Mark Morgan is not scoring Fallout: New Vegas

Paul_cz said:
I am in the beginning, just arrived to Ostagar so I heard only 4 or so songs, but they all fit the atmosphere well. The one in Ostagar camp is great.

Try listening to the combat music.
 
Brother None said:
The Borderlands music team, now there's a bunch I wouldn't mind seeing take a crack at Fallout.

Can't wait to boot up New Vegas and hear "There ain't no rest for the wicked / Money don't grow on trees / I got bills to pay, I got mouths to feed / There ain't nothing in this world for free" playing over the intro reel.
 
Brother None said:
Paul_cz said:
I am in the beginning, just arrived to Ostagar so I heard only 4 or so songs, but they all fit the atmosphere well. The one in Ostagar camp is great.

Try listening to the combat music.

Ok, combat music might suck, I dunno because I generally ignore it and focus on the fight itself. Plus, combat music generally sucks and I consider it flawed concept.I hate it in Oblivion, Fallout 3 and here too.

What I noticed of the noncombat music, I liked.
 
He'd love to do it but probably wasn't even asked. Certainly wasn't for FO3. Let's hope at least IPLY consider him.
 
If i recall, Morgan was never even asked by Bethesda if he would be interested in working on the soundtrack for F3.
Makes you think why...


As for Inon's work, seeing how the radio was implemented in the game, he probably saw it as a chance for a "quick buck".
Tbh, i dont think the soundtrack would have turned out much better even if he tried his best...

Tho, it would be funny if he is secretly a hardcore F1 fan, and after being dissapointed by F3, wanted the game to end up as forgetfull as possible. :lol:
 
If there were a millionaire hidden among the NMA crowd, maybe one day he could secretly pay Mark Morgan to compose some new Fallout-y tracks that could then be modded intto Fallout 3/New Vegas!
 
Millionaires aren't stupid like that. That's why they are millionaires.

If there would be one willing to invest in the fanbase, he'd support a studio to develop a spiritual successor, and then, yes, hire Mark Morgan :D It would so be a success. Budget of 100K, over that would be too much.
 
TheRatKing said:
I remember going to the Den and thinking right away "shit." Just because of the really threatening music. Also, the whole desert feel is kind of stripped (granted Fallout 3 does not take place in the West).

Funny you'd mention that because when I was listening to the tracks posted above you, the FIRST thing I thought of when I heard the beginning of the STALKER combat music was the Den music, and was very intrigued/impressed. Granted it shifts away from a threatening ambiance to more upbeat music that sounds like it belongs in a movie rather than a game. I actually like it a lot, though not as combat music.

Eyenixon said:
Force maestro Jesper Kyd into slavery in the pubescent gaming industry, developing all music for all titles on a heavy diet of speed and meth.
Soundtrack problem solved, that man possesses talents of banging nature.

Again funny, because when I was considering who could pull off a better soundtrack for these games, he was the first guy that came to mind. I can't get over how well the music in the Hitman series fits with the mood -- even the combat music -- and how much I like it.

On the other hand though, you really think he could adapt his style to Oblivion/Fallout games? I'm not sure.
 
Batcha said:
If i recall, Morgan was never even asked by Bethesda if he would be interested in working on the soundtrack for F3.
Makes you think why...
My guess is that they like rousing orchestral music in their games. That, and guys like Soule and Zur are more prolific than Morgan.
 
Dionysus said:
My guess is that they like rousing orchestral music in their games. That, and guys like Soule and Zur are more prolific than Morgan.

Yeah but F3 is not a medieval based rpg with swords and shields..
It doesnt take a genious or a musician to figure out that rousing orchestral music simply has nothing in common with the fallout setting.

No one is that ignorant.. not even bethesda!
Well, maybe they are.... they are, aren't they... :lol:
 
Batcha said:
Yeah but F3 is not a medieval based rpg with swords and shields..
You'll find orchestral soundtracks in a lot of films and games that don't involve swords and shields. There's certainly nothing inherently medieval about that style. I remember that Mad Max was orchestral. Of course, Bethesda could have gone with Tina Turner instead...

Batcha said:
It doesnt take a genious or a musician to figure out that rousing orchestral music simply has nothing in common with the fallout setting.
Yeah, but mid-90s electronica doesn't have much to do with the setting either. Soundtracks don't have to represent music that would be typical of the setting.
 
Dionysus said:
Batcha said:
Yeah but F3 is not a medieval based rpg with swords and shields..
You'll find orchestral soundtracks in a lot of films and games that don't involve swords and shields. There's certainly nothing inherently medieval about that style. I remember that Mad Max was orchestral. Of course, Bethesda could have gone with Tina Turner instead...
What's that supposed to mean? Just because they go orchestral everywhere, doesn't mean it fits everywhere.

Dionysus said:
Batcha said:
It doesnt take a genious or a musician to figure out that rousing orchestral music simply has nothing in common with the fallout setting.
Yeah, but mid-90s electronica doesn't have much to do with the setting either. Soundtracks don't have to represent music that would be typical of the setting.
Where have you heard min-90s electronica as a Fallout soundtrack?
 
Dionysus said:
You'll find orchestral soundtracks in a lot of films and games that don't involve swords and shields.

True.
But for starters, you shouldnt compare video games soundtracks with those from movies. The approach is somewhat different imho.

Dionysus said:
"Soundtracks don't have to represent music that would be typical of the setting."

Do not forget, a soundtrack acts on a subconcious level aswell.
The music from the Hub in F1, really makes city alive and adds so much to the atmoshpere.. its more than a nice piece of music.


But partially you are right..

F3 does not have the atmosphere of the previous ones, so a different type of soundtrack is in order. If that same musical approach was used in F1&2, it would have been a disaster imo.

And yes, i think the tracks "into the wasteland" and "megaton" were decent but Zur composed way too little for a game of this stature.
 
Morbus said:
What's that supposed to mean?
It's supposed to mean that orchestral music can fit in games and films that don't involve swords and shields, or at least, that a lot of people hold that belief.

Morbus said:
Where have you heard min-90s electronica as a Fallout soundtrack?
The Fallout soundtrack was obviously influenced by electronic music of the early-mid 90s. Regardless, the point is that the music doesn't really need to have much in common with the setting. There's certainly no reason to think that the denizens of the FO universe created or listened to music that was similar to the game's soundtrack.
 
Dionysus said:
Morbus said:
What's that supposed to mean?
It's supposed to mean that orchestral music can fit in games and films that don't involve swords and shields, or at least, that a lot of people hold that belief.
What I said.

Dionysus said:
The Fallout soundtrack was obviously influenced by electronic music of the early-mid 90s. Regardless, the point is that the music doesn't really need to have much in common with the setting. There's certainly no reason to think that the denizens of the FO universe created or listened to music that was similar to the game's soundtrack.
Fallout's soundtrack was scarce, subtle, mostly organic with some bits of melody here and there.

Just. Like. The. Wasteland.

Fallout 3's soundtrack was epic, melodic, emotional, organized. Nothing to do with anything other than the preconceived notions of cool in the masses' minds. If I want to make something good, I put a soundtrack with lots of trumpets making a lot of noise, higher and higher until the end. It will make the little kiddies' hair stand up of excitement.

And that's a FACT. Look at how Mass Effect handles its teasers and trailers. The soundtrack is tripe. Pure and utter crap. Shit. Bull's. Not worth a damn.
 
But we are talking about Fallout and I agree with Morb that orchestral soundtracks are here somewhat out of the place. The reason to go with "elves, swords and orcs" is cause Beth loves to make their games "epic" no matter the cost. Thus ochestra had to be in the music. And thats in my eyes somewhat the wrong approach.
 
Brother None said:
The Borderlands music team, now there's a bunch I wouldn't mind seeing take a crack at Fallout.
I agree, Borderlands has a pretty sweet soundtrack.
 
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