Most Hated Fallout Character

I know he's meant to be annoying as hell and probably been mentioned already, but Oliver Swanick. I don't think I've done a playthrough of NV where I haven't murdered him.
 
Autumn must not have cared very much, he can be talked down in a couple of speech checks.
Shows much difference there is between Autumn and Lanius. Lanius can only be talked down with 100 speech and it's a pretty valid argument. It also shows Lanius isn't a mindless monster beyond any reasoning.

Even if his motivation had any background, Autumn is a poorly written, bland, terrible character with hardly any personality. He's about intimidating as one my cats and that's insulting to them because they can scratch really hard if they want to.

The Enclave's plan in F3 was confusing. It made little sense and instead just felt like Bethesda needed an antagonist.

All the Enclave had to do in Fallout 3 was do nothing for the majority of the game and stay incognito, let BoS pressed the stupid button to activate the purifier, then rush in with superior numbers and their better technology, and then claim they pressed the button to the wasteland. Instant win. Instead they make their plan needlessly difficult by enganging BoS, lose troops in the process, allow them to build their stupid robot and then lose in the end.

It just shows how the whole story of Fallout 3 is stupid as shit and it doesn't work. Besides being a blatant rehash of the plots of the first two games without any of the reasons why those two worked.
 
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All the Enclave had to do in Fallout 3 was do nothing for the majority of the game and stay incognito, let BoS pressed the stupid button to activate the purifier, then rush in with superior numbers and their better technology, and then claim they pressed the button to the wasteland. Instant win.

It just shows how the whole story of Fallout 3 is stupid as shit and it doesn't work.

You have to realize that your ability to construct logical arguments is being severely hindered by your extreme bias against Fallout 3.

The "better plan" you made relies on hindsight and omniscience, not taking into account the Enclave's point of view or the sequence of events in-game.

- The Enclave didn't know the BoS had a giant robot and viewed them as a bunch of arrogant wasteland cultists that happened to have Power Armor, not as a serious threat.
- They didn't even know that the BoS was interested in controlling the Purifier to begin with.
- All they knew was that some scientists were working on a water purifier, so they swooped in with Vertibirds to take control of the project before it was activated. They sucked at diplomacy, so most of the scientists refused to cooperate.
- James was killed and some of the other scientists escaped. Doctor Li swallowed her pride and asked the BoS for help.
- Now the Enclave has already taken control of Project Purity. One of the scientists is a turncoat and lets them know what's needed to activate it.

Now, you're saying that at this point in the game, the Enclave should've just packed up, gone back to Raven Rock, pretended to have given up, sat back and let some other group take control of the Jefferson Memorial just to let them turn it on for them. This is where your argument collapses.

- How do they know who's going to take control of it once they leave? Raiders? Scavengers? Scientists? The Brotherhood of Steel?
- How are they certain that the Brotherhood, or whatever group moves in, will successfully activate the Purifier?
- How would they know know the exact moment when the Purifier is activated?
- How can they be sure that information and propaganda won't spread in the meantime, painting the Enclave as tyrants, not the saviors they want to be seen as?
- How certain are they that the Purifier won't be damaged or destroyed during the conflict, or self-destructed by its controllers, when they launch an attack to retake it?
- If they already have one of Project Purity's scientists on their side, why would they feel the need to let someone else activate the Purifier for them?

If their objective is to control the Purifier, and they already control the Purifier, and they have an overwhelming advantage in strength, it makes the most sense from a military standpoint to defend the structure until their scientists can bring it online, not to abandon their objective and let someone else do it for them. The Enclave's mistake was underestimating the Brotherhood of Steel and not using their full strength to defend the Jefferson Memorial.
 
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I mean, they're the same people that wanted to eradicate nearly all of the human population on the continent because they had genetics that were different from them due to post-war radiation/mutation. Now they want to control those people that they believe aren't even human in an attempt to save America? :scratch:

I mean sure, Fallout 3 completely ignores this, but I don't. Also, just like the Brotherhood of Steel and the Supermutants are just shoved into the game because they're the Fallout heroes and villains.

It's like if I asked you to play the first two games and make a third game based off of it. Then I take a look at it and it's like you didn't really understand why Supermutants were the enemy in the first one and the Enclave in the second. It's literally the two old antagonists of the games shoved into a third title.

If you've played the first two games, they make no sense at all. If you only played Fallout 3 and beyond, I guess the Enclave make sense as in they're a group that wants to be the good guys and they hate the non-humans and want them eradicated. But they're willing to expend lives against a teenager and a technology cult for a water purifier that's gonna be turned on either way. And not only that, have that technology cult become the Fallout 3 Enclave 2.0 in Fallout 4.
 
You have to realize that your ability to construct logical arguments is being severely hindered by your extreme bias against Fallout 3.
Nah, their plan is just that damn stupid, nothing to do with bias against Fallout 3. They knew James wanted to activate the purifier, so they all they had to was let him activate it and then rush in at that moment and take it. They would have the purifier activated to clean water and then use that as a bargain chip. It's that simple.

What damage would even happen? There would only be scientists there. There would be no struggle to take it because the damn place has no guards.

And if they wanted to know the exact time it was activated, just send a spy as a scientist. Done.

Instead they for some reason decided to take it before it's activated, which is idiotic. This gave away their presence, allowed a resistance to be built to go against them and it made their plan needlessly difficult.
 
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You have to realize that your ability to construct logical arguments is being severely hindered by your extreme bias against Fallout 3.

Unlike others here, I actually like Fallout 3... A lot.
ItsI just I know when something is off. There is no bias. I despise autumn as a character because he is completely useless as a character.

If you take him out of the story, nothing changes.
 
The game would actually be better without him. We would haven't have to deal with someone regurgitating the same crap the Enclave already did in Fallout 2.

And at least the Enclave was intimidating in Fallout 2, regardless of how stupid their plan and ideology is. Specially Frank Horrigan, dude is pretty damn intimidating.
 
Nah, their plan is just that damn stupid, nothing to do with bias against Fallout 3. They knew James wanted to activate the purifier, so they all they had to was let him activate it and then rush in at that moment and take it.

Originally you said that they should've let the Brotherhood of Steel activate it, not the scientists, so that's what I was replying to. As for letting the scientists do their thing:

From the Enclave's perspective, what gives the project the highest chance of success: entrusting the project's completion to some uneducated Wastelanders who think wearing a dirty labcoat makes them a scientist, or taking control of it themselves and combining it with their own superior science and technology to see it through to completion?

They don't barge in and demand that James activate the Purifier. What they did demand was this:

"The person in charge is to step forward immediately, and turn over all materials related to this project."

"Furthermore, you are to assist Enclave scientists in assuming control of the administration and operation of this facility at once."

The Enclave either didn't trust the scientists to successfully complete the project, or to hand it over its secrets if it actually was brought online. It's possible that they even knew that the project had already been abandoned for nearly two decades - quite likely, since they would've seen the remains of the project if they ever investigated the Jefferson Memorial. When James insists that the facility doesn't function, Colonel Autumn doesn't care, and continues to repeat his demands.

I despise autumn as a character because he is completely useless as a character.

If you take him out of the story, nothing changes.

You can despise the character, but it's incorrect to say that he has no impact on the story. Colonel Autumn's aggression, violence, and lack of diplomacy in Project Purity directly lead to the death of the player's father.

More importantly, Autumn is the only human at Raven Rock that knows Eden is a machine, and he refuses to go along with Eden's plan to contaminate the water at Project Purity. Because of this, Eden releases the player from their holding cell and invites him to his office in order to recruit the player to poison Project Purity.

So Autumn's lack of cooperation with Eden is the only reason the player makes it out of Raven Rock alive.
 
The game would actually be better without him. We would haven't have to deal with someone regurgitating the same crap the Enclave already did in Fallout 2.

Eden regurgitated the plot, not Autumn. Kind of typifies how much you're ignoring or getting wrong here.
 
Worst character? I say Lynette of Fallout 2... just an arrogant bitch... you can get the Master to listen to reason and not her wich says a lot...
 
Before you go buttmad:
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Anyway...
Fallout:
-Theresa. Probably she's the one who lead the first wave of V13 dwellers into the dire and merciless desert where they all died for nothing.
Fallout 2:
-The whole Bishop family. They're just terrible wastelanders united in one casino and playing politics, women are one dimensional hoes.
-First Citizen ofc
-San Francisco cast in general
-Navarro cast
Fallout 3 & 4:
Everyone that can be possibly met.

>Navarro cast
>even Arch Dornan
Angry typing noises
 
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