Continuum said:Engine is one thing, another is: some decent set of tools.
This piece of shit called Mapper should be de-legalized long time ago. Frame Animator is good but only for critters makers. For adjusting walls or any other complicated scenery is totally useless. You must constantly switch between Mapper and Frame Animator to adjust Frames Offset which is fucking annoying and time consuming. Everything should be done in ONE editor which should have a damn "special" mode, where you could create/preview multiple FRMs... But hey! It's too much professional!
No problem with the FOnline mapper. The default offsets are 0, 0. You can either edit the offset directly in the mapper and save the map or you adjust the numbers and write them later in the frm / fofrm file, so you don't need to redo the offset all the time.
And: You can also use this data with the original game. Not the fofrm format of course, but the offset values. It's only bad that the mapper knows about new graphics only if they are in the cache file of the game. So you alsways need to start the server first, connect with the client and create the new cache file. Then the mapper has access to it and you can do what you want.
Also the fofrm format is pretty simple. In fact, it's just a txt file. See as example:
Code:
fps=10
count=1
offs_x=10
offs_y=2
[dir_0]
frm_0=mountain04.png
This file stores all needed informations and points to the graphic file. No 256 color limit here. You can also add as much images as you want in every direction.
/Edit: x'il, thanks for the animations, I will include them.