Fallout 2 mod Megamod version 2.47 Bug Reports and Suggestions

I think I've found another bug in the latest version uploaded by Pyran.

In New Reno outside of the Jungle Gym there are 3 guys whose floating text says nothing but "error".
 
@MIB88 Downloaded the megamod some months ago but that was V. 2.47.1 Found a trace for the new V.2.47.5 while looking for install instructions as the mod has 52 readme files found the manual install and the installer on here. but cant find the V.2.47.5 as the installer is a older version. is the mod built into the installer? or am i trying to combine apples and oranges here? 2 different mods altogether? Still a bit green at adding mods. under downloads it has V.2.46 as latest version.and if possible a gameguide or walk-through for the mod I have spent literally days searching here for this info. Please Help. Starting to feel like a blindman being led by a blind guidedog...I have seen all the dedicated work you have done here and all the help you have provided to sooo many people. Thank you for your guidance and unfaltering dedication. From all of us noobs.EdgeUnleashed PS This is a CD version not steem
 
Last edited:
@EdgeUnleashed
Instructions in the first post of the topic. Also, when installing/unpacking the mod.
latest version is v2.47.5 - recommended to start new game. Download from page 35 (link in first post).
You don't need to install previous versions.
The "Readme" folder contains files of all versions.
Game: Fallout 2 1.02d (-cd-\gog\steam).

The old version is installing like this:
  • Install Fallout 2 (original, without mod).
  • Unzip and copy the mod files to the game folder.
  • Run processdat2.exe.
  • Run runme.bat.
  • Install HRP and other extensions yourself.
 
Last edited:
Version 2.47.5 bug found:

Ask klint to wait then save game. When the game is reloaded, the game freezes.
 
Last edited:
re : kilnt savegame bug
the game does not freeze when loading game in a map without klint waiting in there.
 
another bug found in 2.47.5 :

(btw this a clean install using pyran's installer version, including the klint bug. Just started a new playthrough.)

slaver camp with sulik's sister quest cannot be passed with the speech option, because the speech interface is unresponsive.
 

Attachments

Last edited:
klint -I checked: script acklint2.int from 2.47.4 works correctly, in 2.47.5 the new one does not work correctly.
I’ll check other errors & will try to correct.
 
klint -I checked: script acklint2.int from 2.47.4 works correctly, in 2.47.5 the new one does not work correctly.
I’ll check other errors & will try to correct.

Does the same thing happen with Cassidy and Sulik? I modified some waiting code with all three of those characters.

Also, just an FYI: I won't be around here much, unfortunately, for a while. I promise I'm not finished with the mod. But, real world issues have caused me to be working a lot more these days.
 
Party - there were no other complaints
Location: Siege - there are no dialogs (errors, possibly missing text files)
Location: Village - black screen & trunk
Location: Navarro - vertibird - can't get into the cockpit
Location: Epa -appear in the centr of the map, and the car in the trees.
Location: SF - deathclaw from v13, appears in SF, though, he wasn’t taken / left on another map
Location:
savegames

Update megamod & fix-only (Klamath-trappers map blockers & Klint script)
 
Last edited:
Back
Top