New animations 2

Re: Desert Camo Combat Armor

Sduibek said:
I don't know what everyone's fascination with modding the CA look is honestly, i've always thought the stock green one looks the best. :shrug:

More variety never hurts.
 
Well, editing the robe and ca is the most easiest thing to do. Not much skin color, no hair to deal with, etc. You could add endless different colored robes and ca's without possibly breaking anything.

If you - as example - make a new leather armor, you will have to do the same frames again for bald dude, long hair dude and any other hair style, etc. etc... workload becomes more and more, the more different critters of these types you will add to the game. Unlike with robe and ca, because there you don't have these problems. :>

Surf Solar said:
More variety never hurts.

Well, it hurts the games atmosphere if there are combat armors all around in rainbow colors.
 
Lexx said:
Surf Solar said:
More variety never hurts.

Well, it hurts the games atmosphere if there are combat armors all around in rainbow colors.

As long as they aren't used over the whole wasteland everywhere randomly I don't see how that breaks the atmosphere. If there is a band of mercenaries, all using standard combat armor issue and their leader has painted his armor in a more desertish color, to distinguish himself from the others and making it visble to the player that he is something unique - how is that bad? It all depends on the modder to place it in an intelligent way instead of throwing it in for the lulz.
 
Doesn't convince me. If it's an important character, I'll give him a really different critter graphic and not just a different colored combat armor. :>
 
Well if you have all those very different character models at hand... Then sure. I don't have them.
shrug.gif
So I need to take such measures.
 
Recolors may work nicely with MK10585746 thingy. But I'm not a fan of it - much prefer Fallout's approach (lack of it). Instead of planting new AWFUL critters, or another PA (what else they could put on the box? :lol:) they could reuse hero anims for something more than silly tribals...
 
Surf Solar said:
Well if you have all those very different character models at hand... Then sure. I don't have them.
shrug.gif
So I need to take such measures.

Then you think about what is possible and what not *before* starting it. One reason why so many Fallout mods never see the light of the day (or are work in progress for 5+ years) is that they have set their goals so high, they can never be reached in one lifetime without an appropriate cast of developers, which is always hard to find.
 
Yes, because of one additional armor sprite added to some miniboss, the whole mod rises and falls. :roll:

Let's just agree to disagree here and go on with the thread.
 
Lexx said:
Surf Solar said:
Well if you have all those very different character models at hand... Then sure. I don't have them.
shrug.gif
So I need to take such measures.

Then you think about what is possible and what not *before* starting it. One reason why so many Fallout mods never see the light of the day (or are work in progress for 5+ years) is that they have set their goals so high, they can never be reached in one lifetime without an appropriate cast of developers, which is always hard to find.
Umm...isn't this precisely an argument for trying to keep things simple and set realistic goals, like, say, just switching the colours of one of the ingame armours, instead of trying to create an entirely different critter and never finishing because :effort:? You're kinda contradicting yourself here.
 
James Snowscoran said:
Lexx said:
Surf Solar said:
Well if you have all those very different character models at hand... Then sure. I don't have them.
shrug.gif
So I need to take such measures.

Then you think about what is possible and what not *before* starting it. One reason why so many Fallout mods never see the light of the day (or are work in progress for 5+ years) is that they have set their goals so high, they can never be reached in one lifetime without an appropriate cast of developers, which is always hard to find.
Umm...isn't this precisely an argument for trying to keep things simple and set realistic goals, like, say, just switching the colours of one of the ingame armours, instead of trying to create an entirely different critter and never finishing because :effort:? You're kinda contradicting yourself here.

Yes, not even mentioning that "important character" is a very vague term. I, personally, just want to create interesting combat encounters as well, a thing Fallout lacked. And by giving the "leader" of some random gang XY a different color of his armor and ofcourse other stats I don't see what is wrong with it. Even if there'd never been this desert combat armor added, so what, I'd have just used the normal CA and that's it. As said nothing one mod stands or falls upon because of it. You know I really appreciate critics, but acting all smug just because isn't going to help anyone, especially when not even major studios do custom models for each and every miniboss. But yes, it is my fault, I didn't plan this beforehand. :roll:

Would FO2 have been an utter fail at that department if they'd give the merc leaders in the raiders camp south of Vault City some unique combat armor? I don't think so.

I really want to see a player saying "Wtf! This miniboss guy got some different color plus different resistances and so on! This is shit! I'd much rather like him to be exactly the same canonfodder as his minions! Fuck interesting combat! I want to pwn everyone! Fuck visual feedback! I'd much rather prefer to simply blaze my way through thousands of similar looking enemies!" etc... :roll:
 
.Pixote. said:
That's OK - I can finish this fairly quickly - thanks anyway. :wink:

EDIT: The scale is better, but not perfect. I've tested it in game and it works a treat. The files are here - 120% Mutant Deaths

JDT1z.gif
...
McyLY.gif
...
OyyHe.gif
...
q41cj.gif
...
twIjx.gif

EDIT: My version of this that is compatible with Fallout 1, and gives normal size to normal NPCs, bigger for Power Armor, and the 120% size for Super Mutants: (i.e. size of all critters' animations matches now)

can be found here

Thanks!
 
Surf Solar said:
I really want to see a player saying "Wtf! This miniboss guy got some different color plus different resistances and so on! This is shit! I'd much rather like him to be exactly the same canonfodder as his minions! Fuck interesting combat! I want to pwn everyone! Fuck visual feedback! I'd much rather prefer to simply blaze my way through thousands of similar looking enemies!" etc... :roll:

:lol: :lol: :clap:

Hey, Surf, why are you posting 'What Remains' updates in that other evil place and here not anymore? (hopefully not because of my stuborn skill change discussion)...
 
Surf Solar said:
I really want to see a player saying "Wtf! This miniboss guy got some different color plus different resistances and so on! This is shit! I'd much rather like him to be exactly the same canonfodder as his minions! Fuck interesting combat! I want to pwn everyone! Fuck visual feedback! I'd much rather prefer to simply blaze my way through thousands of similar looking enemies!" etc... :roll:
Some players would say: give us real layered sprites, not some cheap recolors! CA without helmet... or CA without helmet and left shoulder pad... or CA without helmet and both shoulder pads...

Anyway, why should you care about some sprites since engine you're using got 3d critters support... :scratch:
 
James Snowscoran said:
Umm...isn't this precisely an argument for trying to keep things simple and set realistic goals, like, say, just switching the colours of one of the ingame armours, instead of trying to create an entirely different critter and never finishing because :effort:? You're kinda contradicting yourself here.

No, because of what I wrote before.

Plus, combat armor is annoying anyway.


But seriously, I don't care what combat armor colors you want to use. I just wanted to state my opinion about this 'issue.'
 
@Rascal:
Awesome! Those pictures are sweet. Regrettably i've never seen the Mad Maxx movie(s?)

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P.S. Let's all please calm down and behave. This is The Interwebs after all; arguing here is stupid.

I wasn't trying to talk shit above with my statements regarding Desert Combat Armor Graphics -- If I offended anyone I apologize. As I said the graphics posted look very nice :) I was just making an observation of something I noticed and was not trying to flame or incite anything.

All things considered, making rude statements about ANY artwork created by ANYONE in this community and posted in ANY thread is bullshit and should be taken back -- many of these projects require ridiculous amounts of time and effort on the part of the designer/coder/artist, regardless of how cool it may look to "the public" (i.e. NMA Fallout and The Fallout Community at large). Thus they deserve your respect and *constructive* criticism, whether or not you think what they made is awesome. :clap: :salute: :salute:
 
Is this kind of stuff at all something that will cause issues in-game? Some critters have huge graphics "borders", way beyond what's necessary for that particular animation:

2ahfepz.png
 
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