I see a problem with NPC levelling up [MM 2.47.1, clean install over original eng. 1.02D]. In due time I see messages that NPCs gain some abilities, and I see actual changes in their Combat control menu. But after saving the game and restoring from that save all NPC's stats reset back to initial values. Note, that new Lvl is displayed correctly (Lvl.3, for example) but all stats after loading from saved game are exactly as they were at Lvl.0.
P.S. Currently not an issue, as Pyran suggested the working soluton (re-applying patch to original game files to restore [missing] parts) and promised to release fixed pack.
This is an old vanilla bug. Download this script and put it in wherever you installed the Megamod \DATA\SCRIPTS folder (overwriting the existing script).I've got a problem with a sidequest.
I've arrived to the Ghost town and talked with Johnny before talking with his father first and now after I did go to Balthas to inform him that his kid is alive(after making it so that Modoc and the Slags make peace) the only option to conclude this quest seems to be by telling him that the Slags are bad folks and need to be attacked to save the kid.
When I go talk to the kid after telling the father that he is alright I get no dialogue options aside from trying to give Johnny a candy(which is not a good idea).
-----------------------------------------------------------------------------------------------------------------------------------------------------------------@Samhain Installing mods on top of other mods is not just "frowned upon". You are told not to, because if you don't know exactly what you are doing, you risk breaking the game. Mods in Fallout don't always play nice with each other as they often modify the same files, and so when you install another mod on top you risk overwriting stuff the first mod needed. Simple as that.
You are of course free to modify your game however you want, but don't complain or expect help from the mod creators when it don't work.
Anyway, the truck mod don't work because the Megamod has a "paint" mod included. When you added the truck art, you replaced the art for the normal car, not the art for the rust bucket. So find out what what file that is and rename the truck mod art to that.
Or you can continue to play and wait until you find some paint, then go to the New Reno Chop shop and have the car painted (it should then turn into the truck).
You can also use the save game editor to set global variable 1644 to 1 (= normal car paint stage) and then load your game and drive off the map. Next time you enter a map, the truck should show up.
I don't know what truck mod you added, but if it's the tanker truck, then funnily enough that is already included in the Megamod.
You just have to set global variable 1644 to 3 after you have bought the car and drive off the map and it will appear.
As for your crash, no idea. You could always upload your save, so someone can test it and see if it's a save game corruption or something wrong on your end.
F2 SE, F12SE or F2_item_editor
but in this case the numbers corrupte Megamod, not your editing savegame, i have simmilar experience, but it dont make any crashes or something else ... so far i can say
Editing of inventory is dangerous, because information about format is incomplete!(Backup savegames)
- Changing quantity is almost 100% safe. You can set quantity to zero(very bad idea), but why would you?
- The transformation from one item to another - a bit dangerous.
- Creating items - very dangerous.