EternallyShattered said:
...could anyone tell me what i can possibly do to fix this?
Nology5890 said:
Well, did you not set the Proto folder along with its contents to 'read-only'? Or, perhaps, tried to play off an old save game? One of those is what caused my game to do that, and when I then didn't do those bad things (forget to set Protos folder right, fresh install with no previous saves), that's what fixed it. It is actually stated many times here. Try to search for 'Temple of Trials' in this thread using Search. It will come up lots.
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Thanks, Nology5890. Much nicer than I was going to say it.
On another note, I will not have a release at the end of this month as intended. I have changed a number of things:
-the premade characters now have their names properly displayed (thanks to help from IAR80)
-bodies now decay at the EPA
-You can no longer walk through the back walls of the cryogenic
section of the EPA
-NPCs can no longer go behind elevator and end up in the cave walls
-changed the script for the Doctor's serum...it no longer counts as the gain agility perk, just as a stat increase, thereby allowing you to still choose the Gain Agility Perk if you want it
-Can no longer enter all sublevels at the EPA from the town map
-Corrected numerous misspellings in EPA dialogs
-NPCs in your party will no longer walk through locked doors in the EPA
-Corrected the 'Error' that appears When you fix Marion's leg
-Mr. Chemmie! can create heart pills for Cassidy
-NPCs will no longer run through locked Brotherhood base doors
-The sniper rifle at Bunker 21 now has the correct ammo
-Replaced the file for Kaga's first and second levels; should encounter level 1 Kaga as well as have no more crashes or other problems on the worldmap resulting from the level two Kaga encounter
-Players can once again get Lenny in their party
-Players can once again access the Abbey location
-The pole outside Hakunin's tent now has the correct description
-Freelance slavery. Male and female slaves can sometimes be taken of some of the NPCs in the wasteland
-Spelling and grammar corrections to Bunker 21 guard
-It is possible once again to learn the gecko skinning perk from Hughes
-the latest fixes by killap (11-27 release) have been added with the exception of the reactions of NPCs in Arroyo
-the bozar at the toxic caves and those belonging to the Buster's guards in the NCR now have the right ammunition
-The monks inside the Abbey now speak to you
-The Abbey is now hidden. You must learn of it's location from a
character in the game
-the crashes related to fork have been resolved (thanks to help from Wasteland Ghost)
-Looking at Phil in Klamath no longer crashes the game (thanks to help from Wasteland Ghost)
-Bunker 21 is now hidden. You must learn of its location from a character in the game
That is everything so far. However, there are other things in the works, including work with other modes of transportation and an additional Vault. I am going to hold off on the 2.1 release until after the 'Modoc revisited mod' is released. Once that is officially released, it won't take long to incorporate that mod. And, before anyone asks, the changes made so far do not require restarting the game.