Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

guys anyone knows how can i order brain bot to wait ? {i mean skynet but in a sentry bot body }
There should be an additional line in the dialog. Otherwise, I don't know.
But the original mod was not completely ready. There were no proto-files of the model and the bot did not raise the level. (afaik)
 
I need help or a fix for this, whenever im trying to join the brotherhood of steel, and go to the siege location, i get an error after a while killing off all the enclave soldiers saying "GDialog::Error Grabbing text message!" I searched this up on the form and I saw that this is a common missing text file but idk which missing text file it is. Any help here? also, having other issues related to the game but I love the mod 9/10 (It would be 10/10 if there were no bugs)
 
Party - there were no other complaints
Location: Siege - there are no dialogs (errors, possibly missing text files)

Just write to author of this mod about this. I remember, that older version hadn't problem with that, but was problem to get into bunker.
 
I need help or a fix for this, whenever im trying to join the brotherhood of steel, and go to the siege location, i get an error after a while killing off all the enclave soldiers saying "GDialog::Error Grabbing text message!" I searched this up on the form and I saw that this is a common missing text file but idk which missing text file it is. Any help here? also, having other issues related to the game but I love the mod 9/10 (It would be 10/10 if there were no bugs)
slot (savegame), please.
Just write to author of this mod about this. I remember, that older version hadn't problem with that, but was problem to get into bunker.
ok, thanks.
 
Also, noting I just finished megamod. The mod was amazing apart from a few bugs but is there any chance I can continue playing after I beat the game in megamod just like in fallout 2 RP? I would love to continue playing but when, I finished the game in megamod, it just returned me back to the main screen which was a bummer :/ If there's an update to this mod can you add the option of continuing to play? IT would be amazing!
 
Has, the location of Becky's book in the Den changed for this mod? I cant find it in the usual spots.
 
Sorry for being dense, but finally got FAid to 20%, but still cant figure how to craft. I am a shaman, I have the ingredients and mortar. There is no "use" on mortar and I cant find a way to combine.
 
А link to the mod, I don't know if there is an answer to your question.
You got the wrong mod :cool:
That link goes to a mini mod I created for the Restoration Project after requests from people who had seen such a thing in the Megamod. They are not the same thing and have nothing in common except for the idea. My version works exactly like the original Skynet, because it is the original Skynet, just with some changes to his stats and the art he uses by the script, if you decide to give him a sentry bot body instead. It's complete and fully functional, with levels and all. There is no need for any new protos doing it this way.

In the Megamod version, Skynet with a sentry bot body is a completely new critter, and therefore needed new protos. I can't remember if he was fully functional there (levelling up, commands etc).

I like my version better except for one thing. In the Megamod version, Skynets inactive sentry bot body is placed on the map along with his original shell. I never did that because I wanted to keep the map faithful to the original game (since the mod was for the RP).
 
Sorry for being dense, but finally got FAid to 20%, but still cant figure how to craft. I am a shaman, I have the ingredients and mortar. There is no "use" on mortar and I cant find a way to combine.
binoculars icon focus on yourself
 
2.47.5 Just started. I will post bugs i have found.
1. There is a rock behind KLINT. Description is wrong. "You see raised plate"
2. There is no dialog with Metzger about Sulik's Sister.
3. Tyler is not present when helping Lara. After the fight nothing happens, after leaving map quest registers correctly though. (don't know if this is intended I always played RP)
I really like the entrance from Smithy to Den Residential area. Also that fence around Hakunin's garden is great!
4. Klint still is bugged. Changing distance does nothing.
5. In Scraptown talking to Fools make the game crash. Whole place looks like unfinished, unpolished mess.
6. In Primitive Tribe there are 2 bodies of Neesa. One in the middle and one on right side. Neesa's ghost can be attacked but cannot be killed.
7. Vic appeareance does not change when de-equiping armor.
 
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Sorry for not knowing but I have a bit of a problem. How do you enter the vertibird exactly? I've already talked to the vertibird guard, then the vertibird landed, I've already talked to maria and I already to to fassard or tony to get vertibird training the only problem is taking the vertibird when, I highlight it, I'm only able to access the cargo side and not the cockpit. The cockpit just shows binoculars, a bag, vault boy, and that's about it. How do I actually take it? stupid question I know.
 
Bug:
In Modoc when mining for ore, you can hear the brahmin and dogs going at it from the quest to protect the bramin. I have not yet taken that quest. The chat box give messages that bramin are being hit for 80 points and being killed.

Unless is working as intended since I havent taken the quest and brahmin are getting killed above my head?
 
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