Can Check if u have customperks installed correctly,should, have a perk avail wiht new game load
Thank you, I'll keep trying to figure it out. I completely don't understand it because in the past (on another computer) everything worked just fine.
In short: please, no , I mean you can always make two version of Custom Perks mod - ''Full'' version and ''Purist'' version.
You'll do as you want, but I doubt I'll have the patience to set each one of the 18 skills of Fallout 2.
Hi, I've been messing around with your Custom Perks mod and was pretty successful with integrating it into my FO2 unofficial patch install. I decided to retry using the Restoration Pack (Killap's original 2.3.3 with a manually installed SFall 4.2.5 something) but it seems for some reason I am unable to get any sort of critical hit effect. I've disabled the grace period for crit effects in ddraw.ini (
RemoveCriticalTimelimits=1) but i still can't seem to get a crit off even with constant eye shots. Any idea where I can start diagnosing this issue?
I tried messing with the debug version of HS_Combatdamage.int in the last few pages and the before/after macro damage numbers were equal, it just doesn't...seem to be going to the critical tables.
Also since I'm posting I may as well ask: does the F12SE editor disrupt anything to do with your custom perks?