Megamod 2.44 Bug Reports and Suggestions

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[spoiler:6dc2f0691e]I not understand correctly Cookie. We are sorry.[/spoiler:6dc2f0691e]
 
NeRoN said:
[spoiler:a2e6fcddaa]I not understand correctly Cookie. We are sorry.[/spoiler:a2e6fcddaa]

[spoiler:a2e6fcddaa]can use the dialog iirc,and also can use flamer fuel on the vert body(same as fueling the car) or the mk2 flamer fuel on the vert body[/spoiler:a2e6fcddaa]

Nirran
 
Nirran said:
MM 2.44
maps.txt 6-30-2010 20:03 am
quests.txt 1-10-2010 12:19 am

edit : coincidentaly they are the same date/times in Mr Fixit Stims mod

Nirran

Thanks very much Nirran! Further tests are useless then :ok:! I am more quiet now :wink:! I was afraid to move forward in the game and then having to start again once showed potential incompatibility! Let's go dance :dance:!
 
Brotherhood of steel: Quest "Bring the holodisk to Professor Steel" not working. Creatures not attack after dialog. If you go to the location and time again to come - declares victory and teleporting is bunker. Exit door locked - not pass. Access denied.
 
Re: its good mod..

canju352 said:
it is real sweet mod. but i won't play it until it gets bugs cleared.
:cry:

Then you will never play it. No skin off my nose.

@NeRoN: Yes, I'm aware of the issues with the BoS Bunker. There are a few more. Thanks.
 
7. Bug with

Carson city's killer quest.

When u find real killer
[spoiler:612b6df211]major[/spoiler:612b6df211]

u can speak with him many times and get 3500 exp on each talk.

8. Cant read holodisk.
 
Thanks, barbarian. I'll get that bug fixed. Also, which holodisk is it that you cannot read? Is it just one of them, or all of them? Just to make sure: are you using the version of obj_dude.int from MM 2.44?
 
MIB88 and Nirran y'all are doing a great job!!

There seems to be another bug I found in the Primitive Tribe with the Haunted Shaman quest.

I first rescued Sulik's sister without Sulik (just with Vic +Klint) and it teleported me to the Primitive Tribe. Then I asked Shaman what his problem was. Then I left the village and came back with Sulik. Now I'm wainting until midnight (or later) and nothing happens, I can't see the ghost whatever I do. I even left the village and came back, still nothing. Any Ideas?


Another question. I seem to recall that in the orig F2 you could take all the items from your companions' inventory with any weight at once, you just became overloaded and couldn't move. Now when I'm selling stuff, I can't take anything over the carry weight limit (trait Small Frame). It is really annoing, because every time I have to first unload my stuff... Isn't there some way to make it as it was?
 
Hey guys, I get the bug where the party members keep resetting their level back to 1. I've tried disabling the forced level up and adding the FixLevel line in sfall, also tried removing Klint from the party but no changes, they all get back to level 1 as soon as I enter another map.

Please help me.
 
MIB88 said:
Thanks, barbarian. I'll get that bug fixed. Also, which holodisk is it that you cannot read? Is it just one of them, or all of them? Just to make sure: are you using the version of obj_dude.int from MM 2.44?

i use
obj_dude.int

from 2.43 rus fix, bcse with 244 game crash sometimes.

But with original 2.44 i try now
cant read all SAD disks.

And bug with car. Weapons was reloaded sometimes(244 too).


And one question.

Is it normal AP ammo piersing divider =5?

2 Nirran
I see your script in customperks.7z

Code:
procedure ModifiedThreshold begin
   threshold := GetThreshold;
   //display_msg("before scaled " + threshold);
   if ((Is_Not_Party(target)) or ((target != dude_obj) and (get_sfall_global_int(4306) == 1))) then 
      begin
         threshold := threshold + get_sfall_global_int(2193);
      end
   //display_msg("threshold after scaled " + threshold);
   if ((twelve == 1) and (threshold > 0)) then 
      begin
         threshold := threshold / get_sfall_global_int(4263);
      end
   if (is_ap_ammo == 1) and (threshold > 0) then 
      begin
         threshold := threshold / get_sfall_global_int(4264);
      end
   if (full_armor_penetrate == 1) and (threshold > 0) then 
      begin
         threshold := threshold / get_sfall_global_int(4432);
      end
   if (unarmed_armor_piercing == 1) and (threshold > 0) then 
      begin
         threshold := threshold / get_sfall_global_int(4433);
      end  
   if (Weapon_Penetrate == 1) then 
      begin
         threshold := threshold / get_sfall_global_int(4431);
      end
   return threshold;
end

not modified.
 
barbarian said:
And bug with car. Weapons was reloaded sometimes(244 too).


And one question.

Is it normal AP ammo piersing divider =5?

2 Nirran
I see your script in customperks.7z

Code:
procedure ModifiedThreshold begin
   threshold := GetThreshold;
   //display_msg("before scaled " + threshold);
   if ((Is_Not_Party(target)) or ((target != dude_obj) and (get_sfall_global_int(4306) == 1))) then 
      begin
         threshold := threshold + get_sfall_global_int(2193);
      end
   //display_msg("threshold after scaled " + threshold);
   if ((twelve == 1) and (threshold > 0)) then 
      begin
         threshold := threshold / get_sfall_global_int(4263);
      end
   if (is_ap_ammo == 1) and (threshold > 0) then 
      begin
         threshold := threshold / get_sfall_global_int(4264);
      end
   if (full_armor_penetrate == 1) and (threshold > 0) then 
      begin
         threshold := threshold / get_sfall_global_int(4432);
      end
   if (unarmed_armor_piercing == 1) and (threshold > 0) then 
      begin
         threshold := threshold / get_sfall_global_int(4433);
      end  
   if (Weapon_Penetrate == 1) then 
      begin
         threshold := threshold / get_sfall_global_int(4431);
      end
   return threshold;
end

not modified.

i will look at the car script,the AP ammo divider is 5 in vanilla,re-download the mod it is updated

Nirran
 
[spoiler:c7db175773]Damage in last version. try to kill Kruger with gauss-tesla(?)

excluzive Red runner.

normal shoot = 7
critical normal = 15
penetrate ? = 29
penetrate critical = 83

Magnum 14m (AP) do 0 dmg.[/spoiler:c7db175773]

i think in not need now.
 
since the thread's surname is bug reports and suggestions, i gonna give a suggestion: why not close ALL the other thread about megamod so p p l can focus only in this thread here? ;)
 
barbarian said:
And bug with car. Weapons was reloaded sometimes(244 too).

had this bug before,i am not seeing a cause for this,is the script zicrtrnk.int the one that is included with mm 244?it is the only script that could cause it

edit : have you had the car painted?

edit :
barbarian said:
[spoiler:cb3a7f322a]Damage in last version. try to kill Kruger with gauss-tesla(?)

excluzive Red runner.

normal shoot = 7
critical normal = 15
penetrate ? = 29
penetrate critical = 83

Magnum 14m (AP) do 0 dmg.[/spoiler:cb3a7f322a]

i think in not need now.

[spoiler:cb3a7f322a]it always does 0 damage?[/spoiler:cb3a7f322a]

Nirran
 
Nirran said:
had this bug before,i am not seeing a cause for this,is the script zicrtrnk.int the one that is included with mm 244?it is the only script that could cause it

All scripts from 244.
Only OBdude rusfix.
zicrtrnk.int date - 03.09.10 filesize 40 712

have you had the car painted?
no.

it always does 0 damage?Nirran
3 times. then i die... but if u need i try again. Have save.

and 2 question.
1. How to paint car?(or were read about)
2. Reno box modifier removed?(DR?)
 
barbarian said:
Nirran said:
had this bug before,i am not seeing a cause for this,is the script zicrtrnk.int the one that is included with mm 244?it is the only script that could cause it

All scripts from 244.
Only OBdude rusfix.
zicrtrnk.int date - 03.09.10 filesize 40 712

right script then

probably the swap weapons script MIB88 pionted out,i am uploading a fix now,diownload the swap ammo mod from my site and install it,should fix the reloading of ammo

as for the paint job
[spoiler:b1ea360489]check with smitty(the guy you bought the car from)he sell paint cans,when the car is rusted he sells grey primer,you need 3 cans,he sells them 1 by 1 and it is luck based weather he has one or not,when the car is grey(vanilla color) he sells black paint,when you have 3 cans,go to TRay(the chop shop guy that stole the car) he will take the cans and some cash and paint the car[/spoiler:b1ea360489]

maybe the function that is returning weather or not the ammo is Ap is not returning for magnum ap ammo,will look into it

edit : altered the way the script determines if the ammo is ap,redownload custom perks and install hs_combatdamage and then try with the save please

edit : discovered why the code on my site was not altered,corrected the problem and re-uploaded everything,try re-downloading if you have already downloaded from my site

edit :
barbarian said:
[spoiler:b1ea360489]Damage in last version. try to kill Kruger with gauss-tesla(?)

excluzive Red runner.

normal shoot = 7
critical normal = 15
penetrate ? = 29
penetrate critical = 83

Magnum 14m (AP) do 0 dmg.[/spoiler:b1ea360489]

i think in not need now.

[spoiler:b1ea360489]this is used to for some special unarmed attacks and for weapon penatrate perk("penetrate?")[/spoiler:b1ea360489]

Nirran
 
2 Nirran.

I install
1. Fo2 us ver.
2. move sound
3. Del Data folder
4. del patch000.dat.
5 install megamod 244 from 20.0711.

Game crash when i try load from 2.44old with 243fix objdude.
but if i put 243fix objdude i can play normal.

I want play again from arroyo.

What do?
(in old 244 game with its objdude was crash 2)
_____________________
 
Nirran said:
problem is test code in obj_dude script ,this one has that code removed and is the 244 script

https://rapidshare.com/#!download|836tl2|1169513809|obj_Dude.int|

Nirran

I dl from rapidshare.

It Works!!! Thank You.

Test with magnum - later. Go to SAD now )).
 
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