MIB88 MegaMod - opinions, technical issues, etc.

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I had this bug the other day. I killed a large Cockroach with a pulse rifle. Death is the black Cockroach becoming dust. Except this time, the death graphic changed to the small pulse death graphic (aka I killed a big cockroach, but the sprite I saw was the death of a small one by pulse).
Plus upon death, an item called "Spit" was on the ground. It looked like the big stone from the temple (thats what made me think of it), had no icon in my inventory.


Otherwise general remark about EPA, once you've finished the quests for the doctor you can't get the doctor to tell you about Jet and stuff (in order to get the GGG). This is a pain if you didnt have Myron with you for exemple. Could the dialog be modified so as to allow the player to come back to those dialog lines.
And for the Cold Hears, could there be a way to get past the Salvatore mission thing? Or implement some sort of good-guy stuff with the CH (as in tell someone of them, who will tell you to go kill them).
Also once you've killed the lot, you can't get to their safe room, could this be changed? Even when dead you get the "you're being watched message".
 
Small issue and stupid question:
I was fiddling with the mod by taking out some map and script files I didn't like (mainly those to do with Arroyo and Modoc) and replacing them with some others. It's worked alright, except for the minor niggle of all the new locations such as Primitive Tribe show up as "Error" on the world map and save game screen.

Obviously that's my fault, but I'd like to know which files deal with the new location's names so I can restore them.
 
stormcrow said:
1. ...Plus upon death, an item called "Spit" was on the ground. It looked like the big stone from the temple (thats what made me think of it), had no icon in my inventory.

2. ...once you've finished the quests for the doctor you can't get the doctor to tell you about Jet and stuff (in order to get the GGG). This is a pain if you didnt have Myron with you for exemple. Could the dialog be modified so as to allow the player to come back to those dialog lines.

3. And for the Cold Hears, could there be a way to get past the Salvatore mission thing? Or implement some sort of good-guy stuff with the CH (as in tell someone of them, who will tell you to go kill them).

4. Also once you've killed the lot, you can't get to their safe room, could this be changed? Even when dead you get the "you're being watched message".

1. In your case, the spit is a half-implemented item. It was supposed to be a type of weapon. However, I have already changed all that around and the spit weapon now works. As for the graphic, it must be something in the way they were converted from Tactics. Nothing I can do about that one.

2. Not a bug, obviously. After I get all the bugs worked out, I may revisit this issue. But I am not gonna even think about changing it until then. Besides, you want all the benefits without paying the price, eh? You tricked Myron into telling you, then didn't allow him to stay in the party... Shame on you. Being forced to keep Myron around for a while to get the weapon seems like a reasonable trade or reward for having done so.

3. Also not a bug. I think there are plenty of quests for good guys in the game already, probably why Chris and Dude101 made the Cold Hearts quests to begin with. And what do you mean by get past the "Salvatore mission thing"? If you are just referring to having me remove the first mission, then the answer is no.

4. This has already been mentioned. I can change this in one of two ways. One: I could add a new variable and change a script, so that you can enter the room even if you kill everybody. Or two: I could just change that dialog line and make it more universal, and you would then only get access to the loot if you are full fledged member. I could make it like the door to the jail cell in Redding, for example. I think I'll go with option two.

Vault 69er said:
...but I'd like to know which files deal with the new location's names so I can restore them.

Primarily, city.txt and maps.txt in the data folder, and map.msg and worldmap.msg in the text/English/game folder.
 
For the Myron issue. I had him with me at the time, but I didnt take the "Jet" dialogue option, I just did the missions, but could never get back to the Jet dialog afterwards (To get around that, I dig a new game, got the GGG, droped in Golgotha, copied the .sav file to my main save folder and got it that way).

Ok for CH I get your point. I'll take this the other way around. Could a quest be implemented in Salvatore's quests to take out the CH (thus telling you to look for them if you havent found them) and then Salv says "take all their stuff for yourself".

Otherwise for minor location bugs. The V14 level where you beat the leader mutant. In savegames I think it called itself Vault 14 Farm.
Same the CH tunnels in Modoc were "Error".

I guess this has been mentionned, but I've had issues a couple times with the doc in SF whatever he is name, the mate of Doc Holiday. Everytime he tries to heal me, the game stops for a couple seconds, then I get the white screen and I die.
 
stormcrow said:
1. For the Myron issue. I had him with me at the time, but I didnt take the "Jet" dialogue option, I just did the missions, but could never get back to the Jet dialog afterwards (To get around that, I dig a new game, got the GGG, droped in Golgotha, copied the .sav file to my main save folder and got it that way).

2. Ok for CH I get your point. I'll take this the other way around. Could a quest be implemented in Salvatore's quests to take out the CH (thus telling you to look for them if you havent found them) and then Salv says "take all their stuff for yourself".

3. Otherwise for minor location bugs. The V14 level where you beat the leader mutant. In savegames I think it called itself Vault 14 Farm.
Same the CH tunnels in Modoc were "Error".

4. I guess this has been mentionned, but I've had issues a couple times with the doc in SF whatever he is name, the mate of Doc Holiday. Everytime he tries to heal me, the game stops for a couple seconds, then I get the white screen and I die.

1. I already corrected that. That is what I was referring to on page 61 when I gave a list of my progress towards the next update.

2. Maybe I could add something later to introduce the Cold Hearts if you haven't already encountered them or talk to Salvatore first, but it couldn't be as you say. Remember the story: Salvatore is already in league with someone willing to take them out.

3. Same as #1.

4. I found this a long time ago and have been unable to correct it.
 
MIB88 said:
Primarily, city.txt and maps.txt in the data folder, and map.msg and worldmap.msg in the text/English/game folder.

Thank you. Restoring the .msg files from the megamod did the trick.
 
Ok for CH I get your point. I'll take this the other way around. Could a quest be implemented in Salvatore's quests to take out the CH (thus telling you to look for them if you havent found them) and then Salv says "take all their stuff for yourself".

Remember the story: Salvatore is already in league with someone willing to take them out.

Exactly. Most areas were covered in the mod and there are different ways to tackle it. Though I appreciate the thoughts on the matter.
 
about fallout2

:( I have fallout 2 installed and the megamod2 with the updates and when i am in the truck special encounter after attacking the ghoul we runs away out of the map i didnt kill him, after that i'going to leave and i have the first cutscene of Hanukin or whatever after the cutscene ends the game crashes and returns to the title screen. Need Help here, if the cutscenes are removed maybe problem solved no? how do i do that?
 
A megamod thred is here for a reason, also, you thread is inaptly n amed - you have a problem with Megamod, say it!

Merged.
 
Re: about fallout2

contra said:
Thats a weird one, the only reason you would return to the title screen (that I can think of) is if you die. I have never experienced anything like this playing the mod. Are you sure you installed it correctly? by that I mean read the readme file in a super anal fashion and followed every step to the letter. It seems people like to get creative when installing this mod. QWs installer will be a god send for alot of you when he finishes it.
 
@contra: I have to agree with Dude101 on this. Ensure that you have everything (2.0, 2.1, and 2.1.1) and that it is all installed correctly. As for removing the cut scenes, that isn't really possible. I mean, I think you can change the content of the cut scene, but the timing is hardcoded, and cannot be modified.
 
Problems with Miria in Modoc

I have the newest version of Megamod installed. After sleeping with Miria the screen goes black and nothing happens. I've completed all Modoc quests except the Cold Heart ones (I received the first quest). The only thing I can do is kill the game with Task manager (it registers the game as running, not as "not responding" as in usual crashes).
 
This is still one of non resolved bugs. You cannot get married in this version of the Megamod. Next update should work allright. Just skip Maria/Gavin alltogether this round.
 
Is an update since March avalaible ?

Seems it was some bugs needed to complete and that they are corrected, so what about a small one with just the corrected issue ?
 
Seden said:
Is an update since March avalaible ?

Seems it was some bugs needed to complete and that they are corrected, so what about a small one with just the corrected issue ?

Nothing has been released since March. And in answer to releasing a "small one with just the corrected issue", no. There will always be things to correct or add. If I release a new update every time I fix/change/add something then there would be one every week. Besides, if you read through this thread and readme files, you'd see that there are certain changes that need to be made that make previously saved games unplayable. I know there are people who play with this mod who, even though they really enjoy the game, don't want to start over every week.

So, no small updates. You'll just have to wait for the next big one which already has a number of fixes/additions, but will also include killap's latest bug fixes (about 1/2 already added) as well as the Alternative Life mod (about 1/3 added) which I can hopefully have out by the end of this month.
 
Thanks, MIB

I'm still having a blast playing through this collection of mods, and I'm sure I'll love it all over again when you add even more stuff.

Your hard work is appreciated.

Misteryo
 
Great mod so far, is there a way to get the good ending for vault 13 though, as implemented in seraphs patch, or was that not included in this compilation? Thanks.
 
Thanks, Misteryo.

KingKongKrang said:
Great mod so far, is there a way to get the good ending for vault 13 though, as implemented in seraphs patch, or was that not included in this compilation? Thanks.

There are two conditions that need to be met...and one of those has a timer of sorts attached to it. But, yes, I did include it.
 
I cant go back to Redding, CTD each time I try to get there, tryed from the underground, the others related zone (mine and miner camp), no way to avoid that CTD.

Ive completed the 4 first sherif quest, I guess Ive just finished killing all Wendigo and so needed to get back at mayor and Sherif.

What should I do beside going furter along the road by now ?

Should a save game help ? Or maybe the related .sav ?
 
Seden said:
I cant go back to Redding, CTD each time I try to get there, tryed from the underground, the others related zone (mine and miner camp), no way to avoid that CTD.

Ive completed the 4 first sherif quest, I guess Ive just finished killing all Wendigo and so needed to get back at mayor and Sherif.

What should I do beside going furter along the road by now ?

Should a save game help ? Or maybe the related .sav ?

Unfortunately, I am away from home and can't really test any saved games that you send me. However, I still have a theory. Usually random crashes like this are related to a problem with the proto folder...possibly the items subfolder, but most likely the critters subfolder. I am guessing that you have NPCs with you, correct? Sometimes, the proto files get corrupted. You can check this for yourself. Corrupted files will be modified on a date that is after any other file in the Megamod. Also, corrupted files are usually only about half the size as the regular files. I think corrupted critters are only about 150b, and corrupted items are about 40b or 50b.
If this is the cause, the game cannot be rescued...you will have to go back to an earlier version. Well, I maybe it could be rescued, but it would be more trouble than it is worth...and still it would not be guaranteed. Make sure to recopy the proto folder from the Megamod into your Fallout directory. Make sure to set everything to read only again. Then use an earlier saved game. Hopefully that will fix things.
 
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