MIB88 MegaMod - opinions, technical issues, etc.

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I will do that.
I thought maybe i got some answers here.

Well maybe this is a bug.

1)
Conversation with Sulik's Sister.
Just spoke to her with that guard at the tent's entrance.

After the conversation (Sulik/Sis) we all stand in the tent and couldn't get out. That tribesman wouldn't move his ass.

2)
Vorpal Rat cave.
Rat kill 1 BOS. Armor not lootable in a previous game.
This time i was quicker and killed the rat. 1 Eye shot with the BB :)
Well, i (my party, not wanted karma drop) killed them see what happends.
3500XP is nice, but still one BOS not lootable, only see bones.

Well i reload, feel sorry for them :D
 
Limbabnees said:
Well maybe this is a bug.

1)
Conversation with Sulik's Sister.
Just spoke to her with that guard at the tent's entrance.

After the conversation (Sulik/Sis) we all stand in the tent and couldn't get out. That tribesman wouldn't move his ass.

2)
Vorpal Rat cave.
Rat kill 1 BOS. Armor not lootable in a previous game.

1. There are some issues with this. I know I need to move where they talk.

2. I wouldn't get use to this anyway. I am going to redo many of the aspects of the lootable armor mod.
 
Klamath:
Talk to Maida for local news and she say "Talk to my mother"
Talk to Mrs. Buckner. She say: "talk to my daughter"

Non of those two will tell me something about Klamath.
Is this a bug?

Ooh, and about getting the key:
If you feed the dog meat you still get that key.
 
I copy my backup (folder in explorer) save slots and load a game.
Sulik/Cassidy back to first level.
Doesn't matter what slot i load or which copy i place back in the data/savegame folder, they all went back to first level.

Even my LvL24, where almost everybody had there level ups, all back to first level.

I tried other savegames from a few days ago, same problem.
Every partymember is back to first level.

Anyone else had this problem?
 
It's cool MIB88 release it near the month end. Some people ( like me :-( ) have DSL download limits so its best to do the downloads near the month end :D
 
MIB,

Small bug I keep forgetting to mention:

Female character, very beginning outside Temple. Klint rushes up. Dialogue ensues.

ME - I'm here to pass the trial, Klint.
Klint says something.
ME - Klint, let's do this together.
Klint says something.

Right here, I have two choices

- But why? (This choice is totally unresponsive to clicking)
- I got it. Bye, Klint (This choice, which sounds like a dialogue-ending choice, in fact leads to...)

Klint says something.
ME - I'm no amazon warrior!

Pip Boy screen slides down, then slides back up (don't think this is a bug). Then Klint says something like, Of course I'll go with you. and then I can say Great, let's go, Klint.


The problem is on the But why? line.

Misteryo
 
Misteryo said:
The problem is on the But why? line.

Thanks. I think I edited this script once a long time ago for one tiny change and haven't messed with it since. Looking at it closer now, it looks like there are some other issues with it and the dialog.

I have corrected the issue you mentioned (I just reversed where those two options lead to). I will try to fix some other ones I see.
 
Hey, I'm new here so sorry if my problem has been mentioned before.. I attempted to search through the pages of this topic and others but have yet to make any progress.


I'm having a recurring black screen lockup problem in New Reno. It seems to lock up when I return to Virgin Street, but only if I've been to Commercial Row.



:?
 
Sarvoth said:
I'm having a recurring black screen lockup problem in New Reno. It seems to lock up when I return to Virgin Street, but only if I've been to Commercial Row.

Normally I would request more information to try to diagnose the problem. But, the error doesn't make any sense here. Those locations work, and I would have heard about it long before now if they didn't. So, either something went wrong during installation or you have some random corruption in your game. Try going back to a much earlier saved game and see what happens. By the way, this game that keeps crashing, did you only use the quicksave option for it?
 
Normally I would request more information to try to diagnose the problem. But, the error doesn't make any sense here. Those locations work, and I would have heard about it long before now if they didn't. So, either something went wrong during installation or you have some random corruption in your game. Try going back to a much earlier saved game and see what happens. By the way, this game that keeps crashing, did you only use the quicksave option for it?

I don't use quicksave at all actually, I'll try reverting to an old save and just making a beeline to New Reno. Thanks for your reply.

-Edit-
I had the same problem on one of my first saves, so I guess it'd be safe to assume I had some problem with my installation?
 
Spelling error. Return to Arroyo with AFR. Talk to Elder. The AFR is successful. Talk to Elder again. Toward end of dialogue, Elder says "no time to LOOSE." Should be "lose."

P.S. I'm playing through in some detail this time, and there's some cool stuff in this megamod. Like, the longer I delay returning to Arroyo with the AFR, the lower my reputation in Arroyo gets. I like this a lot. In FO2 I always thought that it was a little too easy to be idolized in Arroyo just off the bat, almost no matter what you did. In this game, your reputation at home is just as mutable as it is out in the world.

Misteryo
 
Corrected. And yeah, that bit about declining reputation is pretty cool. TeamX did a good job with that, I think.
 
I installed this using the installer, and whenever I try to run it I get;

"Couldn't find/load text fonts"

Unmodded Fallout 2 works just fine. I tried this on another computer and it worked just fine. Any ideas?
 
Bubban said:
I installed this using the installer, and whenever I try to run it I get;

"Couldn't find/load text fonts"

Unmodded Fallout 2 works just fine. I tried this on another computer and it worked just fine. Any ideas?

You know, I have never used the installer that some other good modders have put together for this. If you have multiple version of the game on your computer, or have un/re-installed it multiple times to the same location, random problems may occur. I would just recommend installing the game and mod to a different location.
 
In New Reno, Mordino's casino, the bartender behind Little Jesus has no inventory. It doesn't matter whether you initiate trade through dialogue ("What's on tap?" or "What drugs do you have?") or by hitting Barter.

Misteryo

*Edit* Another issue.

In Salvatore's Bar, upstairs in the vestibule with Mason and two guards - When killed, they shed 2 armors each. I can't remember if it's just the two guards or Mason also.

P.S. You've mentioned that you are doing some stuff regarding the lootable armor mod. My two cents is that that mod in particular is the least balanced or helpful of all the ones in the megamod. I mean, I get it that it is kind of disappointing to kill a guy in power armor or combat armor and not be able to strip it from the body and use it. But making armor more plentiful just unbalances the game. Early on, there's so much leather and metal armor that you can spend all your time ferrying these things to merchants, trying to convert it to cash or other weightless items. And, it's not like there's a problem finding leather or metal armor anyway. And, regarding power armor or combat armor, my thought was always that if you kill a guy wearing something that tough, chances are really good that the armor got destroyed and has become unusable. I know there are people who would say, "I killed him with a critical hit to the eyes! His armor should be fine!" But, to me, game balance is more important than quote unquote realism when it comes to something like that.

To sum up, I could do without the lootable armor mod entirely. (Barring that, I will probably just ignore the armor it generates.)

Just my thoughts. Great job on compiling and fixing all this stuff. I look forward to the next release.

Misteryo
 
Misteryo said:
In New Reno, Mordino's casino, the bartender behind Little Jesus has no inventory. It doesn't matter whether you initiate trade through dialogue ("What's on tap?" or "What drugs do you have?") or by hitting Barter.
...
In Salvatore's Bar, upstairs in the vestibule with Mason and two guards - When killed, they shed 2 armors each. I can't remember if it's just the two guards or Mason also.

P.S. You've mentioned that you are doing some stuff regarding the lootable armor mod...

To sum up, I could do without the lootable armor mod entirely. (Barring that, I will probably just ignore the armor it generates.)

Please remind me: Does this bartender say that he has drugs? Do the other bartenders also have booze and drugs in their inventories? And finally, can you still buy alcohol from him (is there another option)?

Salvatore's guys and their armor: All three guards upstairs already have armor most likely in an attempt to make them a little harder to kill. However, the generic script for all of Salvatore's guys calls for armor to be created upon their death. The reason for two sets of armor in this case. I'll just remove the armor code from the two relevant scripts.

I think the game is most unbalanced when it comes to the higher-end armors. This is why I still intend to change scripts to take into account certain skills (namely science and repair) in being able to retrieve armor (and possibly a perk to be gained as well). And to take it out of all the scripts would involve just as much work as modifying it. So, I'll keep it in, but it will all just take some time to sort it all out.
 
MIB88 said:
Please remind me: Does this bartender say that he has drugs? Do the other bartenders also have booze and drugs in their inventories? And finally, can you still buy alcohol from him (is there another option)?

The bartender does not say specifically that he has drugs or alchohol, but in the unmodded game he has a full inventory of both, and it doesn't matter which you ask for, you get the same full inventory in the barter screen.

No, he doesn't have alchohol either.

Thanks,

Misteryo
 
Misteryo said:
MIB88 said:
Please remind me: Does this bartender say that he has drugs? Do the other bartenders also have booze and drugs in their inventories? And finally, can you still buy alcohol from him (is there another option)?

The bartender does not say specifically that he has drugs or alchohol, but in the unmodded game he has a full inventory of both, and it doesn't matter which you ask for, you get the same full inventory in the barter screen.

No, he doesn't have alchohol either.

Thanks for the answers. But, are you sure about his inventory? I just checked the map that was in killap's latest patch (since I didn't think he had altered this) and, in regards to alcohol and drugs, the only thing he had was one bottle of booze.

Wait a sec. Maybe there is an inventory box that is not being called properly. I will check into this.

Edit: Yes, there is a seperate box for him. And it doesn't look like it is being called properly. I will need to take apart the script to see what is going on.

Found something. Can you (or someone with an advanced game, and therefore a reputation in New Reno) go into your data/scripts folder and locate the file nimorbox.int. Rename it to imorbox.int. Please let me know what happens.
 
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