I had this bug the other day. I killed a large Cockroach with a pulse rifle. Death is the black Cockroach becoming dust. Except this time, the death graphic changed to the small pulse death graphic (aka I killed a big cockroach, but the sprite I saw was the death of a small one by pulse).
Plus upon death, an item called "Spit" was on the ground. It looked like the big stone from the temple (thats what made me think of it), had no icon in my inventory.
Otherwise general remark about EPA, once you've finished the quests for the doctor you can't get the doctor to tell you about Jet and stuff (in order to get the GGG). This is a pain if you didnt have Myron with you for exemple. Could the dialog be modified so as to allow the player to come back to those dialog lines.
And for the Cold Hears, could there be a way to get past the Salvatore mission thing? Or implement some sort of good-guy stuff with the CH (as in tell someone of them, who will tell you to go kill them).
Also once you've killed the lot, you can't get to their safe room, could this be changed? Even when dead you get the "you're being watched message".
Plus upon death, an item called "Spit" was on the ground. It looked like the big stone from the temple (thats what made me think of it), had no icon in my inventory.
Otherwise general remark about EPA, once you've finished the quests for the doctor you can't get the doctor to tell you about Jet and stuff (in order to get the GGG). This is a pain if you didnt have Myron with you for exemple. Could the dialog be modified so as to allow the player to come back to those dialog lines.
And for the Cold Hears, could there be a way to get past the Salvatore mission thing? Or implement some sort of good-guy stuff with the CH (as in tell someone of them, who will tell you to go kill them).
Also once you've killed the lot, you can't get to their safe room, could this be changed? Even when dead you get the "you're being watched message".