New animations 2

I found this unusual critter animation in the critter folder – has anyone ever seen it in game…and yeah these critters need a repository for easy viewing – go for it Josan. :P

5t6JO.gif
xqS6Y.gif
cG7DM.gif
5XgAw.gif
bc2sv.gif
R0LEK.gif
 
Yes, there was even some newspost about it back in the days. Only the vault suit has these animations, so they are rather useless for the player.

/Edit: Fallout even has stairs up / down walking animations. No clue if it's a full set for the player.
 
Ghouly89 said:
Heh, it's a deal mate. Now, there's one thing that concerns me here: you were mentioning earlier that her... well that she's "more deveolped" in that area, and I don't exactly know how to change that.

Cool! You already seem to have the time and skill beyond me, though, mate. If you'd like to do this yourself, don't let me slow you down! I just want to see her get finished and looking great; I've no personal stake in what I do (if anything) to help.

Besides, if you're getting thumbs up from some of the legendary talents on the boards here, you're definitely doing well! :)

Personally, I'd say to ignore her larger chest in everything but the V13 suit, but in that it does make her a bit "unique" compared to the default female hero. ;)
 
Thanks for the positive comments + encouragement from everyone, even though I only made AA so far... :)

I figure this critter thing won't be so bad for me, I think I like working in PS, even for long periods of time. I just thought the red-head should take the spotlight for a while (along side every one else's hard work, of course :drunk: )

x'il said:
Yes, it's looking good, no glitches or anything, and of course, in itself it looks real nice

:salute:

Josan12 said:
Yeah - ms Redhead looks great, Ghouly. Nice work :ok:

:salute:

Josan12 said:
I wouldn't worry about PS actions too much - they can save a little time but it's fairly marginal in my experience. Critter editing is really just about patience more than anything.

I only have two actions in this:
1) selects the blue background, to make sure everything was painted right (so all tints of blue are the correct one)
2) Merge visible layers + save, of course after everything's been painted correctly.

I figure this is sufficient for what I'm doing right now. :dance:

Pixote said:
@Ghouly – the girlie looks good, keep going there’s only a few thousand frames more. Don’t forget to learn your PS shortcuts - (Crtl+Alt+c) = canvas size…always expand with a minimum of 2 pixels in both directions.

The template for the red head would be the PC female critter – I wouldn’t rebuild the common animations though, just the missing animations. You’re on your way Ghouly to becoming a critter builder…

Thanks... that'll be handy when I have to do that 100-something times over. A salute to one of the many critter masters: :salute:

continuum said:
This is good, really good. I'm going to keep an eye on it. It's good to see after 5 long and dark years long red hair project becomes alive again. Keep up the good work :ok:

Hell, anything for the wiz kid! I'll be sure to post everything once it's all said and done... if I can sort through using the Frame Animator efficiently, I think the A set should be done by next week... for Leather Armor + Leather Armor Mark II. :aiee:

banjo_oz said:
Cool! You already seem to have the time and skill beyond me, though, mate. If you'd like to do this yourself, don't let me slow you down! I just want to see her get finished and looking great; I've no personal stake in what I do (if anything) to help.

Besides, if you're getting thumbs up from some of the legendary talents on the boards here, you're definitely doing well!

Personally, I'd say to ignore her larger chest in everything but the V13 suit, but in that it does make her a bit "unique" compared to the default female hero.

I definitely want your help doing this :postviper: You know what you're doing, and if everything works out well, the time to complete it should be halfed. You just say which armors you're re-painting and voila! :ok: (For the record, I'm starting with the Leather Armors, and then moving to leather jackets, unless you want to take those on :obsessed: )
 
You bloody animators are such a respawning here in promising lands of lushy forums! :lalala:

What about some new idle animations for PC fe/male critters? Like scratching the itchy sweating wasteland balls!

Also, Mr. Pix, this has been actually gravedigged in like 2007 or 2008 by some highly geeky Russians in FO1 CD (?), along with some Mr. Handy related unfinished shit. Or am I wrong?
 
Nostalgia said:
Is there any sort of repository of what critters are being worked on and what's done...

From what gets posted in this thread: there's an index (link on my sig) on the first post of whatever's finished (which i update whenever some finished stuff is posted) and the rest are examples of things being worked on (or just ideas). But besides that, i don't really see the point in a repository for works in progress.

Nostalgia said:
I'd like to help out but I'm lost as to what critter to start on and what animations to do (...) Maybe someone can point me in the right direction of what to work on.

Sure; http://www.nma-fallout.com/forum/viewtopic.php?p=663284#663284 :wink:

Lexx said:
Yes, there was even some newspost about it back in the days. Only the vault suit has these animations, so they are rather useless for the player.

Not only that, but it's quite a strange animation; by name, it's located with the other spear attack animations, but it's quite inapropiate as an attack, it looks more like an 'idle' type animation.
 
Grayswandir said:
I did some work on the blue CA once, but i messed up because of the transparent blue. Still I used it to make a black and a red brown CA. They are blocked on the disk of a non working pc, but I will get them out of there sometime.
Here is the screen with the redbrown CA
[spoiler:6a99893c6b]
scr00007.png
[/spoiler:6a99893c6b]
As for the female frm, thats funny, the critter I am working on right now is Lynette.
First I do a npc with blue armor, then i will add black pants, then i will add the head:





Normal blue armor will be for the ncr police, black pant blue armor for the vault city guard, and then the black pants black CA for ... etc etc.

I am still in the blue CA phase thought. Need to make the death animation. Of course I make this for an npc so I will only make the 30 essential frm.

Edit:
Seriously, whats wrong with the gif today? I will redo the links later tonight, if it aint working...
Edit2: nah too much of a trouble, I will post some when the npc is ready. Anyway, good work xil.

TBH this is what a leader should look like! ;) Great work on making the most hated char looking good!
 
x'il said:
Not only that, but it's quite a strange animation; by name, it's located with the other spear attack animations, but it's quite inapropiate as an attack, it looks more like an 'idle' type animation.

The impression i got was like sweeping aside a melee attack or fending off a group of the smallish insects you find in the random encounters.

Edit: Or putting someone under duress. Rather than trying to kill, your trying to hurt.
 
TBH this is what a leader should look like! Wink Great work on making the most hated char looking good!

Lynette is basicly my favorite character in fallout 2. Sadly, this critter is still at the exact same point as when i wrote the thread and isn't even on my "do some frames sometimes" list. Half of the blue color phase is done. If you want to help complete it (recoloring is the easy part), that might remotivate me...




I agree she's smoking hot. Even more when she shoot a gun.
Captain Stark built the same way looks fine too.
 
Holy crap. Most of new critters is looking much, much, much, much better than original ones (design/ideas/whatever)! :scratch:
 
I have to admit X’il I was a bit of a dick with some of my critter building…all this time I never realized the potential of using the Frame Animator “Save Project” feature…it makes light work of the more simple critter edits. The fact that you can load all of the same exact frames into the Animator without the need to adjust their positions is a massive time saver… :look:

But I still love my PS actions, so what I did was make an action for Mr. Blackie – it has just 2 simple stages but first open all of the critters images, one direction at a time - (e.g. HMJMPSAA000000) from within PS. Select the first image and play Part 1 of the action:

*This expands the image by 1 pixel in all directions, makes a selection of the critters background (Blue), inverses it and makes a new layer with a mask.

The next part is to just select the skin area of the critter that you want to make darker with the lasso tool (you can go over the edges of the blue background without any issues, because of the mask). Then play Part 2 of the action:

*This creates the correct skin color (dark brown), adjusts the layer setting to multiply – with 70% opacity, and then flattens the image. Finally the action saves the image in the Fallout color palette and closes the image. All done…

Open image – play Part 1 – make selection – play part 2 – and finished. :P

So should I wait until Mr. Baldie is complete before starting Mr. Blackie, because I think Mr. Blackie should be bald, black and beautiful…what are your thoughts…?
 
why not try out deafaulthair with a blackdude, maybe like 3-4 frames or something, just to check what it'll look like?
 
.Pixote. said:
(...)all this time I never realized the potential of using the Frame Animator “Save Project” feature…it makes light work of the more simple critter edits. The fact that you can load all of the same exact frames into the Animator without the need to adjust their positions is a massive time saver… :look:

You know what would be ideal for your method? if some 'margins' could be set in place in PS (when loading the images into stacks of layers) much like the ones Frame Animator uses to keep the critter 'centered'. There would be no need of resizes or offsets adjusting later, but i'm guessing it would be some massive coordinate setting work...

.Pixote. said:
But I still love my PS actions, so what I did was make an action for Mr. Blackie – it has just 2 simple stages but first open all of the critters images, one direction at a time - (e.g. HMJMPSAA000000) from within PS. Select the first image and play Part 1 of the action:

*This expands the image by 1 pixel in all directions, makes a selection of the critters background (Blue), inverses it and makes a new layer with a mask.

The next part is to just select the skin area of the critter that you want to make darker with the lasso tool (you can go over the edges of the blue background without any issues, because of the mask). Then play Part 2 of the action:

*This creates the correct skin color (dark brown), adjusts the layer setting to multiply – with 70% opacity, and then flattens the image. Finally the action saves the image in the Fallout color palette and closes the image. All done…

Open image – play Part 1 – make selection – play part 2 – and finished. :P

Sounds good! But a couple of things i see; the skin areas to be darkened are different on each armor; tribal: entire torso, head, feet, jumpsuit: head and hands, leather jacket: head and one arm without the hand, leather armor: head, both arms (at different height than the jacket and metal) without hands, metal armor: head, both arms excluding the metal bracelet on one arm, combat armor: face only. This, i think, makes the saved selection information from one armor (template) basically useless for automation on another one... :x

The other thing is a question; lisac2k used brush in normal, at 45% opacity and RGB 0,0,0 (i used it too to make the black 'EC' critter), now this color you made, does it look better? (could you post an image to compare? :)).

(Also, if it looks different and you go for it, there will be need to make the combat armor again in this color instead of making use of the one Brother Soifran made...)

.Pixote. said:
So should I wait until Mr. Baldie is complete before starting Mr. Blackie, because I think Mr. Blackie should be bald, black and beautiful…what are your thoughts…?

Yeah, i also think it looks better bald black :ok: As for finishing the Bald dude ::sigh:: :tired: I'm pretty bored of that shit, it's become a chore now... :shrug: but i'll finish it... If you're eager to start with 'mr. Blackie' i already uploaded the tribal, leather jacket and leather armor, you can find the links somewhere around the Bald dude thread. :wink:

Gordulan said:
why not try out deafaulthair with a blackdude, maybe like 3-4 frames or something, just to check what it'll look like?

That's already been done, and not just a handful of frames but quite a few animations. There's a 'black dude' thread around here somewhere, most certainly on the 3rd or more page.
 
Are these the unfinished animations for the bald dude - - Blue Vault Suit - AB, AE, AK, AL, AO, AP, DB, EB, HB, IB, JB, GB, MA…
 
.Pixote. said:
Are these the unfinished animations for the bald dude - - Blue Vault Suit - AB, AE, AK, AL, AO, AP, DB, EB, HB, IB, JB, GB, MA…
Just the vault suit left? You guys are getting there! Keep it up! :clap:
 
^Hehe... no killap, you've been purposefully deceived by .Pixote. :P

.Pixote. said:
Are these the unfinished animations for the bald dude - - Blue Vault Suit - AB, AE, AK, AL, AO, AP, DB, EB, HB, IB, JB, GB, MA…

Not really, no. Here, i've updated the bald dude page in the modding wiki: http://falloutmods.wikia.com/wiki/Bald_Dude

Any set not listed there is still left to make.
 
This is just a suggestion concerning the bald dude :
Maybe you should consider letting "little hands" doing the grunt work that doesn't require any complex work : I mean all the XB animation can be done at the same time by the same person without having to work on the head, it's a simple matter of copy pasting the weapon on the AB. Working on the same frame on all set could win some precious seconds.


Same for the IX metl that can be done using the HX that you made (well except for the IA, that need to be headpaste).

Anyway just a proposition... :)
 
Sure, i've done it too and it can save some time, (but marginally, imo).

As for this:
Grayswandir said:
(...)Maybe you should consider letting "little hands" doing the grunt work that doesn't require any complex work(...)

Well, i've had more than a dozen people offer to help since the time we were making the long hair dude, wasted a lot of time writing pm's explaining stuff and all, and in the end zero help... so, it's a pointless exercise to ask or expect any help from anyone who's not one of the 'constant' ones around here. :shrug: No matter, i'll get it done one day (maybe).
 
x'il said:
Well, i've had more than a dozen people offer to help since the time we were making the long hair dude, wasted a lot of time writing pm's explaining stuff and all, and in the end zero help... so, it's a pointless exercise to ask or expect any help from anyone who's not one of the 'constant' ones around here. :shrug: No matter, i'll get it done one day (maybe).

Oh i hear ya, bro.

I would like to suggest to all the new folks interested in critter editing: - why not make a start learning how it all works by helping x'il finish the bald dude? Then your efforts will definately make it into the RP as a valuable contribution. Then start on the next player critter - quite possibly with some help in return!
 
After I finish the Vault Boxer I’ll start on Mr. Baldie…I want this guy finished for RP 2.2, I see no point leaving him out considering that about 90% of the work has been completed. Can you pass me the finished files X’il and I will take it from there…have no fear I’ll finish the sucker. :mrgreen:
 
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