Modern Fallout Wildlife

Nirv

Ghoulrilla
Hi, I've been a lurker on the forums for a while now.

I've seen a lot of talk about the stories, lore inconsistencies, nonsensical settings, etc. of most of the modern Fallouts, but I haven't really ever seen any discussions about the creatures introduced in the newer additions to the series.

What are your thoughts on the newly introduced creatures of FO3, FONV, FO4, and FO76?

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Personally, I find that Fallout 3 and Fallout: New Vegas both added some great new creatures to the series. I found Fallout 3 to be weak overall (although I get the impression that FO3 is generally much more disliked here than it is by me), but I think probably the best new feature of Fallout 3 were its new creatures. I found Mirelurks, Yao Guai, Radroaches, etc. to be really fitting creatures. I thought the same of the Cazadores and Nightstalkers of New Vegas. The only creature from FO3 that I didn't like were the Mirelurk Kings, anything alien related, and the Vault 87 Super Mutants, all of which I found to be silly in either concept or design.

By contrast, I actually found the creatures of Fallout 4 and Fallout 76 to be some of the worst parts of the game -- about as bad as their watered down RPG elements, lore retcons, and weak story. The new fauna shown here feel like they'd belong in parodies of the game.

The radscorpions of the classics and the radroaches of FO3 were both good in my opinion, but then FO4 and FO76 introduced rad-everything. Radtoads? Radrats? Radstags? Radgulls? Radrabbits? RADCHICKENS?

The gatorclaws are equally bad. They took deathclaws and combined them with an alligator. Their backstory is even worse.

"Gatorclaws inhabit the Safari Adventure area of Nuka-World. They were created by Dr. McDermot for security purposes, using a combination of alligator and Jackson's chameleon genetic material, along with brain cells from a super mutant. The gatorclaw is close in name and appearance to the deathclaw."

And then there's the weird, out-of-place synthetic gorillas. And the... ghoulified gorillas that are of course called... Ghoulrillas.

The weird Anglerfish-Deathclaw things that look like something out of ARK: Survival Evolved.

The unbelievably unfitting cryptids of Fallout 76.

They got lazy and it shows.
 
The Gatorclaws are from old Fallout: Tactics concept arts. I don't mind them per-se. Deathclaws are coming from lizards, if I remember right, so using an alligator doesn't sound that far off. The Fo4 background is pretty stupid, though.

Rad-Toads were to appear in Van Buren. At least the game had 3d models and animations for them. It's one of the things I don't care for either.

Never liked these humanized mirelurk king dudes. This one is really damn lazy. Don't know much about anything else Fo4, because I barely played it.
 
Sounds like FO4's Gatorclaws were pre war creations, so where did the scientist get Super Mutant DNA from?
Would make more sense if the mutant alligators were created alongside the Deathclaws, being designed for different environments to be deployed.

I don't mind the radtoads as long as they don't become the size of humans. Perhaps creatures that are more poisonous to touch than dangerous.

Yeah the various "rad" named creatures is rather ridiculous.
I also disliked how some creatures were just reskins of other creatures in the game and not something with unique animations.

Ghourillas? That is just plain stupid.

Regarding the cryptids in Fallout 76. As I was discussing in another topic, it would make more sense if the cryptids were custom designed genetic engineered lifeforms that are perhaps based on cryptid descriptions.

I had the flatwood monster in mind as a robo brain designed to operate and work in space and on other planets. They would come from the wreckage of the Valiant space station (I find it such a waste of such a prop with which something much more interesting could have been done) where they were developed before the war.

I would have replaced the super mutants with the grafton monster and the zombie ghouls with wendigoes as there was no need to bring in Super Mutants and I hate the idea of Ghouls now being zombies.

Mole miners. Another waste for what could have been a human mutant suitable for purposes other than cannon fodder. I like the idea of them being descendants from survivalists who took shelter in mines during the war and underwent a slight mutation which makes sunlight painful for them.
Benefit is that they have developed enhanced senses for in the dark. Something that also gives them a bonus for when they are outside during the night.
And no they would not be mindless, instead being able to talk.

I also did not care for the mirelurk kings. Think it would be better if they were partly sapient creatures that are not necessarily hostile.
 
Overall I liked the new critters introduced in 3, 4 and New Vegas, but 4 really had this problem with reskinned mobs. Can't really speak for Fallout 76, because I haven't touched the game, but some of them looked neat.
 
I really think instead of having the Brotherhood of Steel and Supermutants in Fallout 3 they should have shown different mutated life and accidentally/purposefully created creatures. Sort of have their own Supermutants without ripping off any of the ideas though.

Fallout 3 suffered from trying to be too much Bethesda's other games while also shoehorning in things that were what they thought the "cool things" from the old games while entirely missing the point of the games. As we all know Fallout isn't about the Brotherhood of Steel or Supermutants explicitly. They played parts in the universe and were used in certain ways. They weren't white knights and evil orcs. We weren't just supposed to just love BoS and want to listen to 50s hits while blowing up orcs.
 
I really think instead of having the Brotherhood of Steel and Supermutants in Fallout 3 they should have shown different mutated life and accidentally/purposefully created creatures. Sort of have their own Supermutants without ripping off any of the ideas though.

I think I also mentioned this on the Mod topic in this forum but a Power Armor using faction/organization had to appear I would have replaced the Enclave with the Midwest Brotherhood of Steel and president Eden with the Calculator who are now occupying Raven Rock and several other military bases.

I don't know what I would replace the East Coast Super Mutants with but it would definitely not be a similar mutant in all but name. I would much rather have completely new human mutants appear with their own unique appearance, behavior and traits.
 
"Gatorclaws inhabit the Safari Adventure area of Nuka-World. They were created by Dr. McDermot for security purposes, using a combination of alligator and Jackson's chameleon genetic material, along with brain cells from a super mutant. The gatorclaw is close in name and appearance to the deathclaw."

What...the...fuck.

Never liked these humanized mirelurk king dudes. This one is really damn lazy.

It's basically the creature from the black lagoon.
 
If i recall correctly, the radroaches were already in FoT and maybe FoBos.

While i miss the original sentry bots, i also like what they did with the robots.

They also nailed the protectron, which is a Forbidden Planet rip-off, one of the main inspirations for Fallout.
 
Has anyone read into the 'ghoul whale' before? There's a cut quest in Fallout 4 called '20 Leagues under the Sea' where you would go underwater. NPCs in-game refer to this 'ghoul whale', but no such creature actually appears in-game.

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The dolphin-like creature in the quest image greatly resembles the dolphin creature that appears dead and beached in Fallout 4.

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So there was probably going to be some sort of quest where you fight mutated underwater creatures and some sort of ghoulified whale.
 
Yeah apparently Fallout 4 had a decent bit of underwater content that was cut out. Didn't Fallout 1 or 2 mention something about crazy sea life? I can't remember exactly
 
I really liked the variety of wildlife in the 3D games. That's one thing done right by BGS. I've always imagined the East Coast to have more dangerous wildlife and rads, that could be one of the reasons to the lack of development. Of course, the amount of rad-something enemies and "legendary/super/whatever" prefixes to simulate enemy variety is really a cheap move.
 
Oblivion With Guns.

It started out as a derisive term for Fallout 3.

Bethesda turned Ghouls into Zombies and the Super Mutants became like mindless orcs. We had shit like flaming swords.

And now, Bethesda finally gets to introduce a fucking dragon into Fallout.
 
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Oblivion With Guns.

It started out as a derisive term for Fallout 3.

Bethesda turned Ghouls into Zombies and the Super Mutants became like mindless orcs. We had shit like flaming swords.

And now, Bethesda finally gets to introduce a fucking dragon into Fallout.

They also made firearms into magic wands by adding legendary effects. You even get them from killing legendary monsters.
 
Yeah, let's just copy other popular ideas like loot levels, or rarities, as if the game hasn't already been dumbed down enough already.
 
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