MIB88 MegaMod - opinions, technical issues, etc.

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I dont know if this is even an issue worth mentioning...

In the temple of trials you get a fork, is it meant to be used as a weapon? whenever i wield it and try to move or do anything the game crashes.

Personally i just avoid the fork.

Icen
 
Mod

Okay, I'm thinking it's because I only have the UK version of Fallout 2...

This mod will not work, when I go to the character selection, all the premades have funny symbols for names. I enter the ToT and it's all black and I just leave trails when I move the cursor.

I used to have the US version back from when I bought the dual pack from Ebay, problem is, I'd neglected to make backups of the Fallout 2 CD (I always make backups, I always manage to lose or break CDs.)

Well, long story short, my Fallout 2 CD lies in the trash after having run it over with my chair. I bought Fo2 again and well, it's only the UK version...

Is there ANY way of getting this mod to work with the UK version? ANY way to get the dodged up UK version turned into the US version?
 
@ Heldelance

I have the UK version of fallout 2 and I've never had any problem with the game. MAybe your problem lies somewhere else?
 
About the "custom mod" I either failed to explain or you failed to understand what I meant. Nevermind, forget about it.
Back to buglist:


  • » Nuka-Cola. Rectification. The one in Klamath works, the one at Tubby in Den don't. Accordind to readme it should work. The Reeding one works too.
    » Upgrading weapons. Some strange things happened. 1) When I payed the shopkeeper from New Reno Arms to upgrade some Colt Hunting Rifles to a Scoped Hunting Rifle, I was supposed to pay ~ 2k. Instead of that, I received ~200k for each weapon upgrade. I ended with a shitload of money and I had to drop them in a random location to not spoil the rest of the game. I have to mention that my barter skill was around 20% and I had the parts in inventory and the weapons were - of course - unloaded. 2) when I went to basement to Algernoon, first time all went well, but after I left the place I could not return because one of the dogs changed its position to block the backdoor. This never happened to me before. 3) Algernoon does not seem to recognise the flamethrower fuel, even I have it in inventory, I don't have the option to upgrade it in MK2

    [offtopic] [rant] ... and who the hell is supposed to teach you to upgrade your own weapons? Vic, Myron or the hubologist scientist? ... and since the ammo is now so hard to find do we have the opportunity to build our own bullets? ... and why we don't get xp for building items? [/rant] [/offtopic]

    » bug or feature? Even I can wipe floors with enclave soldiers, sometimes I meet in random encounters "remains of master's army". 2 mutties, 1 floater and 1 centaur. Weird enough, the mutants can both shoot at me, one with the rocket launcher and the other with a laser rifle. They usually miss, but when they dont, I am in big trouble. Sometimes I receive ~ 100 damage from rocket and ~40-50 damage from laser and die without having the opportunity to shot/heal even once. And yes, my sequence is high enough since I can shoot 1-st in most enclave encounters. Is this supposed to happen?
    » typo? On world map, the location "truck" near Den is written without capitalisation ("truck" not "Truck")
    » Abbey. When I enter there all the screen goes black, I only see the trail of my mouse. (I think this was already reported)
    » sneak. I used to use this a lot to avoid battles when I was out of ammo or stimpaks. The problem is that now, at a higher level the enemies are detecting me almost all the time. Do their perception grows up according to my level?

I think are more, but I just restarted F2 and I'm eager to get back to it. See ya :)
 
I believe Heldelance and I have the same problem. We must have installed something wrong, or perhaps it's a bug exclusive to our copies. Heldelance, do you have the GSP White Label version as well?
 
Nemiah said:
» Nuka-Cola... the one at Tubby in Den don't...

» Upgrading weapons. Some strange things happened. 1) When I payed the shopkeeper from New Reno Arms to upgrade some Colt Hunting Rifles to a Scoped Hunting Rifle, I was supposed to pay ~ 2k. Instead of that, I received ~200k for each weapon upgrade. I ended with a shitload of money and I had to drop them in a random location to not spoil the rest of the game. I have to mention that my barter skill was around 20% and I had the parts in inventory and the weapons were - of course - unloaded...

3) Algernoon does not seem to recognise the flamethrower fuel, even I have it in inventory, I don't have the option to upgrade it in MK2

I will look into these actual bugs and fix them immediately.

Edit: The script has been added to Tubby's Nuka-Cola machine. Eldridge has been fixed. Turns out when TeamX redid his script, they accidentally put the barter modification code into the area to add/remove money. I don't see anything wrong with Algernon's script that would keep you from upgrading the fuel, provided that you have the proper materials to do so.

Edit 2: Tested Algernon and the flamethrower fuel. It works fine. Also, fixed the issue with the premade characters having messed up names. (Thanks, IAR80.)

Edit 3: To ic6n, Chris Parks had already told me about the issues with the fork. I contacted Wasteland Ghost to see if she and her team could fix that. If not, I'll just remove that item from the game.
 
New Version

So, any fixed date for the newest release of this mod?

Hehe, my little cousin, about 7, stayed over at my place for a few days... showed him this game, I think it was a bad idea.
He's addicted to it now. :)
 
Re: New Version

Heldelance said:
So, any fixed date for the newest release of this mod?

No. Still too early. I have made a number of small tweaks and cleaned up the EPA. I am currently working in Killap's latest bug fixes. I am also writing/testing code for...another new feature. Maybe I will release something at the end of December, if I feel that enough changes have been implemented to warrant a new release.

Also, has anybody gotten to Sierra yet? I am curious to know how Skynet is working.
 
I will tonight :)


buglist.
SPOILER WARNING












  • » after you "solve the harvest problem" in Arroyo the poison is still in your inventory
    » In Vault city (courtyard area) the display shows "MacRae_ptr !=0" 3 times
    » In Modoc, opening combat with the deathclaw locks my computer. If the deathclaw initiates combat, all is fine. (I triple checked that, because I really don't like Modoc so I want them destroyed in end-game.)
    » In Geko, the newly Enclave Encounter have each soldier "duplicated" in the same place. Basically if you burst (thank God for miniguns and Marcus) you hit'em both each time. Maybe they can be spreaded a bit...
    » In Bunker 21, if you "look" at the soldier on the eastern all, the floating text says "He looks like a zombi". Correct would be "zombie"
    » thieving kids in Den can still be blown up using a bomb and steal skill
    » Vic leveled about 2 times, and he's still at 70 HP. Immediately after level he raises to 78, then after zoning he's back to 70
    » Cassisdy keeps changing the ranged weapons with melee weapons. If he have no melee weapon in inventory, he switches to unarmed mode. He's wearing a Pankor Jackhamer (well, the "moded pankor" that came with the download) and lots of ammo. He also have a MAV (ex-CAW) and a Combat Shotgun. He's not crippled, he just seem to preffer close combat. His combat settings are "be sure you dont hit me" "ranged then melee" "stay close to me" "attack the closest".
    » Marcus STILL can't throw grenades. Not even stones or knives.

I'm going to refresh it asap.
 
Hey, MIB, sorry about spamming this up earlier. It seems that the fresh install is needed. From what I've played so far, it's pretty good with whatever Arroyo mod TeamX did. Keep up the good work. :)
 
Nemiah said:
buglist.
SPOILER WARNING












» In Vault city (courtyard area) the display shows "MacRae_ptr !=0" 3 times
» In Modoc, opening combat with the deathclaw locks my computer. If the deathclaw initiates combat, all is fine. (I triple checked that, because I really don't like Modoc so I want them destroyed in end-game.)
» In Bunker 21, if you "look" at the soldier on the eastern all, the floating text says "He looks like a zombi". Correct would be "zombie"
» Cassisdy keeps changing the ranged weapons with melee weapons. If he have no melee weapon in inventory, he switches to unarmed mode. He's wearing a Pankor Jackhamer (well, the "moded pankor" that came with the download) and lots of ammo. He also have a MAV (ex-CAW) and a Combat Shotgun. He's not crippled, he just seem to preffer close combat. His combat settings are "be sure you dont hit me" "ranged then melee" "stay close to me" "attack the closest".
» Marcus STILL can't throw grenades. Not even stones or knives.

I want you to know that when you see me say that I will look into a certain bug, I am not ignoring the other ones. Those other ones, simply put, are not bugs. So, regarding those listed above, I will look into those.
 
Klint: (Happened in New Reno) if you remove the armor he's wearing he becomes - of course - overloaded. The text says: "Male Hero is overloaded"
If you give him Combat Armor Mark II (the one you find in Toxic Caves) he is still a party member but acts like Fallout 1 party members (eg no "combat control" button, you can't trade items, you have to barter them, etc)


... and I'm sorry if the bug reports annoyed you.
 
Nemiah said:
Klint: (Happened in New Reno) if you remove the armor he's wearing he becomes - of course - overloaded. The text says: "Male Hero is overloaded"
If you give him Combat Armor Mark II (the one you find in Toxic Caves) he is still a party member but acts like Fallout 1 party members (eg no "combat control" button, you can't trade items, you have to barter them, etc)


... and I'm sorry if the bug reports annoyed you.

OK. Stop right now. You need to check your game out. I was reviewing what you said about Vic, and looking at the above, and it set off a warning light. Check your settings in the game. What are the most recent dates of the files in your proto\critter folder?

Edit: Also, to everyone else having problems, especially with the very beginning with the Temple of Trials and the black screen with ghost images. I just got a message from someone who followed my instructions and kept having the errors. Finally, they added another step. After uninstalling the game, the computer was restarted. (We all know that this is required for certain changes to take effect in our computers after installing certain updates.) After that, the game was reinstalled and the mod added. Everything is working fine for that person now. Just something to try for those of you still having issues.
 
How do you mean by clean install?
And what size do I install?
I've uninstalled, deleted the entire directory... do I also need to empty the registry?
 
Heldelance said:
How do you mean by clean install?
And what size do I install?
I've uninstalled, deleted the entire directory... do I also need to empty the registry?

If you know how to clean out the registry without screwing up your computer, then go ahead, but that should not be necessary. And try restarting your computer after uninstalling the game. Then do a new (i.e. clean) installation of the game. The size doesn't matter much, but the larger the install, the better the game will run. Then apply the mod.
 
If I may suggest, Heldelance, you may want to do the Large installation. That's what I did, and now it works for me. Heck, I didn't even have to restart my computer. But, then again, my computer is a bugger at times, marvelous at others. Just uninstall, restart, and reinstall with Large.
 
MIB88 said:
OK. Stop right now. You need to check your game out. I was reviewing what you said about Vic, and looking at the above, and it set off a warning light. Check your settings in the game. What are the most recent dates of the files in your proto\critter folder?


the oldest: 08.03.2003
the newest: 12.1.2006 (sniper rifle modified by me to hold 2mm EC instead of 7.62... and to work with 5 APs :> ). The next is 30.11.2006.


Sierra: Skynet is not working quite ok.
1. He have the brain already installed (we are talkin about sentry bot here) so after you refill the gel, you are left with 1 cybernetic brain. He also have the motivator in working condition.
2. when I activated him 1-st time, he just disappeared from the screen, I reloaded the game and all went fine.... exept he become angry at me for some reason and opened combat. He has still the green glow, not the red one. He was saying something about "your utility is finished" or something like that.
3. if you are activating the robobrain, is the old skynet (wich I kept)
4. the database you get from Sierra misses some weapons upgrades (eg assault rifle)

EPA
On the ground are doors "locked" but your party members can pass them without opening them. If you try to lockpick, noting happens. When a party member passes a locked door, there is a message saying "this door is locked" but the party member is in room already.
 
@ Silencer: I didn't double posted afaik. If you don't want me to post at all, just say so, or remove my access.
 
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