I will find the mistake in the wall. As for them not using their weapons, it might be because of some blockers I could not remove. I will experiment with this.
As for Klint, it isn't normal, but that is the way the author of Friendly Klint originally designed him. In a later version his carry weights for each level will be more normal.
Regarding the farm:
Misspellings have been corrected.
There isn't anything I can do about the rest of the party not teleporting with you. It's not like with stairs in that situation.
Regarding the compatibility issue, dynamite, and Rat caves crash:
You know that Fallout is still unstable at times and crashes. However, I have never had this issue, and I also run XP on my machine. Is this reproducible? Does this happen every time?
******To all: Do not visit Scraptown! It is located to the right and down from the Den. I meant to turn this location off. It is still bugged. If you visit that location, it has a tendency to destroy that game. If you visit that location, and later save the game, chances are good that you will not be able to load that game again. Until I release a minor fix in the next month or so, you can either avoid the area or edit the city.txt file in the Data/Data folder, and change the start state to off for location 53 before you start a game.
The Den
1) I will change this so the money is added to his inventory instead of being destroyed.
2) I don't know what I can do about this door being locked open.
Primitive Tribe
1) Fixed. The area is totally inaccessible now, due to some added hex blockers. (I also added 7 regular knives inside that area!
)
2) I don't know if the names can be corrected. It isn't a simple thing to change in one file. I bet it's on many maps, even random ones.
3) I don't remember if it was a knife or shovel, but I didn't change anything there. As for knives, I guess you'll just have to search elsewhere!
4) I did not change the knives he would accept yet. I kept running into scripting issues. I was having difficulty figuring out how to properly account for a situation where the player has 3 knives, 2 combat knives, and 5 envenomed knives, for example. It was a mess! So, until I can figure that out, only regular knives will do.
Miscellaneous
1) Killap already fixed this issue as part of his patch from October 19th. I am adding in all of those fixes now (I still have about 50 more files to go through).
Modoc/Cold Hearts
2) The stone head is the exact same type as the one from the random encounter. I am not going to create a new piece of scenery for this location to remove the 'is usable' option.
4) I will look into the mislabeled locations Not sure what I can do about worldmap centering (that happens at other times too).
5) Corrected
6) I'll think about it.
7) I'm not going to do anything about this. The game has too many things like this. I can't go into every script and add conditions to this deathclaw, Darion, Metzger, Keeng Ra'at, Gruthar, etc., that says that if they are crippled, blinded, etc. and do not engage in combat anymore, then they are effectively dead, so the global variables that would be triggered upon killing them are triggered.
Kaga
1) There are problems with teams all throughout the game, including the vanilla one. I have been bouncing ideas off killap to try and correct these.