I'm not holding my breath, to be honest. It
would be cool if it got finished, but
1. One thing is the impressive ambition of making it a reality - another is to actually find genuine enjoyment in playing it. If it feels like playing someone's hobby mod, I doubt I'll bother for long. In order to avoid that, the mod will have to be, well, as near perfection as possible - and this... well... is gigantically ambitious
Unrealistically ambitions. I mean, huge props IF... but yeah...
2. Modders have lives that demand their attention. They are not bound by contracts, and even less paid for their hours. Projects that are
bound to last many years (and this one certainly is) will really test the perseverance of the team. All of a sudden one of them got a full time job, another got a kid, one got run over by a bus, and poof, project delayed with 30 years (or just died out). There's a reason commercial games have end-credits with hundreds of names, taking long minutes to scroll through, like a movie production.
And again, I mean... if they manage to create a superficially impressive FO1 world, the scrutiny of those playing would be quite high
We know that! And nobody would mean ill towards the developers if it did not reach the sky-high standards for a FO1 "remake", but it would not be the same, and it would feel like a "decent attempt, but alas... "
There's a reason these kinds of projects are so rare - we, the players, will expect them to fucking
nail it, and nothing less! Again, anything less we would probably applaud the effort, but I wouldn't want to download and play a huge mod for the sake of effort, I want them to fucking
nail it!
Well, again, here's to hoping it surpasses expectation!