More Fallout d20 art

Sure they are. They are a result of milennia of genetic engineering resulting in many races suited for different tasks, depending on the needs of humans. They are probably the most variable species in the whole world, actually.

"Canis familiaris was probably domesticated from the wolf 10-12,000 years ago. It found it's way into North America as far south as Idaho. Given thousands of years to selectively breed mutants that cropped up in their dog colonies, humans have manipulated an almost incredible diversity in this species. And there exist today more than 800 true breeding types worldwide". Looking at the Wolf, Teton Science School, ISBN 0-911797-24-6
 
Ausir said:
Sure they are. They are a result of milennia of genetic engineering resulting in many races suited for different tasks, depending on the needs of humans. They are probably the most variable species in the whole world, actually.
Uhm... there's a difference between mutations and selective breeding and selective breeding of mutations, you know...
 
Anyway, the FO1 difference could easily be explained by saying that the deathclaws with spiked backs and larger, forward horns are male while the ones without spikes and smaller, backward horns are female.
 
Hi everybody!

First to say, no animals were harmed in my experimentation :).

For all drawings I used a single "low" quality blue colour pencil STABILO Original 87/405*, on "Special slovenian white drawing paper". All that while spending my holidays with friends at the seaside, throwing fishnets, eating quality fishes, selling some apples, playing djembe drum in our home band while drinking good wine, smoking good hash...Sorry but I dont need/have much knowledge about how to input the image of my humble beautiful pencil.

Scanned images on Umax Astra 6700, then used Photoshop CS2 "crop tool". Changed it to grayscale, cleaned it with "eraser tool size 36", did some "levels adjustment", then darkened some parts with "burn tool, brush size 44/60 (maybe I will darken more some parts...). Thats all regarding computer.

Secondly, maybe Im mistaken when pointing at this, because the last 17th and 26th time I played (in full), Fallout 1 and 2, 3 years passed from these days, I never noticed "DC comics 50s style" (or like those pics someone posted on this forum), or any other "50s" emulated "artwork" except city screen of Vault 13 and some "30s style" postcard city screen of Junktown.
Deathclaw pictures we all share and I refered to, are far from that "50/DC comics" style.

Boyarsky?
Frazettas works were far beyond mainstream illustrations of that time I guess(!?). In my humbly opinion Boyarskys style of illos in Fallout reminds me of 70s and 80s works of illustrators.

Maybe I acquired different version of Fallout games in 1997/8?...

And speaking about "right ways" of illustrators to illustrate monsters and characters, how many "right" illustrations of Odysseus or Nazgul exist?

Thank you for your comments guys, some had nice info to learn about.
Cheers
 
Chichiriba said:
I never noticed "DC comics 50s style" (or like those pics someone posted on this forum), or any other "50s" emulated "artwork"

Hmm.

WoozTec says you must have played the game with your eyes closed. Or your brain turned off.

70s and 80s works of illustrators.

Yep, definitely "with your brain turned off".
 
Secondly, maybe Im mistaken when pointing at this, because the last 17th and 26th time I played (in full), Fallout 1 and 2, 3 years passed from these days, I never noticed "DC comics 50s style" (or like those pics someone posted on this forum), or any other "50s" emulated "artwork" except city screen of Vault 13 and some "30s style" postcard city screen of Junktown.
Deathclaw pictures we all share and I refered to, are far from that "50/DC comics" style.

Boyarsky?
Frazettas works were far beyond mainstream illustrations of that time I guess(!?). In my humbly opinion Boyarskys style of illos in Fallout reminds me of 70s and 80s works of illustrators.
Considering the fact that we know from what Boyarsky himself explained that it's a 50s DC Comics style, you're completely and utterly wrong. Not to mention you failed to do even the basic homework.

Also, don't double post.
 
I like chichiriba's style of writing, seems a nice guy, but he is sooooo wrong on that that it's sort of funny.
 
Chichiriba said:
I never noticed "DC comics 50s style" (or like those pics someone posted on this forum), or any other "50s" emulated "artwork"
Fallout comic (though definitely seems to be a "50s" comic) has modern Photoshop graphics.

The composition and general "feel" is 50s comics like, but techniques used are very similar to those used by modern photoshoppers. It's more advanced, but (in opposition to your drawings) still manages to capture the 50s comics "feel".

And speaking about "right ways" of illustrators to illustrate monsters and characters, how many "right" illustrations of Odysseus or Nazgul exist?
Apples and oranges.
Deathclaws were created along with graphics - in Fallout we see how Deathclaw looks. Same for Radscorpion.

There's even a Deathclaw sculpture, so there's no need for reinventing it.
 
By the way, the in-game model of Deathclaw is similar to the clay model, but not identical - it does not have spikes on the back of the neck, although that may be something that only older deathclaws have. In Fallout and Fallout 2 themselves, there are 4 images of deathclaws to base the art on, not all of them entirely consistant.

First, the clay model:
http://falloutvault.com/index.php?title=Image:Deathclaw2.jpg
http://falloutvault.com/index.php?title=Image:Deathclaw1.jpg

Second, the in-game model, which is not identical to the clay one (no spikes!)
http://falloutvault.com/index.php?title=Image:Deathclaw_fo1.gif

Third, the FO1 manual version (no spikes, different horns and eyes - might simply be female):
http://falloutvault.com/index.php?title=Image:Deathclaw.jpg

And the dead deathclaw from FO2:
http://falloutvault.com/index.php?title=Image:Dead_deathclaw.jpg

There's also the Van Buren version, modelled more or less on the FO1/2 one:
http://falloutvault.com/index.php?title=Image:Vb_deathclaw.jpg

And since the deathclaws (unlike D&D Tarrasques, on which the clay model is based on) are mutations of chameleons, I wouldn't blame him for adding more chameleon-like features to make it more believable. The only thing I'd say is totally wrong is the number of claws - it should be 4, not 5! The spikes are considerably longer than on the sculpture, but the in-game version appears to have no spikes at all, so it may vary (maybe with age).

As for selective breeding, according to the official FO2 strategy guide by Matt Norton (FO2's lead designer), "Deathclaws were originally created to replace humans during close-combat search-and-destroy missions. They were derived from mixed animal stock and then refined by the Master, using genetic manipulation."
 
Notice, that F1 deathclaw has a nose, not a horn. It has an apish face, which makes it look like a wasteland demon, not a giant chameleon/dinosaur.

alec said:
Ausir said:
If we treat them both as canon it proves that there are some variations in appearance within the species.
The only thing it proves is that the developers were not as consistent as they should have been. The only right way to depict a Death Claw, IMO, is the way it was portrayed in Fallout, in the game itself.
I strongly agree with that. Deathclaws are no longer just chameleons, they don't even resemble them. They have their own, unique looks which are portrayed in Fallout. Also, they are known as wasteland demons, not wasteland lizards.
 
Matt Helm from Glutton Creeper said:
When I was doing research on FO equipment I found that NMA had the absolute worst reference lists for gear of any site on the net. I found little home grown single person fan sites that has better info available. Hell, Gamebanshee has far more complete information than NMA. You'd think that a site that postures like it is the greatest FO site online would be a bit more complete.


village8mf.gif
 
's true, our equipment database is atrocious. And broken. Has been so for, oh, say...4 years? 5? I dunno.

Still true.

What's with the Village People, tho'?
 
Generaly speaking, considering aesthetic discipline "style" is NOT the same thing as "influence on style". From your point of view it might be the same. Its the matter of content and form of which I really dont see a point to discuss it on this forum...
And, please dont take everything for granted. Even Boyarsky can say wrong things, if he really did say that...anyone seen "Seth-50s-style 3D models" running thru the game?
Im more akin to think its journalists glitch regarding Boyarskys education.

About "Canon": "Fallout 2" was a big violation of the "Fallout 1" canon, if you go to analyse it in depth of its storytelling (and mood, visuals...) structure, not mentioning a 6 months (!?), production cycle of a project devised by a dying company. Hell, Jason, Tim, Boyarsky even left Interplay during Fallout 2 pre-production. Not to mention Tactics, BOS...is it all Interplays "fault" or artists working on those titles?
Which Fallout is your favourite game?

Nose or horn? Who cares, its imaginary beast like Nazgul or (maybe) a character like Odysseus.

So what about artists freedom to recreate things...


Have a nice day people
 
chichiriba said:
Generaly speaking, considering aesthetic discipline "style" is NOT the same thing as "influence on style". From your point of view it might be the same. Its the matter of content and form of which I really dont see a point to discuss it on this forum...
And, please dont take everything for granted. Even Boyarsky can say wrong things, if he really did say that...anyone seen "Seth-50s-style 3D models" running thru the game?
Im more akin to think its journalists glitch regarding Boyarskys education.
You're wrong.
Realise that this fansite has been around for years upon years and we hence have a lot more information on Fallout than most others. You're arguing from ignorance, here. There's no opinions involved in this at all, it's simple fact: the developers based the world off of 50s sci-fi and so did Boyarsky.
Just look at Vault Boy, the interface or the computers around. You are wrong if you think that 50s was not the basis of the art. Dead wrong.
The 50s style permeates the game. The fact that there's a 3D-model (which was, by the way, also based on 50s pulp comics) does nothing to change this. And yes, there are always minor other influences such as Mad Max (leather jacket) or Blade Runner (.223 pistol), but the basis and general style *is* 50s pulp sci-fi.

chichi said:
About "Canon": "Fallout 2" was a big violation of the "Fallout 1" canon, if you go to analyse it in depth of its storytelling (and mood, visuals...) structure, not mentioning a 6 months (!?), production cycle of a project devised by a dying company. Hell, Jason, Tim, Boyarsky even left Interplay during Fallout 2 pre-production. Not to mention Tactics, BOS...is it all Interplays "fault" or artists working on those titles?
Which Fallout is your favourite game?
Fallout 1. Also completely and utterly irrelevant, since the art is *exactly* the same in both games.
Also, canon-breaking elements in Fallout 2 are generally regarded as non-canon.
chichi said:
Nose or horn? Who cares, its imaginary beast like Nazgul or (maybe) a character like Odysseus.

So what about artists freedom to recreate things...
You are reproducing someone else's art. Someone who created the character and drawings and a model, so hence there is no more artistic freedom. The look has already been decided, changing the look is disrespectful to the artist and original art *and* your employer who asked you (presumably) to create Fallout-based art.
If you don't want to work like that, then don't work on established material but make your own art.
 
chichi said:
Which Fallout is your favourite game?
Fallout 1, because it's most consistent.

Sander said:
chichi said:
Nose or horn? Who cares, its imaginary beast like Nazgul or (maybe) a character like Odysseus.

So what about artists freedom to recreate things...
You are reproducing someone else's art. Someone who created the character and drawings and a model, so hence there is no more artistic freedom. The look has already been decided, changing the look is disrespectful to the artist and original art *and* your employer who asked you (presumably) to create Fallout-based art.
If you don't want to work like that, then don't work on established material but make your own art.
I second that. Also, I think that it's most disrespectful to fans of the game.
One of the biggest problems with sequels and spin-offs of Fallout was that artists and developers followed their own whims instead of faithfully recreating the setting (which includes how creatures and items look).
 
chichiriba said:
Generaly speaking, considering aesthetic discipline "style" is NOT the same thing as "influence on style". From your point of view it might be the same. Its the matter of content and form of which I really dont see a point to discuss it on this forum...

Why? Because we don't have professional artists here?

Oh wait, yes we do.
 
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