naossano
So Old I'm Losing Radiation Signs
The Fallout series seems to be fond of the man's best friend.
In Fo1, you could have Dogmeat, or the dog in the demo.
In Fo2, you could get Dogmeat, the Pariag dog, K-9, Robodog, Laddie, Smoke and the Yellow dog from Klamath.
In FoBos, there is a perk that replace the Mysterious stranger by a dog.
In Fo3, there is Dogmeat again.
In FoNV, you could recruit Rex and Roxie.
The FOT single-player mod seems to be the exception, but you can have a dog in multiplayer.
Seems like all Fallout devellopers think that there can't be any episodes without at least one dog.
They even seem to consider their recruitment as canon, as seen in some bibles or slideshows.
I am aware of the reference of "A man and his dog", but i tend to get tired of it.
I was okay with this in the first game, as it was the first dog.
In Fo2, you can get many follower, so it doesn't seem an issue. Beside that, you get K-9 who can be interacted with and has a personnality.
But in the last games, they chose to limit the number of followers availables to 8, which make the dog take a slot that could be used for a more interesting character.
It's even worse in FONV as Rex is the reason i can only say the followers are ALMOST all great. (i like all the other seven)
I can accept non talking followers, as i found Bess, EDE, Christine were good followers.
But with dogs, they seems to not make any progress. They just take the same follower and copy past it in each episode, sometimes changing the name or the appearance, but in the end, all interactions are the same.
So i was wondering, are dogs some so needed elements of the Fallout universe ? Or could they be avoided in future episodes ?
If they keep appearing, are they some features that could make them better ? I am not talking about combat efficiency, as i don't care much about Fallout combat. (especially in new episodes) And i also find pacifist run quite exciting.
But more about gameplay, storyline, greater interactions, exciting backstory, involvement in some crazy quests, making npc react in a different way when they see the dog...
In Fo1, you could have Dogmeat, or the dog in the demo.
In Fo2, you could get Dogmeat, the Pariag dog, K-9, Robodog, Laddie, Smoke and the Yellow dog from Klamath.
In FoBos, there is a perk that replace the Mysterious stranger by a dog.
In Fo3, there is Dogmeat again.
In FoNV, you could recruit Rex and Roxie.
The FOT single-player mod seems to be the exception, but you can have a dog in multiplayer.
Seems like all Fallout devellopers think that there can't be any episodes without at least one dog.
They even seem to consider their recruitment as canon, as seen in some bibles or slideshows.
I am aware of the reference of "A man and his dog", but i tend to get tired of it.
I was okay with this in the first game, as it was the first dog.
In Fo2, you can get many follower, so it doesn't seem an issue. Beside that, you get K-9 who can be interacted with and has a personnality.
But in the last games, they chose to limit the number of followers availables to 8, which make the dog take a slot that could be used for a more interesting character.
It's even worse in FONV as Rex is the reason i can only say the followers are ALMOST all great. (i like all the other seven)
I can accept non talking followers, as i found Bess, EDE, Christine were good followers.
But with dogs, they seems to not make any progress. They just take the same follower and copy past it in each episode, sometimes changing the name or the appearance, but in the end, all interactions are the same.
So i was wondering, are dogs some so needed elements of the Fallout universe ? Or could they be avoided in future episodes ?
If they keep appearing, are they some features that could make them better ? I am not talking about combat efficiency, as i don't care much about Fallout combat. (especially in new episodes) And i also find pacifist run quite exciting.
But more about gameplay, storyline, greater interactions, exciting backstory, involvement in some crazy quests, making npc react in a different way when they see the dog...
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