Nemiah said:the oldest: 08.03.2003
the newest: 12.1.2006 (sniper rifle modified by me to hold 2mm EC instead of 7.62... and to work with 5 APs :> ). The next is 30.11.2006.
Sierra: Skynet is not working quite ok.
1. He have the brain already installed (we are talkin about sentry bot here) so after you refill the gel, you are left with 1 cybernetic brain. He also have the motivator in working condition.
2. when I activated him 1-st time, he just disappeared from the screen, I reloaded the game and all went fine.... exept he become angry at me for some reason and opened combat. He has still the green glow, not the red one. He was saying something about "your utility is finished" or something like that.
3. if you are activating the robobrain, is the old skynet (wich I kept)
4. the database you get from Sierra misses some weapons upgrades (eg assault rifle)
EPA
On the ground are doors "locked" but your party members can pass them without opening them. If you try to lockpick, noting happens. When a party member passes a locked door, there is a message saying "this door is locked" but the party member is in room already.
You need to read through the last couple of pages of this thread. There is someone else who was having a number of critter problems, and it was due to extra files being created by the game that were interfering with the mod. The last file that you should have in the critter folder is from November 2, 2006. If you have any newer ones that weren't modified by you, you need to delete them, and reset your proto folder itself to read only. I don't want to see any more 'bug reports' from you until you have played through these areas after doing this. And check your game each time after playing. If you still get those files created, something still isn't right.
The deal with the NPCs and the doors has already been fixed and will be in the next release.