New Counter-Strike announced

Crni Vuk said:
Seriously. There was only one good CS. And that was before Valve go its hands on it.
I liked the added weapons in 1.6, specifically the riot shield sans bugs. That said, I preferred 1.5. I never could figure out how wall shots worked in CS:S (and I played hundreds of hours of it) and I preferred the bullet spread/accuracy in 1.5.

ViewedCloth said:
What about the Battlefield series by DICE?
Oh I have a great idea, lets have weapons unlock depending on what you use and require exponetial amounts of gameplay to unlock everything! Grinding for access to all weapons in games is garbage and from what I've read, Battlefield is the worst.

Last time I installed 1.6 it had a bunch of servers that redirected to random other servers. Is this still how it is?

CS:GO could be good if they stick to what made the original good and pretty much ignore CS:S, which was more or less a port to a newer engine with damaging gameplay tweaks.

More information:
...it's not just Counter-Strike Source players offering their feedback to Valve. "There 'are' 1.6 players around,"...
Levine writes that Valve plans to include both "casual and competitive games modes" in Counter-Strike: Global Offensive with dedicated servers and a built-in matchmaking system. The first CS GO map that the small group of Counter-Strike enthusiasts played was the iconic "de_dust," which game designer Jess Cliffe reportedly said was being "overhauled to become competitively played."
...
The next Counter-Strike will also reportedly add some new weapons to its arsenal, including a "new heavy machine gun rifle, new pistols, and a new shotgun." Valve is also experimenting with two new grenade options, a pricey Molotov cocktail—designed to block rushes and do area of effect damage—and a decoy grenade that emits gunfire sounds intended to confuse players who rely on audio cues to determine player positioning.
...
Levine also touched on the gameplay nuances of CS GO in his write-up, writing that the new title had a "feel" distinguishable from both Counter-Strike 1.6 and Counter-Strike Source, saying "pro players seemed surprisingly happy with the player player movement and feel of the game."

Valve is also reportedly experimenting with weapons that have "situational value." Instead of players committing solely to the strongest, most reliable options—the AWP, Desert Eagle, AK-47 and M4A1—it appears that the game's developers intend to make sub machine guns, shotguns and pistols viable purchases. Levine writes that CS GO will have "adjustable weapon variables," which sounds like an easier way for Valve to tweak values of each weapon for improved balance.

Finally, according to Veiser, Valve may be planning a closed, invite-only beta test for Counter-Strike: Global Offensive in the coming months.
Source: http://kotaku.com/5830426/real-details-on-the-new-counter+strike-from-pros-whove-played-it

I'm hoping that the adjustable weapon variables are what they think and not attachments and crap...
 
Atomkilla said:
ViewedCloth said:
WE'LL HAVE TO WAIT AND SEE. Don't make assumptions before even seeing anything.

I've seen enough.
Look at any modern console shooter, please.

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Unfortunately you are probably right though.
 
Jesus fucking christ the smug fucking PC GAMER ELITE in this thread. THIS GAME FROM FOREVER IS FUCKING PERFECT HOW DARE THEY TRY AND IMPROVE IT OR ANYTHING LIKE THAT GOD.
 
Oh look, someone learned about Caps Lock.

It's one of the most popular, famous and influential games in its genre, what'd you expect?

Also, if you think that any good old game deserves to be "improved" by consolifying, your opinion can go comfortably die in a fire.
 
I don't think Wintermind's post is to be taken at face value (e.g. I don't think he's actually complaining about "PC elitists" or suggesting that CS:GO is/will be perfect). But, I could be wrong.
 
PC elitists do piss me off sometimes... Just like the Brotherhood of Steel!

[youtube]http://www.youtube.com/watch?v=7yl3UMO-TkE[/youtube]
 
So, we know next to nothing about this title, and yet we still piss on it for no other reason than Valve is putting it on consoles? Fucking hell, guys, I have no idea what grandiose things that were in Counter-Strike that won't be able to translate to consoles. It's not fucking System Shock or something, it's a fucking multiplayer only FPS that doesn't require that many fucking buttons.
 
It does require fast and precise aiming, something you can't do with gamepads.
In order to make it playable on consoles, they probably will nerf headshots and maybe make it even slower than it already is.
Oh well, I never gave a shit about Counter Strike. Got forced to play it on LAN parties, never played it much besides that.
 
Hassknecht said:
It does require fast and precise aiming, something you can't do with gamepads.
In order to make it playable on consoles, they probably will nerf headshots and maybe make it even slower than it already is.

Because this is the sort of thing Valve does, right?
 
I never got why Counter Strike is so popular. Run around doing headshots and abusing (sorry, taking advantage of) the bizzare level geometry. It's not like it was super-balanced either (1-shot kill snipers anyone). It's not like it's a grandiose acheivement that this mindless rabble of a generation couldn't possibly comprehend, let alone enjoy, either. The fact it's ported to consoles doesn't mean it will become a COD clone; look at Team Fortress 2.
 
Other than the AWP it's a well balanced and interesting game. The level design was pretty hit and miss but definitely improved with the rest of the game. It also really needed a built in team flip after a set number of rounds or time instead, more or less like they do in competitive play.

My main concern is unlockable gear. It's tolerable in TF2 because most are worse than the default gear but it's obnoxious otherwise. If they want to do unlockable or cash shop vanity items, power to them.
 
AWP is expensive to get. And it's still pretty hard to snipe even if you manage to get one. So I don't see how it's unbalanced. Sure, a guy who's really good with it can easily kick your butt, but that goes for people better than you at the game in general. A lot of people who are really good don't even bother with AWP and just single-headshot across the map with an AK or M16.

generation couldn't possibly comprehend, let alone enjoy, either. The fact it's ported to consoles doesn't mean it will become a COD clone; look at Team Fortress 2.

Both L4D games, on the other hand, were consoley to the max.
 
Ausdoerrt said:
AWP is expensive to get. And it's still pretty hard to snipe even if you manage to get one. So I don't see how it's unbalanced. Sure, a guy who's really good with it can easily kick your butt, but that goes for people better than you at the game in general. A lot of people who are really good don't even bother with AWP and just single-headshot across the map with an AK or M16.
The Scout and auto-snipers are balanced versus the rest of the weapons, the AWP is not. It's the only weapons which does 100+ damage to the torso, armored or not. I'm so used to playing with it that it's not a big deal but it's still unbalanced.

Ausdoerrt said:
Both L4D games, on the other hand, were consoley to the max.
In what way?
 
I don't know about you people, but this game make'd my brother rich and I mean bloody rich!
He builded a lan-house with forty machines back in 2002 and people from all places came every day, from monday to sunday just to play CS, it was the most played game ever. The LAN work hours was from 9 AM to 2 PM from monday to thursday and 24hrs during the weekend, there was even some lunatics waiting the door to open since 8:30 AM, the same guys who played until 2 PM during the week.
Sometimes some mothers and fathers from the neighborhood come to him and ask to NOT let their sons and daughters play games during school hours! :lol:

He also had Warcraft III, Battlefield 1942, Unreal Tournament, Colin McRae Rally 2.0, C&C RA 2 and Quake III installed, but CS was the most played game.

Battlefield comes way beyond in second place, but well ahead of the rest. It was something like 60% of the time the machines were running CS and 30% BF 1942. Then it comes the rest.
Good times.
 
Bodybag said:
Hassknecht said:
It does require fast and precise aiming, something you can't do with gamepads.
In order to make it playable on consoles, they probably will nerf headshots and maybe make it even slower than it already is.

Because this is the sort of thing Valve does, right?
They did cut out the movement&reaction based puzzles in Portal 2.
That's not too bad, Portal 2 is a puzzle game after all and non-FPS cracks should be able to beat it, of course.
But, they made the puzzles even easier overall thanks to there being portal-conductible tiles only in the convenient places.
I'm not saying that Valve will completely change the gameplay of CS in order to make it playable on consoles.
What I said is just what you have to consider when you bring a FPS to the gamepad. There's a reason why there are no Quake-like games on the 360 (yes, Quake 2, 3 and 4 where on PSX, Dreamcast and XBox360, respectively. 2 and 3 sucked very, very hard, 4 was slow enough so it would actually work).
 
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