Sabirah said:Jeez it's just a game feller lol.
No, it is not just a game.
IT IS NOT JUST A GAME, SABIRAH!
Sabirah said:Jeez it's just a game feller lol.
I liked the added weapons in 1.6, specifically the riot shield sans bugs. That said, I preferred 1.5. I never could figure out how wall shots worked in CS:S (and I played hundreds of hours of it) and I preferred the bullet spread/accuracy in 1.5.Crni Vuk said:Seriously. There was only one good CS. And that was before Valve go its hands on it.
Oh I have a great idea, lets have weapons unlock depending on what you use and require exponetial amounts of gameplay to unlock everything! Grinding for access to all weapons in games is garbage and from what I've read, Battlefield is the worst.ViewedCloth said:What about the Battlefield series by DICE?
Source: http://kotaku.com/5830426/real-details-on-the-new-counter+strike-from-pros-whove-played-it...it's not just Counter-Strike Source players offering their feedback to Valve. "There 'are' 1.6 players around,"...
Levine writes that Valve plans to include both "casual and competitive games modes" in Counter-Strike: Global Offensive with dedicated servers and a built-in matchmaking system. The first CS GO map that the small group of Counter-Strike enthusiasts played was the iconic "de_dust," which game designer Jess Cliffe reportedly said was being "overhauled to become competitively played."
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The next Counter-Strike will also reportedly add some new weapons to its arsenal, including a "new heavy machine gun rifle, new pistols, and a new shotgun." Valve is also experimenting with two new grenade options, a pricey Molotov cocktail—designed to block rushes and do area of effect damage—and a decoy grenade that emits gunfire sounds intended to confuse players who rely on audio cues to determine player positioning.
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Levine also touched on the gameplay nuances of CS GO in his write-up, writing that the new title had a "feel" distinguishable from both Counter-Strike 1.6 and Counter-Strike Source, saying "pro players seemed surprisingly happy with the player player movement and feel of the game."
Valve is also reportedly experimenting with weapons that have "situational value." Instead of players committing solely to the strongest, most reliable options—the AWP, Desert Eagle, AK-47 and M4A1—it appears that the game's developers intend to make sub machine guns, shotguns and pistols viable purchases. Levine writes that CS GO will have "adjustable weapon variables," which sounds like an easier way for Valve to tweak values of each weapon for improved balance.
Finally, according to Veiser, Valve may be planning a closed, invite-only beta test for Counter-Strike: Global Offensive in the coming months.
Atomkilla said:ViewedCloth said:WE'LL HAVE TO WAIT AND SEE. Don't make assumptions before even seeing anything.
I've seen enough.
Look at any modern console shooter, please.
Hassknecht said:It does require fast and precise aiming, something you can't do with gamepads.
In order to make it playable on consoles, they probably will nerf headshots and maybe make it even slower than it already is.
generation couldn't possibly comprehend, let alone enjoy, either. The fact it's ported to consoles doesn't mean it will become a COD clone; look at Team Fortress 2.
The Scout and auto-snipers are balanced versus the rest of the weapons, the AWP is not. It's the only weapons which does 100+ damage to the torso, armored or not. I'm so used to playing with it that it's not a big deal but it's still unbalanced.Ausdoerrt said:AWP is expensive to get. And it's still pretty hard to snipe even if you manage to get one. So I don't see how it's unbalanced. Sure, a guy who's really good with it can easily kick your butt, but that goes for people better than you at the game in general. A lot of people who are really good don't even bother with AWP and just single-headshot across the map with an AK or M16.
In what way?Ausdoerrt said:Both L4D games, on the other hand, were consoley to the max.
They did cut out the movement&reaction based puzzles in Portal 2.Bodybag said:Hassknecht said:It does require fast and precise aiming, something you can't do with gamepads.
In order to make it playable on consoles, they probably will nerf headshots and maybe make it even slower than it already is.
Because this is the sort of thing Valve does, right?