How dare you insulting the awesome Flowey!
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Well there is also hardly shit to do in FO4 unless you like mindless grinding.
So much this.One of the most overused things in gaming has to be collectibles in the large open world games like GTA, Assassins Creed, Farcry, and countless other titles. I hate collectibles being there just for the sake of completing 100%. I need a reason to collect things on most games, especially large games with too much mindless content.
Heart tugging.
No I do not love my fake virtual wife I knew for ten minutes, and fuck that kid! Who the hell is he?
The developers could subvert this trope easily and it would probably make their game stand out more to those that play it. I think about the TV show Dexter where he basically goes stalking in a dark grey but normal looking shirt (no mask, no hood), so if he is caught before he does anything he can just act like a regular guy out for a walk. Also there is that part in the movie Munich where the drunk Americans that get into a scuffle with the protagonists are actually CIA just trying to screw up the timing of their operation.The Stealth animation. This Stealth crouch. Sneaking. Call it what ever you want.
The 100% is a thing that I struggle with especially since I started using Steam, and I would suppose it has to do with how much OCD is in a person's genetic / psychological make-up. Yet I still fondly look back to the old days when people found crazy things in video games not to get a 100%, but just to experiment and see if they could or to show off to their friends. Think of the World -1 in Super Mario Bros. or doing a completely pacifist run through of Fallout or Deus Ex. There wasn't some stupid achievement motivating those players.there just for achievements.
When a sewer level is in a game, the next level should be a Fighting off Infection level.Sewer levels.
The problem is that there is a whole spectrum of what players want. Some want to avoid slogging gameplay (especially for getting rid of inventory). Some want realism in gaming. Yeah, it would be cool if there was a supply-demand thing going on behind the scenes. I have heard that some games have tried to put that in games, but they usually back off to make things more fun. It would also be funny if a player sold 40 crappy guns to a merchant and then the merchant turns around and sells them to the large angry gang that is next in line. It would also be great if stores refused to do business with the player or were shut down because of the whole "selling stolen goods" laws.This. Shops that are basically only there for you to unload all your loot are one of my pet peeves.
But - and this goes for movies too - claaaws, faaaangs, wrinkled, broken, gooey, gory skin, guuuurgle, roaaaar, hissss, can we at SOME point move past this? It's not scary anymore.
Monster behavior is usually depicted only for cinematic effect. I agree with the intimidation factor that zeg brought up, but that only makes sense for equals - Godzilla vs. Mothra not T. Rex vs. human with road flare. For clearly outmatched humans against a monster, it would more likely resemble what you would see when a dog is chasing a lizard or a squirrel - there is no growling or barking, the dog just runs, pounces, and digs trying to get at their meal as fast as possible (generally having a good time), unless their quarry gets away or hides - then they might bark a bit.It is just completely idiotic that a building size monster, that is clearly smarter than your average chimp, would waste time and open up himself to attacks, by flailing around like a complete moron.
That one!Sequences where you are forced into walking slowly just to get some exposition.
That one!
Those moments, when youre ending entire dungeon, and out of nowhere, some guy appears and abducts you. : |
Hate such linear elements.
You forgot to mention Mass Effect 3 *cough*Kai Leng*cough*. Shepard taking on gunships in Mass Effect 2? No problem! Taking on a gunship in Mass Effect 3? Nope Shepard is now incompetent for the sake of the plot and both squad members get knocked over by some lowly wanker.Even worse when the character you're playing is supposed to be skilled and experienced, yet instantly becomes slow and incompetent during cutscenes when the plot needs to delay itself even more, change locations quickly, or for some other contrived reason. Call of Duty and Far Cry games where you walk through the door and get melee'd by some random grunt are the worst offenders. So is the new Tomb Raider, actually.
Half-Life never suffers from this, and when it does use this technique, it makes sense. Half-Life 2 had a bunch of Metrocops swarming you because you were unarmed and Gordon Freeman was never established to be a strong fighter outside of his HEV suit, and then you get rescued by Alyx. That's a good way to introduce a character while not having your player character lose for no reason.