CT Phipps
Carbon Dated and Proud
Hey, nice to meet you @Ragemage.
It's wonderful to talk with you after so much has been said about you. It's also about one of my favorite topics re: Fallout 3 and I agree it would be interesting to also discuss Shamus' opinion. Even so, I'm happy to bring up one of my favorite arguments which I've discussed several times. I call it, "Enclave Apologia Bullshit."
Hehe. Just kidding, it's Enclave Apologia but I do feel that it's an attempt to reframe the argument of Fallout 3's plot in a manner which tries to make the actions of the Enclave more palatable in order to make it a more Gray and Gray Morality conflict. In fact, Colonel Autumn's actions simultaneously make perfect sense while also remaining entirely contemptible.
Colonel Autumn wishes to use the Purifer as a tool to dominate the region and control the surrounding populace. Even though he doesn't want to annihilate the "mutant" population, I see no reason why they shouldn't be stopped with extreme prejudice. Historically, invading armies aren't welcomed with roses and smiles.
The independence of the Capital Wasteland's communities are a perfectly valid and justifiable reason to wage war against the Enclave. As we see in Random Encounters with the Enclave, they're capable of massacring the survivors of Vault 101, setting up posts to arrest Wastelanders, and generally attempting to establish their dominance. The fact it doesn't require genocide leaves plenty of fascist brutality in the process. Even if not, they have no title to dominance over the local settlements and they have every right to resist.
The United States is dead and even if it wasn't, they are not part of it.
There's also the protection of a valuable resource which belongs to the people of Rivet City. James and Madison Li are the creators of Project: Purity, which is meant for the people of the Capital Wasteland rather than to help enforce the claims of the Enclave. Much like those slime in NCR attempting to seize Hoover Dam, Mister House and the Rivet City folk have every right to protect it from the hands of Raiders (high tech or otherwise) like the Enclave.
Why does Autumn shoot you? Why not? What value are you to him? In the end, you are the son or daughter of a person who attempted to keep the Enclave from their goal of ransoming water and extorting it to the populace. Why did James fight so hard to keep the Enclave from his work? Because it's a group of conquerors who will use his dream to grow stronger.
A loose end.
Which is why you have to blow up Raven's Rock and Adam's Air Force Base. You can't let a single man, woman, or child escape.
I roll my eyes and hate the idea of 10 out of 10 as a "perfect" score. It implies there's some kind of Platonic ideal game which is such bullshit. 10 out of 10 should represent a scale of 1 being a game you absolutely hated and 10 being a game which you absolutely loved. You don't start at 10 and then substract for flaws because you can have a flawless game which is less enjoyable than a flawed game which is utterly awesome.
Portal is an utterly flawless game but it's not more enjoyable than Skyrim.
It's wonderful to talk with you after so much has been said about you. It's also about one of my favorite topics re: Fallout 3 and I agree it would be interesting to also discuss Shamus' opinion. Even so, I'm happy to bring up one of my favorite arguments which I've discussed several times. I call it, "Enclave Apologia Bullshit."
Hehe. Just kidding, it's Enclave Apologia but I do feel that it's an attempt to reframe the argument of Fallout 3's plot in a manner which tries to make the actions of the Enclave more palatable in order to make it a more Gray and Gray Morality conflict. In fact, Colonel Autumn's actions simultaneously make perfect sense while also remaining entirely contemptible.
Colonel Autumn wishes to use the Purifer as a tool to dominate the region and control the surrounding populace. Even though he doesn't want to annihilate the "mutant" population, I see no reason why they shouldn't be stopped with extreme prejudice. Historically, invading armies aren't welcomed with roses and smiles.
The independence of the Capital Wasteland's communities are a perfectly valid and justifiable reason to wage war against the Enclave. As we see in Random Encounters with the Enclave, they're capable of massacring the survivors of Vault 101, setting up posts to arrest Wastelanders, and generally attempting to establish their dominance. The fact it doesn't require genocide leaves plenty of fascist brutality in the process. Even if not, they have no title to dominance over the local settlements and they have every right to resist.
The United States is dead and even if it wasn't, they are not part of it.
There's also the protection of a valuable resource which belongs to the people of Rivet City. James and Madison Li are the creators of Project: Purity, which is meant for the people of the Capital Wasteland rather than to help enforce the claims of the Enclave. Much like those slime in NCR attempting to seize Hoover Dam, Mister House and the Rivet City folk have every right to protect it from the hands of Raiders (high tech or otherwise) like the Enclave.
Why does Autumn shoot you? Why not? What value are you to him? In the end, you are the son or daughter of a person who attempted to keep the Enclave from their goal of ransoming water and extorting it to the populace. Why did James fight so hard to keep the Enclave from his work? Because it's a group of conquerors who will use his dream to grow stronger.
A loose end.
Which is why you have to blow up Raven's Rock and Adam's Air Force Base. You can't let a single man, woman, or child escape.
BTW, CT Phipps, how does your score system work? I dislike score systems primarily because they tend to be drastically overinflated. It's a major problem that I have with the modern gaming media. I'll give you a personal example: I absolutely love the Temple of Elemental Evil but it's not worthy of anything like a perfect 10/10 score, particularly when its unpatched and unmodded. It's possible to really enjoy a game and admit that it's objectively flawed or even terrible.
I roll my eyes and hate the idea of 10 out of 10 as a "perfect" score. It implies there's some kind of Platonic ideal game which is such bullshit. 10 out of 10 should represent a scale of 1 being a game you absolutely hated and 10 being a game which you absolutely loved. You don't start at 10 and then substract for flaws because you can have a flawless game which is less enjoyable than a flawed game which is utterly awesome.
Portal is an utterly flawless game but it's not more enjoyable than Skyrim.