Meet the Devs - yet more quotes

For all the questions regarding why Beth bought the Fallout name ask yourself this.

If you wanted to make a lot of money on a game quickly, with very little work put into it. Would you:

a) Create your own brand a let it live or die
b) Attach a well known name to it and market it as a sequel

Beth is a business. They make business decisions.

They bought the license cheap and are probably going to make the cuts in Development time to offset that.

This is only reinforced by the comment: money before, what I would call, artistic integrity.
 
FeelTheRads said:
Should I forgive them for a shitty game, because well.. they have to eat? I think not. If a game is shit, then it's shit. It won't be saved by these pathetic excuses.

There were no excuses. The developer was asked a piss poor question and he gave the only reasonable answer.
 
I think we need to distinguish between Bethesda Game Studios, Bethesda Softworks, and Zenimax Media. It is Zenimax Media that bought the Fallout License, at least that would be my guess. And then the money men game down and handed Pete & Todd the Fallout license, and told them to have 'fun with it'. So they did and do. And Beth is not a business. It is a game publisher and a game studio. Zenimax is a business.
 
aries369 said:
I think we need to distinguish between Bethesda Game Studios, Bethesda Softworks, and Zenimax Media. It is Zenimax Media that bought the Fallout License, at least that would be my guess. And then the money men game down and handed Pete & Todd the Fallout license, and told them to have 'fun with it'.
That's a ridiculous assumption. Zenimax doesn't just buy licenses for the hell of it, Bethesda has to make it clear that they want the license.
areis said:
So they did and do. And Beth is not a business. It is a game publisher and a game studio. Zenimax is a business.
Er, yes it is. Bethesda is just as much a business as Zenimax is. Just because it falls under another business does not in any way mean it doesn't act as a business. Because it does.
 
Autoduel76 said:
Sorrow said:
.


I second that. Being very wealthy isn't neccesary. Otherwise mods, roguelikes, freeware and shareware games, etc. wouldn't exist.

Mods, freeware and shareware have nothing to do with people not wanting money and certainly would still exist.

That's simply a case of people doing things in their spare time. Even people who would take money over art still have free time to work on things that they like.

Ask somebody who made a Fallout mod, if they'd change what they made for a million dollars.
Heh...
No one would offer a million dolars for changing a Fallout mod.

Also, making art in spare time still doesn't require one to be very wealthy.

And a lot of people do choice various things, including art over money - if they wanted to be very wealthy they would focus on getting very wealthy.
 
Sorrow said:
Heh...
No one would offer a million dolars for changing a Fallout mod.

Also, making art in spare time still doesn't require one to be very wealthy.

And a lot of people do choice various things, including art over money - if they wanted to be very wealthy they would focus on getting very wealthy.

Getting wealthy isn't neccessarily something everybody has a choice to focus on. Or, more appropriately, even focusing on getting wealthy doesn't garauntee that somebody will get wealthy.

Its not a simple case of "If you want to be wealthy, that's where you focus".

Once again, the fact that people do artistic things, wealthy or not, in their spare time has no bearing on the want of wealth, or the lack thereof. The fact that nobody would pay a million dollars for a Fallout mod is a moot point. Anybody who made one, would take that money, if somebody offerred it.

The point is that mods, freeware and shareware would/do still exist even if people were/are willing to change their art for a price.

The fact is that a lot of people make mods, freeware and shareware for the hope of monetary gain in the future, anyway. The gaming industry is a very competative business and a lot more people want to work in it, than do. A lot of people make mods to practice, and showcase their artistic ability, or programming ability, or scripting ability in the hopes of getting a job in the industry.

Think Team Fortress.

Same thing with freeware/shareware software. A lot of them are being made by would be software developers without any experience. Its always tough to get a good job without experience, but if you can show things that you've actually created, you are in a much better position.

The idea that everybody making these things is doing it solely out of benevolence is fallaciuos. Even most of those that aren't hoping for a possibility of a job in the industry are doing it, in part for reasons of their own ego. Hoping that others will see it and give them virtual pats on the back and internet fame and popularity.
 
BlueTooth said:
For all the questions regarding why Beth bought the Fallout name ask yourself this.

If you wanted to make a lot of money on a game quickly, with very little work put into it. Would you:

a) Create your own brand a let it live or die
b) Attach a well known name to it and market it as a sequel

Well known? Fallout?
Hey, I love Fallout. But does the term niche market mean anything to you?
I have to wonder how many Xbox 360 owners who loved Oblivion know Fallout exists at all?
 
Vault 69er said:
Well known? Fallout?
Hey, I love Fallout. But does the term niche market mean anything to you?
I have to wonder how many Xbox 360 owners who loved Oblivion know Fallout exists at all?
Fallout is a very well-known name, it certainly isn't a small 'niche'.

That said, it isn't a name that'll get rave reactions amongst the X-Box crowd.
 
Vault 69er said:
Well known? Fallout?
Hey, I love Fallout. But does the term niche market mean anything to you?
I have to wonder how many Xbox 360 owners who loved Oblivion know Fallout exists at all?

Actually, I recently bought an Xbox 360 in lieu of constantly upgrading my PC. I haven't played Oblivion, because I didn't like Morrowind, but I know I'm not alone as a PC gamer that has picked up a 360.
 
Hmm...
Does it have a keyboard and mouse? Is there a possibilty of playing PC games on it?
 
Ziltoid said:
Vault 69er said:
Well known? Fallout?
Hey, I love Fallout. But does the term niche market mean anything to you?
I have to wonder how many Xbox 360 owners who loved Oblivion know Fallout exists at all?
Fallout is a very well-known name, it certainly isn't a small 'niche'.

That said, it isn't a name that'll get rave reactions amongst the X-Box crowd.

Yes, among PC gamers.
I was thinking more of the situation with FO: PoS. While Fallout 3 is coming to the PC as well, the assumption is that Bethesda's target audience are 360 users. Going by Oblivion.
I hope I'm wrong. But if I'm not, I'll be left forever mystified as to why Bethesda bought the license.

Autoduel76 said:
They do have a Keyboard attatchment, a mouse I don't know, but a lot of PC games are, and will be, on 360.

The problem is it's more like 360 games going to the PC. Look at Oblivion and Star Trek Legacy.
 
Vault 69er said:
The problem is it's more like 360 games going to the PC. Look at Oblivion and Star Trek Legacy.

A lot of games are multiplatform. Some designed for the 360, some for the PC, like Spore and Alan Wake. Its really kind of a moot point though. I just said that, like a lot of PC gamers, I picked up a 360 rather than dealing with upgrading my PC, because I'll be capable of playing most of the games slated to come out on PC on the 360. And with that in mind, a lot of 360 gamers do know about, and care about, (formerly) PC-only franchises.

I can't think of many games that I want to play, that are slated to be released in the next couple years, that aren't coming to the Xbox 360 before, or after the PC.
 
They should make a console that has all atributes of PC except the need for upgrading every 2-3 years.
 
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