stormcrow said:
I can take care of summing up the whole thread, but not now, maybe in a week's time. Got exams coming :-p
...
Perhaps at the Enclave you'd be able to get a list of local Vaults with their positions, and the opening codes. Once you've finished the game you'd then be able to visit those Vaults, and help them get set up in the postapocalyptic world.
Sure, if you can do this, I am sure there are some people who would be really grateful.
As for getting more locations of vaults, that could work, if someone already has some maps drawn up. I have Lich's Vault 5, but how it fits into the game is already mostly worked out. But anyway, why help the other vaults? You could just as easily go in there and be a total terror!
And yes, Demonslayer, as I put the Taxi in, I don't plan on taking it out. If you want, feel free to delete the taxi graphic in the scenery folder and the ataxi.int in the script folder and it will be gone (the easiest thing is just not to use it, of course).
@ Wolfsrain: It might be better to post any ideas for the mod in the thread devoted to FO2 mod ideas, and keep this thread just to items that are already included. But do post them, as I am sure people would like to hear them and add their own ideas/comments as well. As for adding all that stuff to the Highwayman, it doesn't really add to the game any. Sure, it might explain the modified Highwayman in Tactics, but there is no need to have all that stuff on the player's car, unless this game could have elements of Autoduel brought in. Ah, Autoduel...