I used lockpick on that refrigerator in Scraptown, too. Tried several things in one of my own games trying to reproduce that error. I can't do it, though. So, just continue on with your game. And, you did right by dropping it on a random encounter/wasteland map. It is an unrecognized item and would not save properly on the map, which is why the game crashed before. Hopefully you get no more crazy errors like that. Please keep me posted.
Also, I have put together release 2.45.1. From the readme:
-NPC critter weapons: Building upon Nirran's fix to ensure critters had the correct number of bullets in their weapons, Endocore has modified the script to ensure that critters placed their weapons back in their hands. Note: Some critters will still have their weapons in their inventory, but I think that is more of an exception rather than the rule with regards to their primary weapons.
-More grammar, spelling, and dialog fixes
-Fake citizenship papers from Vault City will not allow you to shop at the main amenities office
-Day Passes at Vault City really are only good for one day and are a little more expensive
-Changes to Tony Fassard
---Cleaned up dialog. The dialog flows better. It is now much clearer which choices end dialog. Cleared up instances of dialog that seemed incorrect or out of place.
---Removed bug allowing the player character to ask about his Enclave uniform after becoming a postman. The player must have visited Navarro first (and therefore know what an Enclave uniform looks like).
-Minor change to placement of a guard in Salvatore's bar, allowing the bartender to engage in combat at the same time as the guards
-Minor change to Salvatore-Enclave encounter and how destruction of the vertibird is handled by the Salvatores
-Corrected some instances in which items would not stack. This is due to the fact that the items were not entirely the same. For example, sticks of dynamite that were on the ground in one cave used a different ground art than those that were on a shelf on another map.
-Klint was not giving accurate dialog responses with regards to using his healing abilities on himself. He now correctly tells you whether he succeeded or failed.
-Fixes to doctors in the game
---Doc Johnson in Redding now heals Dobbs and Klint
---Doc Johnson's prices have been increased when healing the player and the party
---Doc Andy in the Vault City courtyard now heals Dobbs and Klint
---Doctor Troy in Vault City now heals Dobbs and Klint
---the doctor in Broken Hills heals Dobbs and Klint and no longer heals Skynet
-Wright stills can be affected by more items than just a scorpion tail
-Decreased the values of some weapon upgrade items
-Removed chance of the BridgeKeeper's Robes being dropped where the player character could not reach them if the Bridgekeeper is killed
-Talking head for a party NPC courtesy of Jotisz (and no, there is no voice)
-Corrected some instances where new party members should not be present
---Klint no longer appears inside the ring if you fight Lenny
---Dobbs and Klint no longer appear in San Francisco BoS recording
---Dobbs and Klint no longer appear in Vault 13 recording
-Changed how the fight with Lenny outside the NCR works
---The player has time to loot Lenny's body
---If you decide to Use the mutagenic serum on him during combat, it works more smoothly
---Killing him by using the serum in the basement correctly registers now and you can not ask Merk about fighting him again (game would crash if you tried)
-You can no longer ask AHS9 about your kidnapped people if you haven't returned to Arroyo with the GECK
-Can push Lenny (party NPC) like other party NPCs
-Corrected a bug that was preventing the player from seeing the final Cold Hearts story/quest
-Changed (slightly decreased) the frequencies of random loot found in containers
-Fixed bug preventing the player from wearing power armors
-Klint no longer automatically heals the player in Arroyo, preventing a possible game freeze
You can get the 2.45.1 update here:
https://www.mediafire.com/?skv13qyd6x9o05n
There is nothing here that would force you to start a new game. If you already have games with 2.45 installed, you can continue those games. Just unzip the contents and add them inside your main Fallout 2 game folder.