[MOD] Item descriptions

raleigh_565656 said:
I honestly cant say how much I love this mod. One thing I noticed tho is if the graphics are tuned to the lowest settings the text is almost unreadable.

To compare:
low graphics
screenshot167vr8.png


ultra graphics
screenshot176qs9.png
 
Not much I can do there, I'm afraid, since my mod bases on textures, which are affected by the quality slider :<
 
Okay, uh.. I'm missing something here. I extract the files to their proper location, but nothing shows up ingame. Just the same old huge item icons.

(Fallout 3\Data\textures\Interface\icons\pipboyimages\ et cetera)

I figured maybe I do need the archiveinvalidation thing done after all, so I tried it with that - still nothing.
 
Mikael Grizzly said:
Not much I can do there, I'm afraid, since my mod bases on textures, which are affected by the quality slider :<

Save the DDS without mipmaps. That causes them to be always of the same quality, regardless of settings.
 
a few screenshots in the first post would be really cool imo, vs the so far only 3 screenshots in the entire topic, one which is bad/low graphics
 
Sounds like a great mod. But for some reason I only have the following folders:

<fallout>\Data\Music
<fallout>\Data\Shaders
<fallout>\Data\Video

only thing that has something to do with textures is:
<fallout>\Data\Fallout - Textures.bsa

I don't have a texture folder, I have set my windows to "show hidden files & folders".

I have English DVD version with Dutch manual.

Anyone knows where it is?
 
great job! it s one of the firs must-have mods - I missed the descriptions
 
zoog said:
Anyone knows where it is?
Since all the texture data for the game is stored in Textures.bsa, there is no Textures folder. If you copy and paste everything into your Data folder and use this tool to create ArchiveInvalidation.txt, everything will work just fine. This works for any new textures, sounds, meshes, etc.

Basically, ArchiveInvalidation.txt tells the game "Don't look in the .bsa archive for the data, look in the folders."
 
Oh damnit, this makes me even more pissed that my computer sucks. Now I just have to play my descriptionless Xbox 360 version.
 
These are simply fantastic.. within moments I really felt for a tiny moment like I was playing a Fallout game. Then I knocked the 'V' key and was thrown into VATS. Sigh.

Anyway, I'd like to submit a few alterations (in parentheses). Mostly grammar or syntax related, but a few changes for v.2:

Antagoniser Suit: faintly [of] ant
Antagonise Helmet: is [a] testament

Mechanist Helmet: [A strange contraption previously worn by the Mechanist as a helmet.]

Crispy Squirrel Bits: (at the end of what you already wrote) [Delicious.]
Dandy Boy Apples: [They taste very strange and leave you anything but dandy] (or) [leaving a bitter taste in your mouth]
Dirty Water: full of [dirty] water. [Not so] refreshing.

Human Flesh: (I think this should have a specific description rather than the generic "meat" one.)
InstaMash: [Not very pleasant] (or) Tastes [awful].
Med-X: syringe [of] morphine

Mirelurk Cakes: [mutated crab meat cake(s)]
Molerat Meat: [probably tastier than it looks]
Nuka Cola Quantum: (should have a unique description IMO)
Pork'n'Beans: tin can [of] food
Salisbury Steak: [still seems]
Scotch: [A bottle of pre-War Scotch, probably safer than water. Just don't overdo it.]

StealthBoy: (it says '3002', i'm not sure if that's a typo though.. I thought it was supposed to be '3001')
Strange Meat: (a terry Pratchett reference is appropriate for something called Strange Meat) Charred meat, Onna-stick!
Vodka: [cauterizing wounds]
YumYum Deviled Eggs: [deviled] eggs

Flamer Fuel: [A kerosene cylinder fitted to accomidate pre-War flamethrowers. Guaranteed to keep you toasty warm.]
Missile: (I think this deserves a rewrite) "A rocket shell, with a smaller but designed to pierce armor plating [sic]." I'd include that it's a HEAT missile.
Mesmetron: [an] energy
Brass Knuckles: (minus a comma between 'damage' and 'in'.)

Alien Blaster: (as much as I love the classic description, it doesn't really apply to this weapon anymore.. so it needs a rewrite.)
Plasma Rifle: [burns through and melts] even the toughest

That's all I've worked through so far.. i'm a stickler for syntax, grammar and spelling when I read things multiple times.. like item descriptions.

I hope they're welcome and somewhat helpful. Obviously I don't represent the 'majority' view but I like to think I know what made the classics as fantastic as they were. :mrgreen:
 
@SoberCouncil The Stealth Boy should be 3001

The Museum has 3 on display, and they are listed as Stealth Boy 3001
 
TD5160 said:
@SoberCouncil The Stealth Boy should be 3001

The Museum has 3 on display, and they are listed as Stealth Boy 3001
Ah cheers! Will edit. :roll:

edit: I think it's funny that even though i've found about 2 dozen of the damn things AND read all the item descriptions in the museums that I still wasn't inspired enough to remember the number of the StealthBoy model.
 
I settled for 3002 since it works different than the original 3001 Stealth Boy... but you're right I'll fix it.
 
Excellent work, Mikael.

By the way, the description of the Repellent Stick says "makes your heat hirt." It's meant to be hurt, right?
 
Not working for me

I don't know what I'm doing wrong, but this mod isn't working for me. I've tried uncompressing the archive into my main FO3 directory (so that I get Fallout 3\Data\Textures\....), and I've tried uncompressing it into the data directory like the Readme says (so that I Get Fallout 3\Data\Data\Textures\...). Neither location worked. I also tried telling the launcher to load loose data files.

I'm using Fallout 3 1.0.0.15 (the update released a week or so ago), and I'm usually running it straight from fallout3.exe (so I don't need the DVD in the drive all the time and so I can have Process Explorer running; only the launcher contains the SecuROM checks).

Edit: I also tried the directions given earlier in this thread (editing Fallout.ini, which I had to create by making a copy of Fallout_default.ini; and creating a single-line ArchiveInvalidation.txt file). I still see the default graphics.
 
Had the same problem, Joe. I got it working by changing the following line in My Documents\My Games\Fallout 3\Fallout.ini:


bInvalidateOlderFiles=0

to


bInvalidateOlderFiles=1
 
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