Thanks, @naossano , for the report. I will address these as I fix them.
I just corrected the Monastery. Turns out an incorrect node was being called in the script when you accept the first mission. I have corrected the bug and the player will now get a holodisk from the head monk in order to do the first mission when the next version is released.
I have plans for all those maps... someday. I have, however, already corrected the bug that was preventing the player from finding the Ranger Safe Houses. These will be available in the next version.
I thought I fixed this in the last release (2.47.3). Are you using that latest version? What is time/date on the file gclenny.int in the data/scripts folder?
I haven't seen this at all. Were the Skynet lines at all locations? If you didn't have Skynet, what party NPCs did you have?
Oh. And one more thing: don't bother making defenses to anybody about the mod. If someone wants to play it, then fine. If not, that is fine, too. However, I definitely would not have bothered to respond to the post from @HorrendusPT. That's the same person who rated the Megamod in the downloads section, and then clearly says here that s/he never even downloaded it. The person clearly has no idea what s/he's talking about.
- There are two versions of the abbey, with different quests. Those mentioned in the Megamod guide are about the location labelled *monastery*. Those quests don't seem to be functionnal. The version labelled *Abbey* is the location we know from the RP.
- As the Monastery quests were unresponsive, i have to cheat to enable Carson City (two versions. Only one is working). The settlement has a green exit grid that leads to .... bunker 21... Which already is a separate location. I guess it is a glitch. (also, it doesn't seem i am missing any quests. Still have to find Kruget, though)
I just corrected the Monastery. Turns out an incorrect node was being called in the script when you accept the first mission. I have corrected the bug and the player will now get a holodisk from the head monk in order to do the first mission when the next version is released.
- Many unreacheable locations (that i activated through cheats) are either not loading (village near Vault City, Ranger safe house), incomplete (slaver vault), or unlikely to ever be activated (abandoned mine). Might be good to do some clean up to reduce data volume, unless there are plans for those locations.
I have plans for all those maps... someday. I have, however, already corrected the bug that was preventing the player from finding the Ranger Safe Houses. These will be available in the next version.
- Lenny won't join until i get the GECK.
I thought I fixed this in the last release (2.47.3). Are you using that latest version? What is time/date on the file gclenny.int in the data/scripts folder?
- A lot of floating lines are missing. Didn't list them, though. On the other hand, when i reach a location, i get Skynet floating lines, even if it isn't there.
I haven't seen this at all. Were the Skynet lines at all locations? If you didn't have Skynet, what party NPCs did you have?
Oh. And one more thing: don't bother making defenses to anybody about the mod. If someone wants to play it, then fine. If not, that is fine, too. However, I definitely would not have bothered to respond to the post from @HorrendusPT. That's the same person who rated the Megamod in the downloads section, and then clearly says here that s/he never even downloaded it. The person clearly has no idea what s/he's talking about.