New animations 2

Discussion in 'Fallout General Modding' started by x'il, Jun 4, 2009.

  1. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    I think it's related to GURPS...they changed the design after Steve Jackson pulled the licence on Interplay using GURPS.
     
  2. Samira

    Samira Random is god

    57
    Nov 16, 2009
    Or they simply did a reality check on this one, that fancy thing have no room for improvements. If you'd want to add another action whole thing needs to be remade. If you'd need to disable talk action, you can simply skip drawing mouth icon at a price of knowing full well your fancy thing looks like a crap now :p

    What we got is simply easier to mantain - slap new icon, attach some action to it, done. Repeat until you're out of ideas.
     
    • [Rad] [Rad] x 1
  3. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Yup. Adding the push-function in Fo2 is a good example. The alpha cursor would have needed a big overhaul if you would want to add that in.
     
    • [Rad] [Rad] x 1
  4. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Just to make sure: Nobody ever attempted to give the Sulik / male tribal a pistol animation set, no?

    Based on the SMG set it wouldn't be ~that~ hard to do. Just very time consuming. I'd rather not start working on it, though, as I still remember the pain when making SMG animations for the yellow pants metal armor ...
     
  5. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Guess that's a no to my question then. :>

    Anyways.


    Tycho/Cassidy/Metzger Club, Hammer, Knife-animations.
    anims.png

    Based on the bald head dude from the hero appearance mod. Was surprisingly simple. Took me only.. maybe 4 hours or so per animation set. Getting rid of the cloth around the leg was a bit of an ehh-job, but for NPCs the results are ok.




    Also I found out that the critter doesn't have a throwing animation, so I did that as well. Not going to do the big gun animations, though. Pretty sure I wouldn't survive that task.

    Links:
    Preview
    Animation files
     

    Attached Files:

    Last edited: Jun 5, 2021
    • [Rad] [Rad] x 4
  6. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    I have uploaded a fix for the throwing animation speed. For some reason the hero appearance mod animation runs at 8 FPS and not 10 like the vanilla animation. This made it look weirdly slow.

    Maybe we should check the hero appearance mod files for stuff like that - there might be more fps issues.
     
    • [Rad] [Rad] x 1
  7. burn

    burn A Smooth-Skin
    Modder

    626
    Apr 22, 2012
    I think 8 is vanilla. Format page says it's mostly 8 or 16.
    Code:
    hero$ for f in $(find . -name *.frm); do echo -n "$f :"; xxd -s 4 -l 2 $f; done | grep -v '00000004: 0000\|00000004: 000a\|00000004: 0008'
    ./appearance/hfr00s03/art/critters/_hfmaxxka.frm :00000004: 0009                                     ..
    ./appearance/hfr00s03/art/critters/_hflthrat.frm :00000004: 0016                                     ..
    ./appearance/hfr00s03/art/critters/_hflthrch.frm :00000004: 0009                                     ..
    ./appearance/hfr00s03/art/critters/_hflthrkc.frm :00000004: 0009                                     ..
    ./appearance/hfr00s03/art/critters/_hfmetlec.frm :00000004: 0009                                     ..
    ./appearance/hfr00s03/art/critters/_hfmaxxle.frm :00000004: 0009                                     ..
    ./appearance/hfr00s03/art/critters/_hfmaxxma.frm :00000004: 0009                                     ..
    ./appearance/hfr00s03/art/critters/_hfmetlch.frm :00000004: 0009                                     ..
    ./appearance/hfr00s03/art/critters/_hfjmpsat.frm :00000004: 0016                                     ..
    ./appearance/hfr00s03/art/critters/_hfmetlqc.frm :00000004: 0009                                     ..
    ./appearance/hfr00s03/art/critters/_hfmaxxat.frm :00000004: 0014                                     ..
    ./appearance/hfr00s03/art/critters/_hfmetlaa.frm :00000004: 0007                                     ..
    ./appearance/hfr00s03/art/critters/_hfmetlat.frm :00000004: 0016                                     ..
    ./appearance/hfr00s03/art/critters/_hfprimat.frm :00000004: 0016                                     ..
    ./appearance/hfr00s03/art/critters/_hflthrfd.frm :00000004: 0009                                     ..
    ./appearance/hfr00s03/art/critters/_hfmaxxak.frm :00000004: 0009                                     ..
    ./appearance/hfr00s03/art/skilldex/appstyle.frm :00000004: 0001                                     ..
    ./appearance/hmr01s00/art/critters/_hmjmpsat.frm :00000004: 0014                                     ..
    ./appearance/hmr01s00/art/critters/_hmwarrat.frm :00000004: 0014                                     ..
    ./appearance/hmr01s00/art/critters/_hmmetlme.frm :00000004: 0009                                     ..
    ./appearance/hmr01s00/art/critters/_hmmetlma.frm :00000004: 0009                                     ..
    ./appearance/hmr01s00/art/critters/_hmcmbtat.frm :00000004: 0014                                     ..
    ./appearance/hmr01s00/art/critters/_hmmaxxgg.frm :00000004: 000c                                     ..
    ./appearance/hmr01s00/art/critters/_hmjmpsgg.frm :00000004: 000c                                     ..
    ./appearance/hmr01s00/art/critters/_hmlthrat.frm :00000004: 0014                                     ..
    ./appearance/hmr01s00/art/critters/_hmlthrgg.frm :00000004: 000c                                     ..
    ./appearance/hmr01s00/art/critters/_hmmaxxat.frm :00000004: 0014                                     ..
    ./appearance/hmr01s00/art/critters/_hmmetlfa.frm :00000004: 0009                                     ..
    ./appearance/hmr01s00/art/critters/_hmwarrgg.frm :00000004: 000c                                     ..
    ./appearance/hmr01s00/art/critters/_hmmetlga.frm :00000004: 0009                                     ..
    ./appearance/hmr01s00/art/critters/_hmmetlch.frm :00000004: 0009                                     ..
    ./appearance/hmr01s00/art/critters/_hmmetlat.frm :00000004: 0014                                     ..
    ./appearance/hmr01s00/art/critters/_hmmetlgg.frm :00000004: 000c                                     ..
    ./appearance/hmr01s00/art/skilldex/appstyle.frm :00000004: 0001                                     ..
    ./appearance/hmr01s00/art/skilldex/apprace.frm :00000004: 0001                                     ..
    ./appearance/hmr02s00/art/critters/_hmjmpsat.frm :00000004: 0014                                     ..
    ./appearance/hmr02s00/art/critters/_hmwarrat.frm :00000004: 0014                                     ..
    ./appearance/hmr02s00/art/critters/_hmcmbtat.frm :00000004: 0014                                     ..
    ./appearance/hmr02s00/art/critters/_hmmaxxgg.frm :00000004: 000c                                     ..
    ./appearance/hmr02s00/art/critters/_hmjmpsgg.frm :00000004: 000c                                     ..
    ./appearance/hmr02s00/art/critters/_hmlthrat.frm :00000004: 0014                                     ..
    ./appearance/hmr02s00/art/critters/_hmlthrgg.frm :00000004: 000c                                     ..
    ./appearance/hmr02s00/art/critters/_hmmaxxat.frm :00000004: 0014                                     ..
    ./appearance/hmr02s00/art/critters/_hmwarrgg.frm :00000004: 000c                                     ..
    ./appearance/hmr02s00/art/critters/_hmmetlat.frm :00000004: 0014                                     ..
    ./appearance/hmr02s00/art/critters/_hmmetlgg.frm :00000004: 000c                                     ..
    ./appearance/hmr02s00/art/skilldex/appstyle.frm :00000004: 0001                                     ..
    ./appearance/hmr02s00/art/skilldex/apprace.frm :00000004: 0001                                     ..
    ./appearance/hfr00s02/art/critters/_hfmetlgg.frm :00000004: 000c                                     ..
    ./appearance/hfr00s02/art/critters/_hflthrat.frm :00000004: 0014                                     ..
    ./appearance/hfr00s02/art/critters/_hfjmpsat.frm :00000004: 0014                                     ..
    ./appearance/hfr00s02/art/critters/_hfprimgg.frm :00000004: 000c                                     ..
    ./appearance/hfr00s02/art/critters/_hflthrgg.frm :00000004: 000c                                     ..
    ./appearance/hfr00s02/art/critters/_hfmaxxat.frm :00000004: 0014                                     ..
    ./appearance/hfr00s02/art/critters/_hfmaxxgg.frm :00000004: 000c                                     ..
    ./appearance/hfr00s02/art/critters/_hfmetlat.frm :00000004: 0014                                     ..
    ./appearance/hfr00s02/art/critters/_hfjmpsgg.frm :00000004: 000c                                     ..
    ./appearance/hfr00s02/art/critters/_hfprimat.frm :00000004: 0014                                     ..
    ./appearance/hfr00s02/art/skilldex/appstyle.frm :00000004: 0001                                     ..
    ./appearance/hfr00s00/art/skilldex/appstyle.frm :00000004: 0001                                     ..
    ./appearance/hfr00s00/art/skilldex/apprace.frm :00000004: 0001                                     ..
    ./appearance/hmr00s02/art/critters/_hmjmpsat.frm :00000004: 0014                                     ..
    ./appearance/hmr00s02/art/critters/_hmwarrat.frm :00000004: 0016                                     ..
    ./appearance/hmr00s02/art/critters/_hmmetlme.frm :00000004: 0009                                     ..
    ./appearance/hmr00s02/art/critters/_hmmetlma.frm :00000004: 0009                                     ..
    ./appearance/hmr00s02/art/critters/_hmmetled.frm :00000004: 0009                                     ..
    ./appearance/hmr00s02/art/critters/_hmmetlod.frm :00000004: 0009                                     ..
    ./appearance/hmr00s02/art/critters/_hmmetlak.frm :00000004: 0009                                     ..
    ./appearance/hmr00s02/art/critters/_hmmetlqd.frm :00000004: 0009                                     ..
    ./appearance/hmr00s02/art/critters/_hmlthrat.frm :00000004: 0014                                     ..
    ./appearance/hmr00s02/art/critters/_hmmaxxat.frm :00000004: 0014                                     ..
    ./appearance/hmr00s02/art/critters/_hmmetlfa.frm :00000004: 0009                                     ..
    ./appearance/hmr00s02/art/critters/_hmmetlga.frm :00000004: 0009                                     ..
    ./appearance/hmr00s02/art/critters/_hmmetlsd.frm :00000004: 0009                                     ..
    ./appearance/hmr00s02/art/critters/_hmmetlat.frm :00000004: 0014                                     ..
    ./appearance/hmr00s02/art/critters/_hmmetldd.frm :00000004: 0009                                     ..
    ./appearance/hmr00s01/art/critters/_hmjmpsat.frm :00000004: 0014                                     ..
    ./appearance/hmr00s01/art/critters/_hmwarrat.frm :00000004: 0016                                     ..
    ./appearance/hmr00s01/art/critters/_hmmetlme.frm :00000004: 0009                                     ..
    ./appearance/hmr00s01/art/critters/_hmmetlma.frm :00000004: 0009                                     ..
    ./appearance/hmr00s01/art/critters/_hmmetlak.frm :00000004: 0009                                     ..
    ./appearance/hmr00s01/art/critters/_hmlthrat.frm :00000004: 0014                                     ..
    ./appearance/hmr00s01/art/critters/_hmmaxxat.frm :00000004: 0014                                     ..
    ./appearance/hmr00s01/art/critters/_hmmetlfa.frm :00000004: 0009                                     ..
    ./appearance/hmr00s01/art/critters/_hmmetlga.frm :00000004: 0009                                     ..
    ./appearance/hmr00s01/art/critters/_hmmetlat.frm :00000004: 0014                                     ..
    ./appearance/hfr01s00/art/critters/_hfmetlgg.frm :00000004: 0010                                     ..
    ./appearance/hfr01s00/art/critters/_harobeat.frm :00000004: 0016                                     ..
    ./appearance/hfr01s00/art/critters/_hflthrat.frm :00000004: 0016                                     ..
    ./appearance/hfr01s00/art/critters/_hapowrat.frm :00000004: 0016                                     ..
    ./appearance/hfr01s00/art/critters/_hapowrgg.frm :00000004: 0010                                     ..
    ./appearance/hfr01s00/art/critters/_hfjmpsat.frm :00000004: 0016                                     ..
    ./appearance/hfr01s00/art/critters/_hfcmbtat.frm :00000004: 0016                                     ..
    ./appearance/hfr01s00/art/critters/_hfcmbtgg.frm :00000004: 0010                                     ..
    ./appearance/hfr01s00/art/critters/_hanpwrat.frm :00000004: 0016                                     ..
    ./appearance/hfr01s00/art/critters/_hfprimgg.frm :00000004: 0010                                     ..
    ./appearance/hfr01s00/art/critters/_hflthrgg.frm :00000004: 0010                                     ..
    ./appearance/hfr01s00/art/critters/_harobegg.frm :00000004: 0010                                     ..
    ./appearance/hfr01s00/art/critters/_hfmaxxat.frm :00000004: 0016                                     ..
    ./appearance/hfr01s00/art/critters/_hfmaxxgg.frm :00000004: 0010                                     ..
    ./appearance/hfr01s00/art/critters/_hanpwrgg.frm :00000004: 0010                                     ..
    ./appearance/hfr01s00/art/critters/_hfmetlat.frm :00000004: 0016                                     ..
    ./appearance/hfr01s00/art/critters/_hfjmpsgg.frm :00000004: 0010                                     ..
    ./appearance/hfr01s00/art/critters/_hfprimat.frm :00000004: 0016                                     ..
    ./appearance/hfr01s00/art/skilldex/appstyle.frm :00000004: 0001                                     ..
    ./appearance/hfr01s00/art/skilldex/apprace.frm :00000004: 0001                                     ..
    ./appearance/hfr00s01/art/critters/_hfmetlgg.frm :00000004: 000c                                     ..
    ./appearance/hfr00s01/art/critters/_hflthrat.frm :00000004: 0014                                     ..
    ./appearance/hfr00s01/art/critters/_hfjmpsat.frm :00000004: 0014                                     ..
    ./appearance/hfr00s01/art/critters/_hfprimgg.frm :00000004: 000c                                     ..
    ./appearance/hfr00s01/art/critters/_hflthrgg.frm :00000004: 000c                                     ..
    ./appearance/hfr00s01/art/critters/_hfmaxxat.frm :00000004: 0014                                     ..
    ./appearance/hfr00s01/art/critters/_hfmaxxgg.frm :00000004: 000c                                     ..
    ./appearance/hfr00s01/art/critters/_hfmetlat.frm :00000004: 0014                                     ..
    ./appearance/hfr00s01/art/critters/_hfjmpsgg.frm :00000004: 000c                                     ..
    ./appearance/hfr00s01/art/critters/_hfprimat.frm :00000004: 0014                                     ..
    ./appearance/hfr00s01/art/skilldex/appstyle.frm :00000004: 0001                                     ..
    ./appearance/hmr03s00/art/critters/_hmjmpsat.frm :00000004: 0012                                     ..
    ./appearance/hmr03s00/art/critters/_hmwarrat.frm :00000004: 0012                                     ..
    ./appearance/hmr03s00/art/critters/_hmlthrat.frm :00000004: 0012                                     ..
    ./appearance/hmr03s00/art/critters/_hmmaxxat.frm :00000004: 0012                                     ..
    ./appearance/hmr03s00/art/critters/_hmmetlat.frm :00000004: 0012                                     ..
    ./appearance/hmr03s00/art/skilldex/appstyle.frm :00000004: 0001                                     ..
    ./appearance/hmr03s00/art/skilldex/apprace.frm :00000004: 0001                                     ..
    
     
  8. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    I've checked a few vanilla throwing animations:

    HANPWRAS.FRM - 10 fps (12 frames)
    HANPWRAS.FRM - 9 fps (12 frames)
    HFJMPSAS.FRM - 10 fps (11 frames)
    HMCMBTAS.FRM - 10 fps (12 frames)
    HMLTHRAS.FRM - 8 fps (11 frames)

    Only the leather armor has 8 fps with 11 frames, which is weird. Maybe it can be considered a bug? When testing this ingame, the animation really looks choppy because of that.
     
  9. Ursa

    Ursa First time out of the vault

    70
    Mar 8, 2009
    Hey,
    attached pack containing new critters from Sonora. All materials in FRM format, ready to use.




    As a bonus, a new greenish poison-type projectile can be found in the archive.
     

    Attached Files:

    • cnt.zip
      File size:
      3.7 MB
      Views:
      66
    • bnd.zip
      File size:
      2.5 MB
      Views:
      56
    Last edited: Jun 13, 2021
    • [Rad] [Rad] x 9
  10. .Pixote.

    .Pixote. Carbon Dated and Proud
    Modder

    Sep 14, 2009
    Great work, as usual. :ok:
     
  11. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Hey @Ursa is this your work? Looks extremely familiar. :>
     
  12. burn

    burn A Smooth-Skin
    Modder

    626
    Apr 22, 2012
    Maybe. I run at 125% usually, so don't notice.
     
  13. Ursa

    Ursa First time out of the vault

    70
    Mar 8, 2009
    Yes, i'm involved :)
    Here is more but kind of unfinished.. :

    Idea was dropped due to unclear behaviour during combat mode.
    So no death or attack or taking damage animations, just 'idle'.
    However theoretically you could use this as 'scenery objects' in some visible but inaccessible locations or something like that.
    Archives contains frames (BMPs, Fallout palette):
     

    Attached Files:

    Last edited: Jun 19, 2021
    • [Rad] [Rad] x 4
  14. ThegreatBenDoyle

    ThegreatBenDoyle First time out of the vault

    70
    Apr 10, 2012
    Pretty cool, scenery would probably be ideal for them but invincible like the ghosts might work too.

    Just justify it by having them behind bullet proof glass.
     
  15. Zorchar

    Zorchar Still Mildly Glowing

    289
    Jun 18, 2018
    Have you guys noticed the "metal armor guard" critter has a slightly different, more polished kinda armor when wielding an SMG? It looks as if he is wearing a metal armor MKII. It could be used to make a whole new critter wearing an MKII metal armor.
    scr00005.png
     
    • [Rad] [Rad] x 1
  16. Lexx

    Lexx Testament to the ghoul lifespan
    Moderator Modder

    Apr 24, 2005
    Yeah, noticed this when working on the black dude. But no, nobody is going to make a full armor set from that. :>
     
  17. Zorchar

    Zorchar Still Mildly Glowing

    289
    Jun 18, 2018
    I know it's a lot to ask but.. can anyone please make a smaller-sized mole-rat? Say like pig-rat size?
     
  18. Zorchar

    Zorchar Still Mildly Glowing

    289
    Jun 18, 2018
    Hey @Lexx.

    I noticed a set of frms in Ardents_Mod_27_01_10, in Dubrovnik's database, which has an smg set for the bald brown pants leather armor guy. I thought maybe you can add it to the github archive.
     

    Attached Files:

  19. Velizar

    Velizar First time out of the vault

    28
    Jul 17, 2019
    Is there a tribal (or tribal PC) animation wearing a pistol? What about rifle, or large weapon?

    If not, is there a tutorial for making animations? I'm specifically interested in which tooling to use, and how to use it. Do you just extract all images and then convert them into individual frames in a modern image format then edit then convert back, or is there a better procedure for doing it?
     
  20. Zorchar

    Zorchar Still Mildly Glowing

    289
    Jun 18, 2018
    AFAIK, these are the current tribal models which can carry guns. The only vanilla FRMs here are Sulik's.

    There's also "Extra Tribal Critters_Olympus2207" in Drobovik's database:
    https://www.mediafire.com/folder/2aheaguwymint/Welcome_to_Fallout_Database#nyr5t9zx2vydt


    Well, there's this which is very helpful:
    http://falloutmods.wikia.com/wiki/Making_a_new_character_using_existing_Fallout_characters

    Also, they talk about the process earlier on this thread:
    https://www.nma-fallout.com/threads/new-animations-2.188707/page-36#post-3764270
     

    Attached Files: