My Thoughts On The Terrible State Of Gamer Entitlement In This Sub As Of Late

The other thing I will add is that video games culture (whatever it is) seems to be in love with hyperbole. Every good game gets trotted out as (if not "best game ever") "game of the year favorite" and every bad game gets presented as a personal affront to whoever is talking about it. Any game review score that differs slightly from what the readers are expecting is seein as "hating" or "loving" the game depending on which side of expectations you end up on. How many of Gaming's favorite YT professionals are basically "angry guy who yells a lot". I'm not sure if this is just a phase that the medium has to grow out of or if it's partially caused by something inherent to the medium.
 
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The other thing I will add is that video games culture (whatever it is) seems to be in love with hyperbole. Every good game gets trotted out as (if not "best game ever") "game of the year favorite" and every bad game gets presented as a personal affront to whoever is talking about it. Any game review score that differs slightly from what the reviewers are expecting is seein as "hating" or "loving" the game depending on which side of expectations you end up on. How many of Gaming's favorite YT professionals are basically "angry guy who yells a lot". I'm not sure if this is just a phase that the medium has to grow out of or if it's partially caused by something inherent to the medium.

I doubt it'll ever get better. This mindset has been present in music, gaming, tabletop gaming, car enthusiasts, etc. for a long time.
 
The "Angry guys that yells a lot" syndrome is everywhere. Just yesterday I was watching a news program and what should have been a discussion was just one person yelling over the other and repeating what they had just said without acknowledging the other person, let alone the other person's viewpoint. It just seems we have lost the ability to actually discuss any topic with any sense of respect for the other side or view. And don't even get me started on sports talk programs, just 3-5 Jim Rome wannabes sitting around a table yelling opinions as fact.

But I digress.

Yes, Fallout 3 had issues, but I still found enough in it to enjoy and to replace my Xbox 360 several times to keep playing the game and have to date logged well over 500 hours in the world (could be more but thats the total of the save files for different characters currently on the hard drive). It bugs me that I have to shut my brain off so as not to over analyze why a place like Little Lamplight makes zero logical sense to exist beyond the first generation of preteens. I am hoping there are no glaring story holes like that in Fallout 4, and being a filthy casual BGS fan, I remain highly optimistic such holes will not exist.
 
Dude, the same flavor/different colors ending was atrocious. BioWare totally pulled a F3. How can you possibly defend that ending yet hate F3s ending.
 
Of course a bad ending can ruin the entire playing experience, Mass Effect was touted on actions having consequences and the devs promised that everyone would get a different ending, when you find out that you get the exact same ending as any other Joe Schmoe it makes investing in the 3 games feel like a complete waste. Demanding it be changed is kind of silly but then again they also packed the game with Day 1 On-disc DLC.

The Vanilla endign of Mass Effect 3 is absolute unadulterated garbage, no idea how anyone can even love the "choose the color + Last minute Deus Ex machina Expodump" it's not only bad writting, it's also lazy design. Hell Fallout 3's endingis better, and Fallout 3's ending sucked. The Extended cut barely helped it a little, but at least it went from "worse than fanfic" to just bad.
 
I just don't get why people constantly make excuses for completely backwards systems and use all these "if you don't like it, just don't buy it/play the old games" arguments. What is honestly the need for that? People enjoy/do a lot of other games/things in life besides Fallout. People just want a good Fallout game. :/
 
Maybe they don't consider the new systems backwards and think Bethesda's Fallout games good? Just a random thought
 
Maybe they don't consider the new systems backwards and think Bethesda's Fallout games good? Just a random thought

I think any time you are giving people fewer choices or fewer different dimensions in which to shape their character that can be considered a step backwards from a somewhat universal point of view. I don't know if I've ever played an RPG where I have at most 4 different options in dialogue at any one point and I have only one thing to choose in terms of upgrading my character at level up. That's *really* bare bones mechanically, the sort of thing you expect from $20 games from indie teams, not $100m games from AAA devs.
 
Anybody that doesn't see 17 skills turned into ZERO skills as backwards progression should probably not try to negotiate pay ever because they are going to get ripped off every time by their boss. Nor vote even.
 
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The idea of four vague dialogue choices is a step backward to fluid, fun and interesting (with lots of choice) dialogue in Fallou 1/2.
 
Before you could choose things like "This crater looks like it was tag teamead by giant fuckbots", now all you pick is "Hate Newspaper" without even knowing what you are actually gonna say, loss of clarity on information = Bad Design.
 
I don't see how a ton of dialogue choices to four "question, neutral, savior of the wasteland, and baby eating sociopath" is a step forward in the right direction.
They even go out of their way to label them with associated colors, in older games you could affect the disposition of an NPC towards you but now you can slaughter their entire family without so much as a "I should bash your face in for what you done but I won't" then continue to barter with you.
A "step forward" right?
 
How would Lynette's conversation work on this "system"?
Y. Vault City?
X. I don't know
A. Love Vault City
B. Hate Vault City.
That sounds right, I never realized how "complex" they could make the speech options. One problem is where the speech checks would be placed?
 
Maybe the Neutral one turns yellow and it's turned into a "charm option". Remember there aren't any skills and Charisma works on a charm chance.
 
Maybe the Neutral one turns yellow and it's turned into a "charm option". Remember there aren't any skills and Charisma works on a charm chance.

That makes me wonder if you're right about that and someone wants to use the neutral option then how would they use it instead of the Jedi mind trick option?
 
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