Makenshi
Ahoy, ye salty dogs!
FO1: I get the .223 Pistol ASAP and use it until I can get Turbo Plasma Rifle, which is a monster. Having fast shot + bonus rate of fire + sniper + luck 7, it is 5 shots/round at medium-long range, with 70% critical chance! Don't tell me this ain't the deal.
FO2: Gotta love the .44 revolver early game, with it's 1 AP bonus. I use it until I get the AR in Modoc, which is soon replaced by the FAL; this one I keep until I get my hands on the .223, and then switch for pulse/gauss weaponry late game.
FOT: gauss minigun, period. Pulse rifles and EMP shotguns/rockets/grenades are a must for the squad members when fighting robots. Honorable mention to the Browning M2 loaded with depleted uranium rounds, that thing hurts!
FONV: laser tommy gun, used it the whole game (until I quit it, that is). That big mofo .50cal rifle had a lovely sound, but I gave it to Boone.
FO2: Gotta love the .44 revolver early game, with it's 1 AP bonus. I use it until I get the AR in Modoc, which is soon replaced by the FAL; this one I keep until I get my hands on the .223, and then switch for pulse/gauss weaponry late game.
FOT: gauss minigun, period. Pulse rifles and EMP shotguns/rockets/grenades are a must for the squad members when fighting robots. Honorable mention to the Browning M2 loaded with depleted uranium rounds, that thing hurts!
FONV: laser tommy gun, used it the whole game (until I quit it, that is). That big mofo .50cal rifle had a lovely sound, but I gave it to Boone.