goffy59 said:
I don't know what to say. But not to sound like a weirdo, with the comment you made about Screamers, that made my day! lol
I thought that movie had an amazing atmosphere, actors, and story. The ending was a bit TOO fast, but the beginning and the middle were awesome. Now I want some reds! haha
I loved how everything in the movie was rugged and malfunctioning. The binoculars went bzz...bzzt...(image skews), the giant fan used as a vault entrance, the wrist device could randomly turn off and you had to smack it around... awesome.
The video you had of your progress looks promising, the walking looks more smooth then Fallout.
For now the walking is more like Diablo, but when you start Combat Mode, the camera becomes free-roaming like Fallout, you can scroll around the area.
I know I might get picked on by the good people of NMA. But if they used the Fallout Tactics engine for fallout 3, that would be one hell of a fallout 3. FOT looked very nice regardless if it wasn't an RPG. It was a lot of fun, but I too was disappointed with their over zealous use of BOS oriented story. BOS was a small part of the world on Fallout 2. And even on Fallout 1 they had 1 base. So I think its really cool you are using stuff from FOT. It looks very nice. I like how the HUD still looks rugged and old. I'd hate to have a condone wrapped around it to make it look like all those nex gen (pos) games. Take Halo for example. I don't mean to diss your taste if you like this game but, here goes: The game lacks in detail, the way they combat this is by putting some filter around everything to make it all look smooth; but to me it makes it look like shit. Anyhow keep up the good work!
The hud looks rugged because I stole it from Fallout 1 ... yeah this thing is going to be a licensing nightmare, but I'll come up with a solution either way... maybe it will just require you to own the Fallout series so it can extract graphics from them.
I don't like Halo, I think the Halo series are subpar console shooters with a storyline taken from George Lucas' wildest prepubescent dreams.
EDIT: Question: I'm curious on what engine you are using. Did you make your own or use someone else's. Maybe you said before above somewhere, but I can't remember. If it is your own, I'm impressed.
The engine is written from scratch over several years of tinkering. I had the idea for Shelter since 1999, and it used to look like this in year 2000:
The sand in the front does look weird; you probably know this or maybe the video makes it look different.
Its because I am trying to do simple lightsourcing with it. If I just leave it without lightsourcing, it will look uniform, like in Fallout 1...
However I hope to keep the lightsourcing and iron out the edges of the tiles so it doesn't look so weird.
Its projects like this that give me hope for real games to come out.
Thanks
Is your game going to be like the movie Screamers where you play the commander with the marine or will it be your own vision and longer? The movie was fairly short. I heard they were going to create a number 2 but those plans fell through. Such a shame. I forget the actors name who played the main actor (the one that survived), but hes one of my favorite actors! He did a good job I thought. He was cynical, humorous, yet strong and sturdy(hope that makes sense). It would be cool if you put Easter Eggs from the movies for laughs lol. Maybe I'm completely off base and don't know what I'm talking about. But I'll post anyways. Cause I don't exactly know what you intend this game to be. From your posts it seems your just trying to get he basics and then work on all the I-candy features later.
Well, what I really know about Shelter is that it is a post-nuclear RPG. We're not yet 100% settled on it being the Screamers universe. Maybe it will be in Fallout universe, or maybe it will be something else, like a Harry Harrison's novel. Either way it has to be a world that is a lot like Mad Max/Fallout/Screamers type feel. Ruined, gritty, dangerous, but also fun to explore inside a videogame.
As for eyecandy... let's face it, I am not Blizzard or Bethesda... the engine has reached the point where its "ENOUGH" to portray Fallout 1 -level stuff, and thats really all we need. I don't foresee a significant improvement in visuals. I do want to make it zoom out a little when you get into a vehicle, and some other neat stuff... smoke and fire effects... but its all on the backburner until the gameplay is there.