 4 a deep or meaningful game, but I think it can be somewhat enjoyable with a few mods by focusing on the most fun parts. Sim Settlements massively improves the settlement building and makes it a lot more engaging because you don't have to micromanage every single settlement yourself and can actually see them grow and improve on their own, and We Are The Minutemen makes the Minutemen questline and their gameplay quite a bit more enjoyable. Basically, the only way to make Fallout 4 somewhat enjoyable is to LARP as a Minutemen scout slowly but surely bringing back civilisation to the wasteland. And even then it gets repetitive and you'll constantly see Bethesda's extreme unwillingness to not half-ass everything shine through. The simple fact that these two mods can make the game a lot more enjoyable already shows that these two very fundamental game elements were underdeveloped, and you'll notice how lackluster everything else is by comparison.
Besides the occasionally atrocious writing, that's the worst thing about Fallout 4. You can tell how lazy it is. There are so many aspects that are decent ideas on paper, but the execution is just not there. Just think of the Minutemen again. Terminal entries and so on tell of several Minutemen that went rogue and turned raiders. There could be a whole thing there, also with the Gunners. Could actually be the focus of their storyline. Raise enough support among the people to launch a full scale assault on Libertalia and other big raider bases, that sort of stuff. The elements are all there, just unused because even though Bethesda is the kind of developer that only announces games shortly before they're done, they STILL manage to deliver extremely undercooked bullshit.
 
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