New animations 2

wow! Voron great I didnt knew about ur work :)
I will finish it u got my word :) (ofcooz its gona take me some time hehe)
 
Cool but you seem to have lots of stray pixels in your animations.

123magdota123 said:
hi im new here and i just started playing fallout series 2 mos ago...and i liked it far more than the new rpg's around today...then i stumbles upon these...i dl them all and i dunno where to put them in the fallout directory..help pls and thank u very much...this is a nice site keep up the good work..
You can't use them in-game unless someone (or you) implements them with a mod.
 
123magdota123 said:
hi im new here and i just started playing fallout series 2 mos ago...and i liked it far more than the new rpg's around today...then i stumbles upon these...i dl them all and i dunno where to put them in the fallout directory..help pls and thank u very much...this is a nice site keep up the good work..
Welcome!

They go into your {Fallout Install Dir}/DATA/ART/CRITTERS/ directory.

Cheers,
 
But only unarmed, rifle and pistole animation. And the head is wobbling around in some animations.
 
Doesn't matter, your animation still looks nice. I just rechecked the files, if you wouldn't have mentionend it, I would have not noticed the wobble. :P
 
Lexx said:
But only unarmed, rifle and pistole animation. And the head is wobbling around in some animations.
Works for me, all we'd need is the Spear animation and that's a finished Tycho graphic.

Code:
{165}{}{Pretty good Ranger training: I can use a spear, of course, in a pinch. I'm also skilled with small pistols and rifles.}
 
These kind of NPCs would be great (give them weapon anims there's a source for):

83236193.gif


They're looking more unique than some recolors, IMO.
 
Of course, it is. But instead of doing recolor NO.4930 (they seem uber popular, and I don't get what is so cool about them :scratch:) maybe someone will pick up something more valuable :shrug:

As for editing: edit stuff on layered PSDs, instead of working with Frame Animator project (both input, and output is full auto: GIF <--> PSD). This technique is slightly less annoying and MUCH MORE accurate - you can play animation is PS (I can't imagine doing ANY precise work without it). This way you will need to be totally blind to make head jumping around (which is a common problem, especially for missing animations, making them not acceptable). As for other features:

- you can change canvas size (without destroying Frames Offsets),
- you can keep stuff on two (or more) separated layers per frame (like enabling/disabling some recolor, for example) and play animation too,
- you can quickly set-up whatever background you want and make this layer visible in ALL frames (even damn screenshot), later you can safely delete it,
- you can merge various sequences like, for example HH-HI-HJ, into one, fully animated file and edit it.

After finishing with whole direction in PS, all you need is to go to Frame Animator, open original FRM, enable autocutting, check Frames Offset (not individual Frame Offset, but first frame in sequence, duh) for direction you will replace, delete it, load GIF, adjust Frames Offset to original state. Click create FRM button. Done.

Not sure how this is going to work with CS3 and above, since IR has been stripped... and I'm using it for GIF <--> PSD "conversion".

I have no idea why no one wrote tutorial about this (much better) technique. But of course, keep in mind that this isn't going to make work for you, it's simply more friendly and will let you keep your sanity (more or less)... Of course, this can be used for anything that is animated, ranging from THs to walls.
 
I thought that this is exactly what our famous critter maker have done.
 
I tried your method once Conti, I ended up with a PS file with 300+ layers, and it was a nightmare to organise. In the end I just worked out the fastest most direct method was the easiest - which was head cutting a single frame at a time. I could make a complete critter (10x6) frames in 30 minutes ("actions" make a big difference), not the hours it was taking with the layers. :cry:

I agree about the re-coloring, most look crappy, especially the combat armors. I still have a few critters I want to build...one day. :mrgreen:
 
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