Megamod 2.44 Bug Reports and Suggestions

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Nirran said:
the navarro crash has nothing to do with obj_dude script then,this is the one with the current fixes
Nirran

Navarro crash says -

///
at 0x00000000 The memory could not be read

May be one script try to open nonexistent parameter?
 
Nirran said:
Vrede said:
Nirran said:
the navarro crash has nothing to do with obj_dude script then,this is the one with the current fixes

http://www.megaupload.com/?d=UAVCNGM5

Nirran

Should we use this one in 2.44?

yes

Nirran


Thanks.

I have another possible bug I ran into earlier: after I visit Bunker 21, the car disappears from the game completely, even if left behind and entered the location on foot. Strangely enough, it can be used to leave but on the first encounter it vanishes.
 
Vrede said:
Nirran said:
Vrede said:
Nirran said:
the navarro crash has nothing to do with obj_dude script then,this is the one with the current fixes

http://www.megaupload.com/?d=UAVCNGM5

Nirran

Should we use this one in 2.44?

yes

Nirran


Thanks.

I have another possible bug I ran into earlier: after I visit Bunker 21, the car disappears from the game completely, even if left behind and entered the location on foot. Strangely enough, it can be used to leave but on the first encounter it vanishes.

code that should not have been in map script was removed,this script should cure that bug

http://www.megaupload.com/?d=VFEM3A4C

barbarian said:
Nirran said:
the navarro crash has nothing to do with obj_dude script then,this is the one with the current fixes
Nirran

Navarro crash says -

///
at 0x00000000 The memory could not be read

May be one script try to open nonexistent parameter?

maybe MIB88 can help with this one,maybe a corrupt save file

try loading a save that is not in navarro then travel to navarro,save,see if it crashes on load

Nirran
 
Firstly, I really enjoyed playing your mod. Thanks for your great work!
But there were some problems.

The biggest was about this error-
The instruction at 00459781 referenced memory at 00000064
The memory could not be read from

I am using windows 7,turned uac off, installed mod over a pure fallout 2, which(installation) I even had not played before. Still had this error from time to time when finally it has corrupted all of my saves (10 at once) while I was in klamath near the rat god.

After I replaced obj_dude file(got it from version 2.4) my problem disappeared and I continued playing my saves.

The thing is that now my character has armor class 0, new armor does not change that, neither does the perk dodger. And I unfortunately do not remember the first occurance of this problem. Starting new game does not solve the issue, as problem exists for all characters except for those which were premade. I would gladly continue playing from my saves in vault city.
Maybe reinstalling the game would help, unfortunately I just do not remember when the problem emerged.
Thanks for your attention anyway:)
 
barbarian said:
2 Nirran.

2. How to disable weather mod?

This I know how:

Delete the following:
weather.ini in root install folder
gltsrain.int in folder Data/Scripts
stex folder in Data\art
shaders folder in Data
 
OK, another bug.

When I talk to Klint, his dailogue has just 3 sentences - what is he good at, his wisdom, thank you. It has no sentence about his gear or staying where he is now, so I can't tell him not follow me everywhere.

AK-198, I installed the Night Vision, burst worked a bit, but now it doesn't.

Your books mod for MMM 2.44 - doesn't work, just partially. Haven't seen any of the new skill books, just the vanilla ones. But some of them have a new icon, and after reading some, it displays the 'new' message about e.g. 4 percent increase, but sometimes it just says 'learned a lot'.... Wth?
 
Hello

i found a bug.
I got Lenny from Gecko to join my Party.
Then i went to those Labs and Professor Daniel and convinced him to become a human again.

It seemed to work, i got those 9000xp points.
I cannot see Lenny anywhere, but there still seems to be a flag set that he is in my party (Cassidy still mentions that Lenny smells bad etc, and i cannot make anyone join my party (got 2 party members, a Charisma of 6 [so i could have 3], but the 1 slot is "reserved" for lenny who isnt there anymore)

The major Problem is, that if i enter Navarro (even if i said Vic and Cassidy to stay out of the base), i am being attacked because the game still "thinks" that Lenny is in my party.

How can i "delete" Lenny (What do i have to do with a Hex or Savegame Editor??)

Please help
Thank you
 
huppi88 said:
Hello

i found a bug.
I got Lenny from Gecko to join my Party.
Then i went to those Labs and Professor Daniel and convinced him to become a human again.

It seemed to work, i got those 9000xp points.
I cannot see Lenny anywhere, but there still seems to be a flag set that he is in my party (Cassidy still mentions that Lenny smells bad etc, and i cannot make anyone join my party (got 2 party members, a Charisma of 6 [so i could have 3], but the 1 slot is "reserved" for lenny who isnt there anymore)

The major Problem is, that if i enter Navarro (even if i said Vic and Cassidy to stay out of the base), i am being attacked because the game still "thinks" that Lenny is in my party.

How can i "delete" Lenny (What do i have to do with a Hex or Savegame Editor??)

Please help
Thank you

happen to have a save right before you had lenny become human?

Nirran
 
Yes, i do have a Savegame right before turning him into a Human again.
But between that one and my "current" savegame are hours of gameplay :(

Or do you need it to figure out how to "remove" lenny?
Thank you!
 
huppi88 said:
Yes, i do have a Savegame right before turning him into a Human again.
But between that one and my "current" savegame are hours of gameplay :(

Or do you need it to figure out how to "remove" lenny?
Thank you!

no i want to use it to trouble shoot the function that makes him appear human,i will write a script afterwards that makes him visable for you

edit : mind uploading it to rapidshare or megaupload or some other site?

Nirran
 
Nirran sorry. Again.

2. In toxic caves with APA im damaged by toxic pool.

It is normal? Other enclave soldiers can run on them withot damaging/
 
barbarian said:
Nirran sorry. Again.

2. In toxic caves with APA im damaged by toxic pool.

It is normal? Other enclave soldiers can run on them withot damaging/

yea it is normal,only the rubber boots stop damage

edit :
pangasius said:
Firstly, I really enjoyed playing your mod. Thanks for your great work!
But there were some problems.

The biggest was about this error-
The instruction at 00459781 referenced memory at 00000064
The memory could not be read from

I am using windows 7,turned uac off, installed mod over a pure fallout 2, which(installation) I even had not played before. Still had this error from time to time when finally it has corrupted all of my saves (10 at once) while I was in klamath near the rat god.

After I replaced obj_dude file(got it from version 2.4) my problem disappeared and I continued playing my saves.

The thing is that now my character has armor class 0, new armor does not change that, neither does the perk dodger. And I unfortunately do not remember the first occurance of this problem. Starting new game does not solve the issue, as problem exists for all characters except for those which were premade. I would gladly continue playing from my saves in vault city.
Maybe reinstalling the game would help, unfortunately I just do not remember when the problem emerged.
Thanks for your attention anyway:)

i have no idea what could be causing that,you say armor does not change the armor class of custom named charracters but premade charracters behave normaly?very odd,no clue at all

Nirran
 
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