Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

I know what you mean...

Well, if I find anything else I'll let you know here.
I started doing EPA, and so far, I noticed the cazadores (or whatever they were) are gone in this version, and cant finish the kill the plants quest.... killed them all on the entrance map, but can't turn it in at the hologram.

No fruit flies?! Um... ok. I will check that out. As for the spore plants, I updated the map by adding an additional spore plant which would allow you to complete the quest. That latest map was included in the 2.45 release. Please check your data/maps folder and tell me the date of your epax.map file.

Edit: Don't bother checking the date on that map. Looked a little closer. First off, there should be some fruit flies inside the large room to the north of where the holograms are. Are you saying they are not there? Second, I found the problem with the spore plants. I added spore plantS... not just the one that was missing. And, the hologram's script checks for a specific number. So, until the next release, the trick is to try not to kill all of them. Leave 2 alive. The hologram checks for exactly 20 to be killed for now. This will be corrected in the next release.
 
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Yes, they are there, sorry, didn't see them, they were holding "very still" :smile:. So thats EPA.

Next, SAD, picked up Dobbs, a couple of bugs with him. At first he was "working" perfectly. Now, I lost the ability to "push" him (the rest of the party can be pushed normally), and I can't pick him up again if I tell him to wait.... says I'm full (even if I have no one else in the party).
 
I have run into crazy armor class and perception bug. On loading saves, my characters AC and PE tend to start increasing. I started as a PE 4 brawler and I now have PE 10. My AC however is dropping and varies between 6, 12, 0 and 1. Is there a fix for this problem or does is there something I should avoid?
 
I have run into crazy armor class and perception bug. On loading saves, my characters AC and PE tend to start increasing. I started as a PE 4 brawler and I now have PE 10. My AC however is dropping and varies between 6, 12, 0 and 1. Is there a fix for this problem or does is there something I should avoid?

You still have the weather mod installed. Delete weather.ini from the main Fallout 2 folder and gltsrain.int from the data/scripts folder.

@Vrede: I will take a look at Dobbs. Also, I have looked at the fruit flies. The had the wrong script attached to them. Fixed for the next release.
 
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I have run into crazy armor class and perception bug. On loading saves, my characters AC and PE tend to start increasing. I started as a PE 4 brawler and I now have PE 10. My AC however is dropping and varies between 6, 12, 0 and 1. Is there a fix for this problem or does is there something I should avoid?

You still have the weather mod installed. Delete weather.ini from the main Fallout 2 folder and gltsrain.int from the data/scripts folder.

@Vrede: I will take a look at Dobbs. Also, I have looked at the fruit flies. The had the wrong script attached to them. Fixed for the next release.

I deleted the files and now the PE doesn't change. I had to edit the savegame to remove the excess PE but the armor class is really messed up. It looks like somehow I had been given a -9 bonus AC which was causing the AC to go to 0. I removed my armor, saved the game and then cleared the negative AC bonus I had, so now I'm getting the natural AC bonus. I'm getting the same AC bonus from leather and metal armor which I don't think is correct. Did I need to start a new game for that fix to work? Also I have 2 levels of the bonus HtH damage perk and my melee damage is still 1.

Also, is there a way to disable the enemies dropping weapons on death? Its annoying that NPCs and cNPCs keep picking up knives and spears from the ground instead of using their perfectly working weapon.

Edit: Found an odd bug in the Broken Hills residential map. There is a problem with pathing as the PC keeps getting errors about not being able to get there while travelling in a straight line. Its horrible when you try to go to Eric's house, the pathing keeps getting cancelled. I have the pathing nodes ini in the hi_res mod at the maximum of 40000.
 
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Found another error/bug: elevator inside Vault 14 crashes the game when stepping inside.



EDIT:
And one exploitable bug :cool: in Carson, identifying the mayor as the murderer gives 3500xp.... for as many times as you do it :)..... dialogue window closes and he doesn't attack, so you can talk to him again and again for 3500xp a line.
More info on Dobbs: he doesnt level up correctly either, leveled up twice, he's still got 72hp, what he began with. And he uses Robobrain's floats.
 
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I deleted the files and now the PE doesn't change. I had to edit the savegame to remove the excess PE but the armor class is really messed up. It looks like somehow I had been given a -9 bonus AC which was causing the AC to go to 0. I removed my armor, saved the game and then cleared the negative AC bonus I had, so now I'm getting the natural AC bonus. I'm getting the same AC bonus from leather and metal armor which I don't think is correct. Did I need to start a new game for that fix to work? Also I have 2 levels of the bonus HtH damage perk and my melee damage is still 1.

Yeah, once the damage is done, it is done. That's the reason the weather mod will no longer be a part of the MM.

Also, is there a way to disable the enemies dropping weapons on death? Its annoying that NPCs and cNPCs keep picking up knives and spears from the ground instead of using their perfectly working weapon.

You would have to delete the file hs_ondeath.int in the data\scripts folder. However, Doing that would also disable the Lootable Armor mod.

Edit: Found an odd bug in the Broken Hills residential map. There is a problem with pathing as the PC keeps getting errors about not being able to get there while travelling in a straight line. Its horrible when you try to go to Eric's house, the pathing keeps getting cancelled. I have the pathing nodes ini in the hi_res mod at the maximum of 40000.

I don't use the hi-res mod and have no idea about what this error is about.


Found another error/bug: elevator inside Vault 14 crashes the game when stepping inside.



EDIT:
And one exploitable bug
icon_cool.gif
in Carson, identifying the mayor as the murderer gives 3500xp.... for as many times as you do it
icon_smile.gif
..... dialogue window closes and he doesn't attack, so you can talk to him again and again for 3500xp a line.
More info on Dobbs: he doesnt level up correctly either, leveled up twice, he's still got 72hp, what he began with. And he uses Robobrain's floats.

I will look at Vault 14 and the mayor. As for Dobbs, this is the same issue you will have with every NPC if their first level is inside the data folder instead of master.dat. The full repack will address/correct this issue as it will have a program and to add files to the master.dat file.
 
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Hi MIB is still something wrong with Sajag Expedition in Toxic Caves. I kill all Golden Geckos and I cannot fnish this quest . In Toxic Caves you have only 5 Geckos in this quest. I deliver these pelts to the Trapper from expedition near the entrance but the dialog is still the same. Mayby is somthing wrong with the script.
Thx for your help
 
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...I kill all Golden Geckos and I cannot fnish this quest . In Toxic Caves you have only 5 Geckos in this quest. I deliver these pelts to the Trapper from expedition near the entrance but the dialog is still the same. Mayby is somthing wrong with the script.

Ok, found the problem. The leader of the trappers is checking a for a certain map variable as well as the proper number of golden gecko hides. (The check is there to ensure that the player has actually killed the geckos in the cave and not just brought gecko pelts from a merchant or something.) The problem was in the new script for the geckos. While I did change the map script so that 5 geckos can now be found/killed, the map variables were not being set by the geckos when killed. I have corrected this for the next release.

Thank you all for the bug reports.
 
I've decided to postpone my current playthrough till the next version as I've become wary of continuing after encountering the weather bug. Suddenly the final Hakunin dream played after a random encounter and the game ended, just like that. As a suggestion, would it be possible to add the latest versions of Sfall and the party orders mod to the repack?
 
I've decided to postpone my current playthrough till the next version as I've become wary of continuing after encountering the weather bug. Suddenly the final Hakunin dream played after a random encounter and the game ended, just like that. As a suggestion, would it be possible to add the latest versions of Sfall and the party orders mod to the repack?

The only reason I can think of for which that would happen is if you didn't save the harvest in Arroyo in time.

Some new bugs:
BOS Bunker:
- town map lacks buttons (numeric can be used tho)
- elevator can't be used even after completing "siege" and joining (keeps mentioning missing access codes)
Ghost Town:
- game crashes when reading the note found on the bones and when trying to use the spear making kit
 
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I've decided to postpone my current playthrough till the next version as I've become wary of continuing after encountering the weather bug. Suddenly the final Hakunin dream played after a random encounter and the game ended, just like that. As a suggestion, would it be possible to add the latest versions of Sfall and the party orders mod to the repack?

The only reason I can think of for which that would happen is if you didn't save the harvest in Arroyo in time.

Or, he may have killed some "wrong" NPCs. This happened in two new locations where the original script authors used Arroyo scripts as the shells. For example: If you killed an NPC at the original Bunker 21 location, you would generate negative karma/reputation with Arroyo, and the game would end. I think I caught all instances of this, but, clarification would be helpful.

Some new bugs:
BOS Bunker:
- town map lacks buttons (numeric can be used tho)
- elevator can't be used even after completing "siege" and joining (keeps mentioning missing access codes)
Ghost Town:
- game crashes when reading the note found on the bones and when trying to use the spear making kit

I'll check the BoS Bunker and other items when I get back from assignment in a few weeks. I remember those bones in the sewer. I must have reverted to an earlier map at some point. At one point I removed the note (it wasn't necessary) as well as the spear kit (since it was something from Lich I didn't want to incorporate).
 
Hello, I have the next problem: I can see black field instead first floor of Sierra. (And i can move on it black field.) Anybody knows how to get the location?scr00003.jpeg
 
I've decided to postpone my current playthrough till the next version as I've become wary of continuing after encountering the weather bug. Suddenly the final Hakunin dream played after a random encounter and the game ended, just like that. As a suggestion, would it be possible to add the latest versions of Sfall and the party orders mod to the repack?

The only reason I can think of for which that would happen is if you didn't save the harvest in Arroyo in time.

Or, he may have killed some "wrong" NPCs. This happened in two new locations where the original script authors used Arroyo scripts as the shells. For example: If you killed an NPC at the original Bunker 21 location, you would generate negative karma/reputation with Arroyo, and the game would end. I think I caught all instances of this, but, clarification would be helpful.

Some new bugs:
BOS Bunker:
- town map lacks buttons (numeric can be used tho)
- elevator can't be used even after completing "siege" and joining (keeps mentioning missing access codes)
Ghost Town:
- game crashes when reading the note found on the bones and when trying to use the spear making kit

I'll check the BoS Bunker and other items when I get back from assignment in a few weeks. I remember those bones in the sewer. I must have reverted to an earlier map at some point. At one point I removed the note (it wasn't necessary) as well as the spear kit (since it was something from Lich I didn't want to incorporate).

The game suddenly ended after I left the Primitive Tribe (without having found Sulik's sister yet). I only killed the scorps and rats in the first screen. I had also waxed the Blades and Fools in Scraptown and killed Humphrey Snag and his band.
 
The game suddenly ended after I left the Primitive Tribe (without having found Sulik's sister yet). I only killed the scorps and rats in the first screen. I had also waxed the Blades and Fools in Scraptown and killed Humphrey Snag and his band.

Then, check your character screen during one of those saves. See if you are an enemy of Arroyo, rather than Idolized. There might be some bad leftover code in one of those Colly scripts. Again, I'll check as soon as I can.

Or, as Vrede pointed out: did you complete the first quest for Arroyo? There is a time limit.

Hello, I have the next problem: I can see black field instead first floor of Sierra. (And i can move on it black field.) Anybody knows how to get the location?View attachment 730

It is possible that it is some random map corruption. However, this usually occurs when there is an item on the map that is not in the data/proto/items folder. For example: If I created a laptop computer (item 995) for use in the game, then added it to the upper level of the SAD, then deleted that new item from the data/proto/items folder (.0000995.pro), you would see this error. So, check your data/proto/items folder. Make sure everything is read-only there. You might have to recopy those files from your MM archive.

Problem is, you won't know what file(s) you are missing. You are playing a Russian version, so, I don't know if everything is there. If it were me, I would open up the pro_item.msg file in the data/text/English/game folder. Then I would have to check to make sure that there is a *.pro file for every item mentioned in the file after 531. But, while the information is there, not all items are used yet. Some things are in the process of being added. But, you won't know what those items are.

So, bottom line: without knowing what files you have, I can't know exactly what file(s) are missing. That is why I said you might have to recopy that portion from the archive.
 
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Hello, I'm back to report some feedback about the trojan detection.

The file was regsnd.exe. I installed Panda Cloud Antivirus again to check it out, and it returned the positive again. I also uploaded the file detected as Trojan to virustotal.com, and a good amount of anti malware tools detect it too as a Trojan. Here is the report:

https://www.virustotal.com/es/file/...40d5260d5f63224ebf98a84d7e98834b3eb/analysis/

This is about version 2.44, downloaded the manual install from Nirran's site, it might be compromised. The detection occurs as soon as I unpack the files with 7zip. I'm currently running a scan in my computer to check for malwares injecting other malware but as for now it has not detected anything, nor am I getting any similar files extracting other zips (pictures, games, etc).

I'm still a little busy but soon will be on holydays so I can feedback more often if needed.

Regards!
 
Hello, I'm back to report some feedback about the trojan detection.

The file was regsnd.exe. I installed Panda Cloud Antivirus again to check it out, and it returned the positive again. I also uploaded the file detected as Trojan to virustotal.com, and a good amount of anti malware tools detect it too as a Trojan...

Ah! I remember this now! This is just a Fallout tool/editor from... a while ago. It allows for new sounds to be added to the list of sounds in the game without having to do the process manually (editing the sound.lst file really is a pain). I think I only used it once to add the 'spit' sound for the giant cockroaches. It should not be in any of the MM releases, though. Just an oversight.
 
Hi MiB,

Few things:

When I finish the quest with A.F.R (Harvest in Arroyo) this poison is still in my possesion, I think the poison should disappear after that.

Colly (I checked few things in Megamod Guide to be sure):

[FONT=&quot]Rafael - [/FONT] he talking about Sammy Christal - the guy is dead but we know from Rafael about his widow (Mirinda Hook) and Ken Patten - they should be in Colly but I don't find them - are they exist??

Also you can cure Rafael when you have doctor skill 30 (sometimes you need to try few times - in megamod guide is 40)

Bugs with Leila: in Dialog when you talking about her parents - the last line looks like this: ???????
Also the bug which is listed in Megamod guide is still there : when you try to sleep with her second time she call Humphry - you can solve the problem peacefully but she is still atacking you.

Also I confirm that you can blackmail her after making a sex with her. Then she will commits suicide - 300XP (In Megamod guide is not confirm)

Pard: Bug with dialog - When you start asking questions - last line: error.

Jose: When you give him a book from Berk (quest) and you talk with him about books (choose right dialog) you will earn 350 XP and Dean's electronic book and info that Humphry wants his still to be repaired - I try talk with Humpry about that but is no dialog option for that - is another way?

A little thing: Timmy (the son of Grizzly John) is locked by his father but I don't see a door, and I know this is a little detail - but this will be great if you can add them. If you can't - no problem.
 
Is there anyway to get the Skynet/Sentry bot mod as a stand alone addition to vanilla Fallout2?

Just curious!
 
Thanks for the bug reports on Colly, Stave. I fear that area will always have bugs.

Is there anyway to get the Skynet/Sentry bot mod as a stand alone addition to vanilla Fallout2?

Yes... with work.

There is no way to just pluck out a few files from the MM and make it work with vanilla Fallout 2. It was never a standalone mod, just something I made up several versions back when the MM was well underway.

You could save yourself a little time remaking the map, at least, if you installed the MM, opened the map in the mapper, and removed the power regulation chip (item 643) from one of the crates on the storage level. Then, you could load up a vanilla version of F2, add the MM SAD map to the maps folder, recreate that item with a new item number, and re-add it to the map (depolva.map).

You would have to modify the party.txt file with the Sentrybot additions made to the MM party.txt file in the data/data folder.

You would have to modify the wibrksbt and wcbrnbot scripts. Decompile them and change dialog numbers over 1303 (the last numbered script in vanilla F2), any new global variables greater than 695 (I think that was the last original one) which track bringing it online and its weapons, and references to item 643. That wibrksbt script would also have to be added back to that depolva.map. Thanks to Nirran and Endocore, no other work to wcbrnbot.int other than to the numbers mentioned above would be required to get the Sentrybot to work.

Oh, and there is a new scenery item: the broken sentrybot. That would also have to be removed, recreated, and re-added to the depolva map.

I know it seems pretty bad, huh? It's not. Maybe 1 1/2 hours for someone who has modded the game before. More, of course, for someone not familiar with modding or the tools.

Make ya (or anyone else, for that matter) a deal: You get the tools and make an honest effort to try to make it work, and I will help you if you get stuck.
 
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