Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

Update:

Well, I have to do some serious thinking, folks. The data retrieval company I sent the drive to responded to me. I thought it was going to cost about $400 - $500 to get everything back. Not the case. I wish that is all it was going to cost, but sadly, it is even more. So, I think this may be the end of the line... at least for a little while. I have most files that were included in the MM, but in various archive/historical folders I still have. But so many of my idea files are lost. Many "in progress" files were on that damaged drive. Maps that had been modified to fit the MM (from either the RP or other mods) are lost and would have to be redone...

It would take a while to rebuild my working folders to where they were before. And who knows if/when I'll be in the mood for that.
 
So sorry to hear that MIB88... I would recommend software but im pretty sure what the software what the other people mentioned is even better. Don't you know a guy that knows a guy...? These companies really charge an arm and a leg
 
Well, if it's going to cost even more, maybe a small secondary pc setup and do the maybe 80 days run with testdisk? Would sadly see your latest progress gone to waste :\
 
Software fixes are out of the question. I was told that there is a physical problem with the drive. That means using a clean room to take it apart and replace some damaged components. And, unfortunately, I don't know a guy who knows a guy with that in his home. :P

I'll get my drive back and contact another company. Maybe I can at least get a slightly cheaper deal.
 
Another update:
Good news and bad news for all of you. The good news is that I was able to negotiate a much better price for the work of repairing my hard drive with the company that guarantees my data will be retrieved. The bad news is that I didn't get the drive back prior to going on another long trip, where I could have had lots of time to mod. (Looks as though those nasty, persistent Brotherhood of Steel errors get a little more time to live. :P) No big deal. I'll continue modding exactly where I left off when I get back at the beginning of next month.
 
I believe it would be safe to say I can layer the Megamod on top of Killaps Restoration patch. Or is that far too ambitious.

Forgive my ignorance since I have not fiddled with my Fallout 2 since I put the Restoration patch on.
 
I believe it would be safe to say I can layer the Megamod on top of Killaps Restoration patch. Or is that far too ambitious.

No, it isn't safe to say that. I've written repeatedly that the MM doesn't work with other projects. I don't know what you mean by Restoration patch. One is his patch. The other is the Restoration Project. If you add the MM to the RP, your game is going to be completely jacked up. If you add it to the smaller patch, odds are you will only get the MM since all files will be overwritten.
 
Hi,

Haven't touched this game in many years and your work with this Mod MIB88 has renewed my interest in it. Thanks MIB88 I like the work you've done on this mod.

Just wanted to report what seems like a bug that I'm finding with the armour. Sometimes the armour doesn't seem to be doing anything, it became really apparent when i had power armour with 3 levels of the toughness perk plus the prizefighter toughness bonus and getting hit by SMG with normal ammo for 100-200 points of damage without criticals. Taking off the armour was actually reducing the damage i was receiving(I assume this might be because the toughness perks were kicking in). It's not with every hit either, sometimes it works and i'll recieve no damage or a couple of points of damage.

I'm currently in New Reno and i'm getting slaughtered due to all the guys with SMG there.

EDIT

also just wanted to say i've gotten another bug which someone previously in this thread as already stated which is after i got power armour sometimes my guy would just start to drift off to the bottom of the screen. As soon as i move it puts him back where he's supposed to be.

Having said that though i don't think that's necessarily a bug with this mod because i do remember that happening before when i played it ages ago.
 
No, it isn't safe to say that. I've written repeatedly that the MM doesn't work with other projects. I don't know what you mean by Restoration patch. One is his patch. The other is the Restoration Project. If you add the MM to the RP, your game is going to be completely jacked up. If you add it to the smaller patch, odds are you will only get the MM since all files will be overwritten.

Okay, loud and clear. Have a separate clean Fallout 2 and add the Megamod
 
Glad to hear that things are looking up regarding your drive situation MIB, excited to see what you have in store for future releases of megamod.
 
Private Dobbs
1. He wont rejoin if told to wait. he will keep saying party is already full even if there is enough space. even without any party members he still wont join
2. if dobbs is in your party then you return to vault 13 after goris senses that there is something wrong. You are required to watch the security footage to move the plot along. After watching the footage where in horrigan whacks grunther, private dobbs disappears from party. changing floors has no effect. i havent tried changing map, though.
 
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Once a yeah im coming back for a new version of yr shit, and play f2 again and again. Rarely i get myself to mariposa or new reno, but still....thx for the work, man.
 
Is this a known bug? When I try to talk to her, game crashes.
Playing MM 2.47.1 over the fresh fallout 2
 

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Is this a known bug? When I try to talk to her, game crashes.
Playing MM 2.47.1 over the fresh fallout 2
I had the same problem, and I had to move save files to the slightly older version of MM to clear the Slaver Camp. This problem is caused by missing speech files for Kurisu. Unfortunately, I do not know which files exactly.
 
I really like all the new places but it still has a lot of bugs everywhere. Anyway way way better then last time I played mega mod. I couldn't find Kruger and I couldn't enter in vault 14. Sometimes game slows down for 15-30 mins and then it goes to normal speed.
Overall it was unique mod :) thanks
 
Initiating combat in the Broken Hills mine ''freezes'' the game on first enemy turn. I can look around but enemy turn wont end and the Chosen One never puts the power armor helmet back
 
Initiating combat in the Broken Hills mine ''freezes'' the game on first enemy turn. I can look around but enemy turn wont end and the Chosen One never puts the power armor helmet back
I remember that I had the same problem and I had to use Ctrl-R exploit to install the purifier. As far as I remember, when I installed the part the problem with those "freezes" disappeared and I was able to play normally.
 
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