Grayswandir
Mildly Dipped
Does someone still have those black ants i remember seeing somewhere a while ago? Where they any good?
I could have a use for it...
I could have a use for it...
Lexx said:While searching for that black ant in the german falloutnow fora, I found this instead:
Looks somewhat interesting. Don't know if it's good and / or if this would be too much or not enough work. But posting it here nonetheless, just in case. :>
Well, there's already 3 combat armors (original, black-ish and blue) and soon (when i finish the male frm's) leather armor mk2's. There's also the person which Grayswandir said was making 2 sleeves leather jackets, so it's only a matter of making metal armor variations. Smile
Lexx said:I still like this ones:
utunnels said:Could someone make a burning animation for a super mutant?
The default one looks kinda stupid since it is too small to fit those giant creatures.
Continuum said:Does anyone know what are differences between Quadruped, Robotic and Biped in Body Type other than:
- in case of Biped (all human critters) engine is using BN + BJ (there are 3 types of them: for male/female, child and Super Mutants) combination for death by burn and I can't use my custom one,
- in case of Robotic (robots?) and Quadruped (animals?) engine is using my custom BE (burn) animation.
Continuum said:Well, I had a problem with two sitting critters and burn animations. Engine was using default one, instead of my custom one. But I changed some settings in Mapper to force the engine to using my custom ones. Don't remember what that option was. Body type? Or something like that.
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Continuum said:Does anyone know what are differences between Quadruped, Robotic and Biped in Body Type other than:
- in case of Biped (all human critters) engine is using BN + BJ (there are 3 types of them: for male/female, child and Super Mutants) combination for death by burn and I can't use my custom one,
- in case of Robotic (robots?) and Quadruped (animals?) engine is using my custom BE (burn) animation.
Maybe this is something Timeslip or Haen can look into? This does seem to sound like an engine flaw.x'il said:Continuum said:Well, I had a problem with two sitting critters and burn animations. Engine was using default one, instead of my custom one. But I changed some settings in Mapper to force the engine to using my custom ones. Don't remember what that option was. Body type? Or something like that.
--------------------------EDIT
Continuum said:Does anyone know what are differences between Quadruped, Robotic and Biped in Body Type other than:
- in case of Biped (all human critters) engine is using BN + BJ (there are 3 types of them: for male/female, child and Super Mutants) combination for death by burn and I can't use my custom one,
- in case of Robotic (robots?) and Quadruped (animals?) engine is using my custom BE (burn) animation.
I see, so in order to use these bigger ones, all supermutants would need to be changed to 'quadruped' status? and since everything always has to be a pain, i'm guessing that could only be done like you did, through the mapper, one at a time...
If so, absurd work for such a nitpicky detail.
You'll need to overwrite existing one.x'il said:I see, so in order to use these bigger ones, all supermutants would need to be changed to 'quadruped' status?