Fallout 2 mod Megamod version 2.46 Bug Reports and Suggestions - Closed

@Endocore:

Oh, your post certainly took me back... and not in a good way! You have just reminded me of a number of headaches I was having back in the day. Thanks a lot! :P

Anyway, I have seen what you described... various erratic errors due to dialog files being very large. (Most of the time the problem was just that the dialog would say "error" instead of pulling the actual dialog, just as the problem you reported.) And, to be more specific, I don't think it was related directly to the size of the file so much, but to the number of dialog options. The reason Kladwtwn.msg was the size it was because, one more dialog file inside it, a character from Colly, refused to work consistently. So, I started combining dialog in other files, like aicrshdr, for example. But, I don't think a character who just likes to say a lot will necessarily break the dialog. I really do think it is the number of {xyz}{}{} in the file and not the actual amount of dialog that causes the file to be broken.

But, yeah, I sometimes still combine message files, but not as often anymore. And there haven't been any problems with doing so. But, I think I did make another odd 'discovery' back in the day. Or else I am remembering it wrong. Part of me says that there wasn't a limit on the message files. But rather, there was a "bad block" of message files to use. I'm sorry, I can't remember the number where I think things went bad. Looking at my scripts.lst file, though, it had to be somewhere around script 1775 or so, because it was the Colly scripts that were originally giving me that headache. But, by skipping ahead 30 lines or so (put a1.int, a2.int, etc. in scripts a whole bunch of times, then adding the new real script), I never encountered the problem again. At least, that is what I think happened. Please give that a shot.

Thanks for the info on the decompiling errors. When I do encounter any errors like that, I just try to revert to an earlier version of one of my scripts or I will take Killap's latest version and add in my changes. But, I guess I'd better update to the latest version of sfall and its int2ssl, too! And that "internal error"! Ugh! Yeah, I remember the first time I found that while compiling. Going through a script over and over and over again to find the problem for a new variable I added but forgot to set at the top of the script. Now, it is the first thing I check.

And Dahlia was indeed one of the NPCs Pogue4 had recommended recruiting. You're right: it seemed like she had the greatest potential to just get up and go. There were several we discussed, but the only other one I can remember him suggesting was Chrissy from the squatters after you saved her, even though I thought she'd be too young.
 
Last edited:
Thanks. An important factor in these cases is often just to get some verification that someone else had the same problem, so one doesn't think one is going crazy. :grin: I got the 134kb character working by pulling about maybe 150-200 lines from the msg and putting them in another msg (luckily I had recently made another character who had no dialogue at all, and thus an "empty" msg was available). The character started working reliably (as far as I can tell at this point, since I'm still testing) once the msg was under 100kb, though as you say the number of lines rather than the overall size may be the important factor (I'm not sure how many total lines there are at the moment). I'm only up to about script #1575 in my stuff, but thanks as well for reminding me about the other thing so I won't bang my head against another wall there.

I've got a tiny mini-mod for V15 Chrissy I made long ago, it's basically just a side conversation where the Chosen One has some extra conversation after saving her (for example, a female Chosen One can have a little chat about trying to be a positive role model for Chrissy). It's not much, but I'll send it to you within a few days.
 
I've got a tiny mini-mod for V15 Chrissy I made long ago, it's basically just a side conversation where the Chosen One has some extra conversation after saving her (for example, a female Chosen One can have a little chat about trying to be a positive role model for Chrissy). It's not much, but I'll send it to you within a few days.

Looking forward to seeing/adding it.
 
ive got a problem, ive tried lots of things to fix this damn glitch! 10 times i tried to reinstall different ways the result is always same.
my game works fine with Megamod 2.44 installed, but as soon as i install 2.45 patch or later, i cannot save my game anymore! it gives the message "unable to save!". i use Windows 8.1 x64, and doesnt matter do i add other stuff like High Res Patch, the glitch appears no matter what. kinda playing with my nerves now :(

P.S. and yes ive read all readmes, ive read all forum posts, ive got Humongous... i feel so nostalgic to this game but not able to enjoy the megamod :(

edit: ok i found out that Saving Error's source is Data/Data folder, going to investigate what file
edit: Party.txt from that folder for some reason didnt let me save game! wtf? i changed to 2.44 file and now it works
 
Last edited:
new game... and i get lots of memory crashes...

Do you have Vic in your party? All the crashing in 2.45.1 was due to a bad talking head for Vic. Did you install version 2.45.2? Do you have all the updates: 2.44 to start since it was a full repack, then 2.45, 2.45.1, and finally, 2.45.2?
 
Next, run the RUNME.BAT file. When you do this, your master.dat file willbe updated. Once the program is run, you should no longer have problems
with party NPCs forgetting their levels.

There is no RUNME.BAT file in any of MM_version_2.44,MM_version_2.45,MM_version_2.45.1 or MM_version_2.45.2 archives.
 
Ugh. I sometimes lose track of these things. Ok, just sit tight. I want to change/add a few more things to the next version. The next version (2.45.3) will be a full repack and will have everything in one installation. I will make sure it has the files to modify the master.dat file.
 
MIB88, with all respect to you great work for the past years, if preparing a full repack takes more than one click to run "make-megamod.bat/.ps1" than maybe it's time to improve build process?
 
What I was actually referring to was wanting to add a few things to the mod itself. I am not releasing the next version strictly as a full repack. I want to add/fix some more things (bugs, graphics, etc.) before I make another release.
 
At the final conversation with Cameron in temple of trials and the dialogue options are all either messed up (I have a list of what Cameron would normally be saying) or a list of the word Error.
I can't find a thread with this issue solved. please point me! Im running win 7 and the megamod 2.45.1 i believe.

Annnd i stole the key in an attempt to bypass this glitch and now the cutscene glitches and turns rainbow and then i see the village elder dialogue behind the cutscene.. once the cutscene finishes and fades to black, my screen stays black and i must close the game... crappp :(

Thanks
 
Last edited:
Not sure exactly what caused the issue you are having. However, it is pretty clear that you are missing his dialog file. And, if you are missing his dialog file, you're most likely missing other important files as well (which may be causing the other error you are experiencing). I recommend a reinstallation of the mod (not necessarily the game).

Also, I haven't abandoned the MM. However, I have been traveling a lot lately. Maybe I'll have the next version/repack out at the end of next month.
 
Last edited:
Hi everyone.
My game is Steam version. I downloaded the game then directly installed 2.44 over it and overwritten with 2.45.1 patch.
Edit: After posting I have seen the messages of Damonicus 2 messages above. I have all his problems even more.

A few issues thus far:

1-) The Tribal at the end of the temple. Mousing over him I get Error. I can talk to him. The first few dialogs are correct but after 3rd it all goes Error. The only way to pass is to exit dialog and steal the keys and open the door.
2-) There is frequent CTD's. I get this error "Application Error - The instruction at 004a8ad referenced by memory at 6e692e18. The memory cannot be written. Click OK to terminate the application". The addresses in the errors are always the same.
3-) After the cutscene movie at the end of the temple I get the dialog with The Elder while the video is playing. I can use number keys to select the dialogs while the movie plays and when this happens the movies last screen stays on the screen and Arroyo does not
appear. I hit escape very fast with a bunch of CTD's I managed to go to Arroyo.
4-) In Arroyo the dude near the big stone statue gives Error as name when mouse overed. And when talked it gives faulty dialog like the dude at the end of the Temple. This time it is all bad.
5-) When I first entered Arroyo quest screen was ok save showing about a quest already complete something about 10 meats. When I try to make quests after entering the quest screen I see all the names appear in the screen and all the quests are shown in areas as completed.
6-) Whatever I do I couldnt manage to leave Arroyo. Always CTD.
7-) CTD's all around when loading saving and entering new areas.
8-) The newest CTD rendered the game unable to load older saves and although I can start a new game I cannot enter the first room of the temple instant CTD.

This mod looks beyond my dreams. It has soo much content. A wet dream for an old fallout fan like me. I really want to play :(
 
Last edited:
Well, @ranafuineluva,

All those crashes are the result of you installing the mod incorrectly. Guaranteed. And there is 2.45.2 patch to install as well, if you don't Vics talking head will be crashing your game.
So, the order is 2.44 installer -- 2.45 -- 2.45.1 - 2.45.2

With steam version you have to install the mod into a folder with fallout2.exe, master.dat and critter.dat.

Hope it helps. Good luck
 
Last edited by a moderator:
Hi Droboviik
Thanks for swift reply. I did not know that there was a 2.45 between 2.44 and 2.45.1. My bad. I will try it asap. But I couldnt find a link to 2.45.2.
Edit: nvm found it A5 page 7.
 
Last edited:
Hi Drobovik
Hi again. I tried to do what you said. And sadly it did not change anything.
Cameron at the end of the Temple says Error on mouseover. And dialog has errors again.

My setup order is:
1 - New Install from Steam
2 - Installed MIB88 Mega Mod 2.44
3 - Reanabled Hi-Res patch
4 - Edited ddraw.ini
Mode=4
GraphicsWidth=1920
GraphicsHeight=1080
ScaleFilter=4
TextureFilter=1
5- Overwritten with MIB88 Mega Mod 2.45, 2.45.1, 2.45.2 patch
6 - Edited ddraw.ini again
Mode=4
GraphicsWidth=1920
GraphicsHeight=1080
ScaleFilter=4
TextureFilter=1
Help would be appreciated.
 
Another try:
1 - Installed with Steam
2 - Installed MIB88 Mega Mod 2.44
3 - Ran the game with Fallout2.exe
4 - Started a new game. Got a CTD as I enter the temple.
5 - Ran the game with Fallout2HR.exe
6 - Started a new game. I entered temple without a CTD.
7 - Edited ddraw.ini
GraphicsWidth=1920
GraphicsHeight=1080
7 - Started a new game with Fallout2HR.exe . Stealth ran to Cameron and it says Error when I mouse over him. And dialog has errors all over.
 
Last edited:
Also do I run ProcessDat2.exe always before running Fallout 2? Or once ? Or do I not need at all since I am using the installer?
 
Back
Top