Mod News: Mutants Rising September Press Release

Tagaziel

Panzerkatze
Orderite
Dude101 of Mutants Rising delivers fresh news straight from the modding front:<blockquote>As the months continue to trudge on by, so does Mutants Rising continue on its never ending quest.

We bring you a screenshot of the basement in the final location of MR - Morrows. It features complete new art for everything including a new one person elevator.

We won't release any more details on the nature of this area - that would spoil all the fun, but we do wish to point out that this area features about 90% new art courtesy of our (rather diminished!) art department.

In other news, the restoration of Elko is making progress. If you did not catch our previous update, we decided to revisit the start town and remake it. Most of the new required art has been completed and what was one huge map and a small tacked on junkyard is now a much smoother 5 map town. The old vault has been replaced with something that makes much more sense and we're even working on two new movies for this area.

Our artists are also busying them selves with the end game slides, which should give you an idea of how far we are from the end. To put the mod in perspective, as our comrades at BGE did in their last release, here are the vital stats so far:

Mod size... 400MB
700 New scenery frms
132 New inven items
373 New scripts
100 New maps
6 new music files incorporated and some more to come. We may release these before MR is finished, to wet your appetites. </blockquote>Accompanying the letter was a single high resolution intelligence photogtaph:

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That is all.
 
Can't wait for this to be released! Should we expect a release by the end of 2009/early 2010 possible?
 
Can't wait for this to be released! Should we expect a release by the end of 2009/early 2010 possible?

I won't lie to the modding community. I had intended to release this on Xmas day this year. Unfortunately, I was diagnosed with viral labyrinthitis in january and it turned chronic - so not a lot of scripting has been done since and we have falllen behind.

My next challenge is to get back to university and complete my course, so that will take priority. All I can say, is it will be done. Probably next year. Obviously I will have graduated next year so if the worst comes to the worst then I'll have the whole summer to finsih the script work.

We are around 80 - 85% there for main content. That's not a lie. :D

@ Mikael - thanks for the news post. Appreciated.
 
That screenshot reminds me a little of Jeff Goldblum's mad scientist lab in The Fly. I think it's the elevator that does it.
 
Very good screenshot. Would love to see it ingame. Heh.
 
Heres another one just fun.

still working hard on slicing up the fucker, adding damage to the floors and transfering into the game.
jj.jpg
 
Top work gents. Can't wait to give this one a go. Please keep us updated a bit more regularly.
 
equilerex said:
Heres another one just fun.

still working hard on slicing up the fucker, adding damage to the floors and transfering into the game.
jj.jpg

I am in the team and saw this early on and I am still impressed.
 
Not only does it look great, but it looks like it fits in the Fallout world.

Keep up the great work, I can't wait to play this!
 
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