New animations 2

Continuum said:
Engine is one thing, another is: some decent set of tools.

This piece of shit called Mapper should be de-legalized long time ago. Frame Animator is good but only for critters makers. For adjusting walls or any other complicated scenery is totally useless. You must constantly switch between Mapper and Frame Animator to adjust Frames Offset which is fucking annoying and time consuming. Everything should be done in ONE editor which should have a damn "special" mode, where you could create/preview multiple FRMs... But hey! It's too much professional! :D

No problem with the FOnline mapper. ;) The default offsets are 0, 0. You can either edit the offset directly in the mapper and save the map or you adjust the numbers and write them later in the frm / fofrm file, so you don't need to redo the offset all the time.
And: You can also use this data with the original game. Not the fofrm format of course, but the offset values. It's only bad that the mapper knows about new graphics only if they are in the cache file of the game. So you alsways need to start the server first, connect with the client and create the new cache file. Then the mapper has access to it and you can do what you want.



Also the fofrm format is pretty simple. In fact, it's just a txt file. See as example:

Code:
fps=10
count=1

offs_x=10
offs_y=2

[dir_0]
frm_0=mountain04.png

This file stores all needed informations and points to the graphic file. No 256 color limit here. You can also add as much images as you want in every direction.

/Edit: x'il, thanks for the animations, I will include them. :)
 
Lexx said:
That looks (and sounds) hot!

Such uber cool engine/editor should be done for single player game long time ago.

As for the centaurs: we already have fire lizards and now half-dragons? Where are the knights and swords? :ugly:
 
Continuum said:
As for the centaurs: we already have fire lizards and now half-dragons? Where are the knights and swords? :ugly:

The fire geckos are ridiculous, i agree, and TBH, the possibility that the centaur ranged attack may be "equated" (or find similar to some dragon stuff) was one of the reasons why i didn't want to have the second head do the attack also... But, for what it's worth is not a fire attack AND if we're gonna find similarities to fantasy stuff is not like we have vault dungeons, super-mutants (orcs) and brotherhood of steel (duh), right? :wink:
 
Continuum said:
Such uber cool engine/editor should be done for single player game long time ago.

Exactly my point but as Lexx pointed out, porting FO2 would be an hell of a job.

But if it was done, the modding possibilities would be humongous.
 
It is not needed to port the Fallout 2 game to the FOnline engine. If you want to make a own game, you can use the engine as a base. There is no need in converting all dialogues and scripts from Fallout 2 first.

2238 has been done "from scratch" too.
 
Will be this editor available as standalone application (totally independent from any servers/clients/etc. crap) some shinny day? I mean something like old Mapper.
 
Not really. The FOnline mapper was based on Dim's mapper (the really old shit) and changed here and there over the last years. It's not possible to make maps for Fallout 2 nor converting maps back to Fallout 2 and if you don't have the server files, you can't add own things. But what's possible is replacing a existing file, doing all the offset-work and using the data for the frm files in Fallout 2. The temporary renaming would suck, but at least it's not needed to restart the mapper thousand times.

Btw. a older version of the mapper is in the client files includet.
 
This is a new critter i've been working on, i named it the "khan" critter:

---- ---- ---- ---- ---- ---- ----

What do you guys think?
 
x'il said:
What do you guys think?

I think it's fantastic, like all of your critters :-)

Which weapon animations do you plan for the Khan? (whoo, plan-Khan - it rhymes, I'm a poet!)
 
Ardent said:
x'il said:
What do you guys think?

I think it's fantastic, like all of your critters :-)

Which weapon animations do you plan for the Khan? (whoo, plan-Khan - it rhymes, I'm a poet!)

Which weapon do you plan for the Khan?

Of course it will be minigun! :mrgreen:
 
Thanks for the comments.

Ardent said:
Sius said:
Which weapon do you plan for the Khan?

Of course it will be minigun! :mrgreen:

Good! :clap:

Do you want minigun animations? what for? it's not gonna be a hero critter... :scratch:

This are the weapon sets it will have: spear, pistol, smg and rifle.
 
x'il said:
Do you want minigun animations? what for? it's not gonna be a hero critter...

Well, there are some NPCs who wield miniguns in Fallout. But I wasn't talking seriously, anyway. It would probably look silly for a half-naked man to walk around with a minigun. I guess, a little like F3.

This are the weapon sets it will have: spear, pistol, smg and rifle.

That's more than enough for me. :-)
 
x'il said:
What do you guys think?

That critter is amazing! Excellent job.

Ardent said:
Which weapon animations do you plan for the Khan? (whoo, plan-Khan - it rhymes, I'm a poet!)

Wait, so you pronounce Khan as if it were "Can"? Weird. I've always pronounced it (and heard it pronounced) so that Khan rhymes with Don, John, etc.

But now I just looked it up, and I see it can be pronounced either way. Interesting.

x'il said:
This are the weapon sets it will have: spear, pistol, smg and rifle.

A good list, but, in my eyes, it'd be a crime not to give a knife animation to a critter that looks like that.
 
Dravean said:
Ardent said:
Which weapon animations do you plan for the Khan? (whoo, plan-Khan - it rhymes, I'm a poet!)

Wait, so you pronounce Khan as if it were "Can"? Weird. I've always pronounced it (and heard it pronounced) so that Khan rhymes with Don, John, etc.

But now I just looked it up, and I see it can be pronounced either way. Interesting.

Heh, I never thought my poem would be so popular! :shock:

Well, I'm not a native speaker of English, so I may pronounce some words in a weird manner :-)

But I guess I pronounce "Khan" more with an "a" like in "but" in British English (only a little longer, somewhere in between "But" and "Father"). I pronounce "plan" and "can" more or less in the same way, so it rhymed for me.
 
Dravean said:
A good list, but, in my eyes, it'd be a crime not to give a knife animation to a critter that looks like that.

You're probably right, but it would take too much tweaking and adjusting time. :shrug:

Kirkor said:
Guy in red gogles with flamer and evil Tycho are my fav

Heh, the "guy in red goggles with flamer" is cancelled, kaput, dead, and i'm not sure which critter you mean by "evil Tycho".
 
Continuum said:
Size of PA was much better in FOT, more or less normal human.

But it's a mater of taste, I guess...

Actually they should be larger than humans that are not in PA. It's a power armor so that means you need a place for motivators and batteries, life support and all other technical thingies inside. Also don't forget there are layers of armor on that thing so it should be larger than an average human in regular armor.

For reference check out the Rifts RPG player's handbook and look for the Glitter Boy power armor. There is a side picture of pilot in power armor and you'll get the idea of how big PA can get. Or check the Space Marines from WH40K.
 
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