[MOD] Item descriptions

I haven't tried installing this mod yet, so apologies if my questions seem a bit daft. I'd like to know exactly what I'm getting first. :)

For weapons that were in earlier Fallout games, do you just use the same descriptions or have you made up new ones?

I ask because some descriptions wouldn't make sense. For instance, the laser weapons and plasma weapons look very different to the earlier games, and are obviously different models, perhaps by completely different manufacturers, so it would be daft if the laser pistol was still called a Watts 1000 laser pistol or the plasma rifle was still called a Winchester P94 plasma rifle.

For some reason the "Fallout wiki" calls the Fallout 3 laser pistol the AEP7 laser pistol., and the laser rifle the AER9. I wonder, where did they get those names fom? Was the person writing those wiki entries just using some imagination, or does it have some in-game reference somewhere?
http://fallout.wikia.com/wiki/AEP7_Laser_Pistol

Also, I gather that this mod replaces the original Fallout 3 pipboy pictures with artwork of the items from the previous games. That should work great for armour and conventional guns, but does that also mean you've got artwork of old Fallout 1 and 2 style laser and plasma weapons even though when you use the gun the model looks nothing like the artwork?
 
Hey Mikael, just tried 1.5 and it's great. The technical limitations keep them a bit concise, but it's good work you're doing =. :clap:

Any plans / possibilities in making it a bit more fleshed out with its own space? i.e. the IE model where you click on an item and a window opens up with its picture and descriptions? Would let you write longer stuff.
 
You could try something like this...create a Message with your item description and 2 buttons; an OK button and a Drop button.

Create an object script like:

scn WeapVengScript

Short controlVar
Short button

Begin OnDrop

ShowMessage <yourMessage>
set controlVar to 1

End

Begin MenuMode
if (controlVar==1)
Set button to GetButtonPressed
if ( button==-1) ;no button pressed
return
elseif (button==0) ;OK button
player.addItem <myItem> 1

;To update inventory menu adding a random item...
player.AddItem 00004334 1
player.EquipItem 00004334
player.UnEquipItem 00004334
player.RemoveItem 00004334 1

else (button==1) ;Drop button
; nothing, already dropped
endif
endif
end

Assign that script to the weapon, and whenever you right click on it, it should come up with the message box. If you hit OK, the item is added back, if you hit drop it stays dropped.

Of course the problems with this is that anything in a stack will bring up the "Select Amount" window, and there would also have to be checking done to see if it was an equipped item and reequip it if so, etc. The item will also be added back at the bottom of the item list, which probably isn't that big of a deal though. Messages will also have to be supressed, or you will get spammed with "Item Added" "Item dropped", etc.
 
maybe the pane where the picture is placed on the pipboy screen could be made scrollable? then you should be able to have a picture bigger/taller than the available space
 
Oh, I guess my question about the laser/plasma weapon names wasn't very interesting. :(

I guess I'll have to install the mod just to see what you've called them.
 
I missed that.

Except for the Gatling Laser (which I described as one of a limited run of H&K L30 that went into production), weapons don't have names, unless they are stated in-game (like the AEP7 or AER9 laser weapons).
 
Aah cool. :)

Apologies for my gruff comment!

I guess I haven't gotten far enough into the game to hear the laser pistol and rifle called the AEP7 and AER9. (I've only done about half the main quest.) I had a suspicion those names might have been made up by someone editing the Fallout Wiki, but I guess not!
 
In the vanilla game u wont see it normaly as AEP7 or AER9 only thing u will know about thier real name is from some terminal archives don't remember wher i did found them but ther is exact description of laser weapons and history and ther is some info about weapons in outcast HQ
 
Hey so how did you do these? Are you just tweaking the dds files?
thanks for this it really adds a lot to the game.
 
Ah, thanks for that info! I figured it must be something like that, couldn't imagine it coming up in casual conversation with anyone.

Though I believe you just quoted the wrong post, cause runicNomad was asking about how you physically made the changes, not the laser names. :)

I've got to say, the item descriptions are FANTASTIC. I recognise the influence of the old games, but there's plenty here you have come up with yourself, and it all feels "Fallout".

I love wearing the old-fashioned hats, I like looking sharp - and like an old-fashioned ganster - so I really loved your hat description, "every time you wear this you feel the need to crack your nuckles and pull out a Tommy gun." :) :) :)

Suggestions:

I was glad to see that you used the little Vault-Boy images for the weapons, succesfully shrinking them down and putting them above the text. It occurs to me that you could get them a little larger and more detailed if instead of showing the whole picture you cut it off slightly below the waist. Vault-Boy wears the exact same outfit in every weapon picture, so we don't really need to see his feet every time. What matters is the gun, and his expression (grimacing, or a sadistic grin). It may vary a bit from weapon to weapon - some like the minigun might require showing slightly more leg - but I don't think there's any problem with the view of Vault-Boy beeing slightly "zoomed out" when he's holding a really big weapon.

Also, the pictures/descriptions look great in the Pip-Boy, but when buying/selling/using containers the top of Vault-Boy's head goes over the line and into the item list. (At least, he does on mine, I suppose that could be an artificat of using the MTUI interface mod.) It occurs to me that if you cut off Vault Boy's legs (ouch!) to halve the picture size, but only increased the size of the picture by one third, you could leave a little bit of space at the top and avoid Vault-Boy's head going over the line in the buying/selling screens.

Minor criticisms:

I think two descriptions mention "not for use by children under age of 3"... I think it was both the frag mine and shotgun shell ammo. It's an amusing joke, but I don't think it works twice. ;)

The laser pistol description has an extra space in the middle, between a couple of words. Far less noticable or annoying than a spelling mistake, but still, looks slightly odd. (This is extreme nitpicking, lol.)

Oh, also, House items have a picture and description of a holotape, for some reason. It's kind of odd having "House: Scientist Theme" described as a data-storage device made by Wattz electronics.
 
The house items use the holotape image by default... I'll fix that in the third milestone (currently armours. <3).
 
Can't wait for the unique armors to get done! :D

Hopefully someday (maybe with FOSE) we can get it to be real text, rather than an image.
 
First off Id liek to say ive been using this mod almost since the day it was released on NMA. Ive been loving since then. I feel it brings us a little closer to a fallout feel. So my question is why change jet to Methamphetamine? I recall that the original description of jet was something along the lines of it being a powerful methamphetamine blah blah blah....
Also thanks again for this AWESOME mod
 
So any chances of you adding more descriptions or unique descriptions for items that reuse art now that we have the GECK?
 
Pnutmaster said:
http://www.filedropper.com/itemdescriptiontemplate

I visit this url and it redirects to the main page of filedropper :(
Could you upload it to the NMA database, or rapidshare perhaps?

BTW, fantastic work.

Bump of post. I don't mean to be an arse about it, but can we have this reuploaded?
 
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