Arr0nax said:
I guess that's the reason I'll be sticking to old fashioned strategy games, where the only thing between me and success is my opponent's skill, and a little bit of luck.
Okay, old fashioned is one thing, but now that you mention strategy games, something occurred to me.
I am, in a way, worried how will microtransactions progress and evolve in future and on the market. It is mostly MMO-related, or, at least, multiplayer-only games related, but it already appears in some games of genre other than MMO.
That said, I am worried if this phenomenon could potentially take over all other genres, incorporating itself in the core elements of the games.
Games today are already infusing online play with single play, so it is perhaps not that far fetched to say that if microtransactions become essential part of online play, they could also become an essential part of single play.
In a way, that has already happened - just look at some DLCs for single player games (like ME2) out there which only come with a single set of armor and weapons in it.
It is optional, yes, but is there a possibility of that becoming not only a regular thing, but somewhat mandatory, in the way that it impairs you from playing the game properly without investing additional money in order to buy a special gun to take down that end boss?
My knowledge on the whole subject is minor, at best, so you'd have to pardon me if I've said something outrageously stupid.