New animations 2

Exactly this. No need to make frames for it if the armor comes with a helmet.

Bald head combat armor dude was a totally different thing- I never imagined it as player character.
 
.Pixote. said:
Sduibek said:
EDIT: I don't see Long Hair Dude in Combat Armor or Power Armor in the RP or any other downloads I have tracked down thus far. I guess these were never made?

The assumption is the helmets cover the hair, so one wasn't made IIRC, the same for Baldie.
Baldie does exist for Combat Armor and Power Armor ;)
Well, many of the animations anyway. Not all of the weapon ones exist.

Lexx said:
Exactly this. No need to make frames for it if the armor comes with a helmet.

Bald head combat armor dude was a totally different thing- I never imagined it as player character.
So it was purely for Cassidy then?
 
Sduibek said:
Baldie does exist for Combat Armor and Power Armor ;)
Well, many of the animations anyway. Not all of the weapon ones exist.

They aren't meant for the player character and weren't part of the Hero Appearance Mod, they are meant for NPCs.

So it was purely for Cassidy then?

AFAIK, it was for Shattered Destiny, to add variety to NPCs wearing combat armor. I for one, used it in my mod to distinguish between a commander wearing combat armor and his soldiers. I'm also going to use it in MR for the same purpose.
 
Yup, was for SD and yeah, I use it also to make the main dude in my current mod stick out better.
 
A new Ghoul "might" be coming to the RP. The last darker Ghoul critter. The second and third are just tests.

eRrOz.gif
...
nvmDZ.gif
...
Hpud1.gif
...
HeoLP.gif
...
QH0Lk.gif
 
.Pixote. said:
A new Ghoul "might" be coming to the RP. The last darker Ghoul critter. The second and third are just tests.

eRrOz.gif
...
nvmDZ.gif
...
Hpud1.gif
...
HeoLP.gif
...
QH0Lk.gif

I don't like it. The contour is too dark, it looks as if it was some choppy 'darken colour' PS job. Besides, it's a bit close to the original dark green ghoul. The second test looks much better, IMHO.
Just my 2 cents. :nin:
 
Hmm... I was hoping to minimize the glow factor, but you might be right, Ardent. The dark edges and all. If people seem to like #4 the most, then we'll go with that.
 
Yeah, I also think that 4 looks best. But then again, you can't get that much out of recoloring that critter, imo. Unless you make it a different color, like red. Red or a brownish color might look fancy too. Maybe someone could test it out and see how it looks?
 
How do i actually put this animations into work? I have MegaMod installed, and even if i put the folders inside the Data/Art/Critters it doesn't work in game.

Is there something else needed for this?
 
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