I have a question for the devs, actually.
Question: Do you think Fallout 3 could be the pivotal game that unites old-school gamers with the younger generation of console gamers, bringing back artistic expression and quality scripting into the RPG genre full-force, ushering in a new golden age of gaming similar to the boom of quality, memorable classics that came out in '97, '98, '99? (That includes Goldeneye 007, Fallout 1 & 2. Metal Gear Solid, Starcraft, The Legend of Zelda: Ocarina of Time, Castlevania: Symphony of the Night, Final Fantasy VII, Total Annihilation, Curse of Monkey Island, Grand Theft Auto, Thief, Baldur's Gate, Xenogears, Half-Life, Unreal, System Shock 2... quite a list!)
Answer: As much as I'd like to hook up certain people to a Clockwork Orangesque device that forced them to appreciate the awesomeness of the classics, I think the only thing it would get me is a high electricity bill. As cool as it would be, I don't think FO3 will make the population at-large appreciate the classics anymore than modern literary works drive the masses to read Shakespeare. ( "OMG hamlet rox soo much. i luv the dagger scene in act iii" "dagger scene is macbeth LOL NOOB!!1" ).
Question: One question for the dev that I always wondered about is what are your stances on violence, mature contents in games? Do you guys have a target audience in mind?
Answer: For those ill at ease about the possible lack of mature content in FO3, the devs have a thread on the internal forums titled "Sick S%^& You'd Like To See In the Game", which contains various uncensored depraved ideas for content / gameplay / dialog, a goodly portion of which are either already implemented or in development. Yeah, I'm not too worried about FO3 being "watered down"...
Question: Building on that question, do you generally prefer minimal UI's that focus on immersion but give less info (ie fight night round 3 on the 360/ps2 which has no bars, but deforms the boxer's faces to show damage) or larger UI's that provide more information and functionality, but take up screen realestate (like the UI in a civ game)?
Answer: I'm a fan of immersive UIs, myself. UIs like the ones in Metroid Prime or Half-Life, where the HUD is part of the character's environment instead of a seperate entity, suck me further into the game world, which equals more play-time for me. FO3's UI passes my immersion test...I'll leave it at that...