Try removing those two files and let me know if the game still crashes. Also, do you have Vic in your party? If so, what is the date of that script (dcvic.int)? There was a version of Vic (maybe 2.44 that was causing crashes in all sorts of locations).
Nevermind about Vic. You said the crashes only happen in random encounters...
Did you change any settings in combatdamage or criticaloverrides? Did you add anything to the game other than the latest MM? Or using any of Nirran's mods?
Just MM installed and only changed ddraw.ini with the following changes (I'll put * next to the ones I think I changed):
Mode=5
Width=1440
Height=880
NPCAutoLevel =1 *
DisplayKarmaChanges=1 *
CorpseLineOfFireFix=2 *
ProcessorIdle=1 (because FO2 was taking up an entire core all the time that BOINC needs)
ControlPartyMembers=1
--------------
Modoc bug
In Gareth's house I tried to get to the ladder by using dynamite to blow away the wooden planks (since a crow bar wouldn't work for some reason. Crow bars are usually excellent at removing nailed down wooden planks or removing screwed down hinges... Kind of what they were designed for).
The dynamite worked and the ladder sits exposed but when trying to climb down you still get the message "you see a ladder under the planks, if only there was a way to get to it...".
EDIT:
I figured out why the pry bar didn't work. Even though you only see boards over the ladder, if you try to use the pry bar on the boards in the location right over the ladder, you end up interacting with the ladder (that's covered and shouldn't be interactable) and not the boards. I moved over a half-hex away from the ladder and ended up actually interacting with the boards.
Raised plates:
If you rt-click on the raised plates and choose trap skill to disarm them you get "you don't see any traps". Is that what they intended to be unable to disarm them like the Temple of Trials traps?
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