Mark Morgan to score New Torment

I don't get this. How can this be a sequel if they are changing the whole setting? It's impossible. Unless the Numanera is a Planescape rip-off... I don't like this idea. Just make a new game, not a damn sequel.

EDIT: just found this comment from some guy online
http://www.vg247.com/2013/01/09/torment-game-set-in-numenera-universe-to-be-developed-by-inxile/

"As for Fargo making another torment-ish game… lol.. It wasn’t just TNO and company that made the game, the setting was as responsible as the characters and plot for giving the experience we so enjoyed and if you take it to a different setting then REGARDLESS what you want to call it… it’s NOT a fugging Torment game.

All these idiots are doing is selling our nostalgia back to us.. so screw that. both these guys(Avellone and Fargo) can whistle for my cash."

I agree with him.[/url]
 
Er... with respect to the quoted post, I'm not sure that a disgruntled fan with only one example to extrapolate from gets to tell the creators of Torment what Torment is. This isn't like the unrest surrounding Fallout when Bethsoft took the helm from the original developers. These are the guys that made Torment, and now they're making another one. Numenara is perfectly capable of supporting a Torment game, in the same manner that one might say that Wasteland 2 is more "Fallout" than Fallout: B.O.S. To posit otherwise smacks of ten different shades of Comic Book Guy from The Simpsons, as well as completely writing off the validity of other series with non-iterative game worlds, I.E. Final Fantasy. It's not seen as often in western RPGs, but there's plenty of precedent overall.
 
Not to mention Planescape is dead and retired, WotC/Hasbro don't want to license it out. If Hasbro was publicly going "oh shit yeah let em use it!" I'd be skeptical too, but they approached Hasbro and they just weren't interested. So it's not so much "they're changing" as it is "it got changed for em".
 
Good riddance to WoC property. I'm glad they're not using Planescape, because WoC would probably have a bunch of stupid demands before they agreed.
 
All I'm saying is: how can it be a sequel if it's using a different setting? it just doesn't make sense to me... sorry.
Try to imagine a sequel to Baldur's gate but not set in Forgotten Realms but in a completely different universe like Tamriel from Elder Scrolls for example... How would that be?
 
Think of it as a type of anthology.

This is the same concept John Carpenter had for the Halloween franchise. Unfortunately he also found at that some people are too stubborn to accept the concept.
 
oxidize said:
All I'm saying is: how can it be a sequel if it's using a different setting? it just doesn't make sense to me... sorry.
Try to imagine a sequel to Baldur's gate but not set in Forgotten Realms but in a completely different universe like Tamriel from Elder Scrolls for example... How would that be?


In a game about multiple dimensions, I don't think it's an issue.
 
Lexx said:
I find it funny to see people rage about this.

People be raging just to rage nowadays. My favorite type of rager is the ones who don't know what the hell they are talking about.
 
Furthermore, does it really matter if they call it a sequel, anthology, or whatever else? We're getting an RPG made with the same literary emphasis as PST. There are few games like that. To me, it's not about nostalgia, it's about the real lack of options if I want to play another game like it.

Something a bit off-topic: WOTC not allowing new games in the Planescape setting reminded me of Vampire: TMB. Would a sequel to that game still be possible? Does White Wolf allow new games using the Old WOD setting? I probably wouldn't want a sequel set in NWOD.
Edit: to clarify, some stuff in NWOD (both in mechanics and back-story) is pretty dumb. Stuff like gehenna getting completely cut out of the story with no explanation.
 
Wr4i7h said:
Furthermore, does it really matter if they call it a sequel, anthology, or whatever else?
of course it does! If its a great game, then its worth the name.

If its a bad game then we can bitch about it why it is calling it self a sequel!

So yeah! How dare you to say it is not important!
 
Crni Vuk said:
of course it does! If its a great game, then its worth the name.

If its a bad game then we can bitch about it why it is calling it self a sequel!

So yeah! How dare you to say it is not important!
Call me an optimist, but with the way Wasteland 2 seems to be going, and the team they've assembled for the new Torment game, it seems unlikely that it'll suck. It's got the goals, team and management that makes that kind of games possible. And as I said in another thread, it's pretty obvious that the new game is called Torment specifically to attract fans of PST in the coming kickstarter campaign, which can only be a good thing: more money = more content. That's why all the talk about the name and it being a sequel/spiritual successor/etc seems not only pointless but almost counter-productive.
 
I don't get this. How can this be a sequel if they are changing the whole setting? It's impossible.

That would be like calling a game Final Fantasy and then doing 13 numbered sequels each set in an entirely different world. It could never work.

This reminds me of the situation with Demon Souls/Dark Souls, where a sequel wasn't possible because of licensing, but they still made a game with similar themes and play mechanics and even shared a word of the title.
 
oxidize said:
All I'm saying is: how can it be a sequel if it's using a different setting? it just doesn't make sense to me... sorry.
Try to imagine a sequel to Baldur's gate but not set in Forgotten Realms but in a completely different universe like Tamriel from Elder Scrolls for example... How would that be?
Guess you are not very bright then? They want a spiritual successor in the same manner as PS:T.
 
Duh! Ofcourse they call it Torment: Tides of Numenara. They are not making a planescape sequel, but a torment sequel. Explaining the switched positions of the names.

It's a spiritual sequel that sticks close to it's predecessor, rather than planescape 2.
 
Wr4i7h said:
Crni Vuk said:
of course it does! If its a great game, then its worth the name.

If its a bad game then we can bitch about it why it is calling it self a sequel!

So yeah! How dare you to say it is not important!
Call me an optimist, but with the way Wasteland 2 seems to be going, and the team they've assembled for the new Torment game, it seems unlikely that it'll suck. It's got the goals, team and management that makes that kind of games possible. And as I said in another thread, it's pretty obvious that the new game is called Torment specifically to attract fans of PST in the coming kickstarter campaign, which can only be a good thing: more money = more content. That's why all the talk about the name and it being a sequel/spiritual successor/etc seems not only pointless but almost counter-productive.
we have to wait and see.

What they have shown so far from Wasteland 2 looks very great. But I will wait for the finished product to judge it. And depending what Wasteland 2 will be like it will be possible to say if Planescape will have great quality or not.

I know a lot of people here have only love for Wasteland 2. Which is understandable. But people payed a lot of money for it. And there is no finished product yet. Making games, good games in particular isnt easy. I believe in the Wasteland 2 team. But I really want to see and judge the finished product.
 
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