Dogs are a mutant species?
"Canis familiaris was probably domesticated from the wolf 10-12,000 years ago. It found it's way into North America as far south as Idaho. Given thousands of years to selectively breed mutants that cropped up in their dog colonies, humans have manipulated an almost incredible diversity in this species. And there exist today more than 800 true breeding types worldwide". Looking at the Wolf, Teton Science School, ISBN 0-911797-24-6
Uhm... there's a difference between mutations and selective breeding and selective breeding of mutations, you know...Ausir said:Sure they are. They are a result of milennia of genetic engineering resulting in many races suited for different tasks, depending on the needs of humans. They are probably the most variable species in the whole world, actually.
Chichiriba said:I never noticed "DC comics 50s style" (or like those pics someone posted on this forum), or any other "50s" emulated "artwork"
70s and 80s works of illustrators.
Considering the fact that we know from what Boyarsky himself explained that it's a 50s DC Comics style, you're completely and utterly wrong. Not to mention you failed to do even the basic homework.Secondly, maybe Im mistaken when pointing at this, because the last 17th and 26th time I played (in full), Fallout 1 and 2, 3 years passed from these days, I never noticed "DC comics 50s style" (or like those pics someone posted on this forum), or any other "50s" emulated "artwork" except city screen of Vault 13 and some "30s style" postcard city screen of Junktown.
Deathclaw pictures we all share and I refered to, are far from that "50/DC comics" style.
Boyarsky?
Frazettas works were far beyond mainstream illustrations of that time I guess(!?). In my humbly opinion Boyarskys style of illos in Fallout reminds me of 70s and 80s works of illustrators.
Fallout comic (though definitely seems to be a "50s" comic) has modern Photoshop graphics.Chichiriba said:I never noticed "DC comics 50s style" (or like those pics someone posted on this forum), or any other "50s" emulated "artwork"
Apples and oranges.And speaking about "right ways" of illustrators to illustrate monsters and characters, how many "right" illustrations of Odysseus or Nazgul exist?
I strongly agree with that. Deathclaws are no longer just chameleons, they don't even resemble them. They have their own, unique looks which are portrayed in Fallout. Also, they are known as wasteland demons, not wasteland lizards.alec said:The only thing it proves is that the developers were not as consistent as they should have been. The only right way to depict a Death Claw, IMO, is the way it was portrayed in Fallout, in the game itself.Ausir said:If we treat them both as canon it proves that there are some variations in appearance within the species.
Matt Helm from Glutton Creeper said:When I was doing research on FO equipment I found that NMA had the absolute worst reference lists for gear of any site on the net. I found little home grown single person fan sites that has better info available. Hell, Gamebanshee has far more complete information than NMA. You'd think that a site that postures like it is the greatest FO site online would be a bit more complete.
You're wrong.chichiriba said:Generaly speaking, considering aesthetic discipline "style" is NOT the same thing as "influence on style". From your point of view it might be the same. Its the matter of content and form of which I really dont see a point to discuss it on this forum...
And, please dont take everything for granted. Even Boyarsky can say wrong things, if he really did say that...anyone seen "Seth-50s-style 3D models" running thru the game?
Im more akin to think its journalists glitch regarding Boyarskys education.
Fallout 1. Also completely and utterly irrelevant, since the art is *exactly* the same in both games.chichi said:About "Canon": "Fallout 2" was a big violation of the "Fallout 1" canon, if you go to analyse it in depth of its storytelling (and mood, visuals...) structure, not mentioning a 6 months (!?), production cycle of a project devised by a dying company. Hell, Jason, Tim, Boyarsky even left Interplay during Fallout 2 pre-production. Not to mention Tactics, BOS...is it all Interplays "fault" or artists working on those titles?
Which Fallout is your favourite game?
You are reproducing someone else's art. Someone who created the character and drawings and a model, so hence there is no more artistic freedom. The look has already been decided, changing the look is disrespectful to the artist and original art *and* your employer who asked you (presumably) to create Fallout-based art.chichi said:Nose or horn? Who cares, its imaginary beast like Nazgul or (maybe) a character like Odysseus.
So what about artists freedom to recreate things...
Fallout 1, because it's most consistent.chichi said:Which Fallout is your favourite game?
I second that. Also, I think that it's most disrespectful to fans of the game.Sander said:You are reproducing someone else's art. Someone who created the character and drawings and a model, so hence there is no more artistic freedom. The look has already been decided, changing the look is disrespectful to the artist and original art *and* your employer who asked you (presumably) to create Fallout-based art.chichi said:Nose or horn? Who cares, its imaginary beast like Nazgul or (maybe) a character like Odysseus.
So what about artists freedom to recreate things...
If you don't want to work like that, then don't work on established material but make your own art.
chichiriba said:Generaly speaking, considering aesthetic discipline "style" is NOT the same thing as "influence on style". From your point of view it might be the same. Its the matter of content and form of which I really dont see a point to discuss it on this forum...