new Dead movie

Well, it would be cool to get some military ordiance, and I am sure you'll be able to get some if you have friends in high places. But I doubt I'd be able to get my hands on a minigun placement (though that would be cool).

Guns
Food and Water to last me
A generator
Radio (high frequency)
Gather survivors.


A sfae house like a mall with a gun shop....
 
PsychoSniper said:
It could certainly make for an intersting RTS game.


Actualy, I think there was one SWGB map that sort of used that premise, unfortunitly I lost the map/bookmark on my old PC.

EDIT- calc, no I havent seen the new one, I dont watch movies that often minus whats on TV. And I dont watch TV that much anymore, to much reality crap on.

I was thinking of a RTS as well, but I find that there are NO good zombie FPS's, if any at all. (Doom 3 is stretching it.)

You should see the new Dawn of the Dead. I find it's so much more realistic than the classic zombie movies. (Before I start a backlash here, I mean realistic as in I can actually imagine them taking over the world.)

Baboon said:
Actually, the only things I think zombies have left are motor skills (which include running, once it's there it stays there), hearing, seeing and maybe smelling. But that's it.

calculon00 said:
The fast zombies still seem to retain some intelligence, being able to climb/jump/run. Even in the original dawn of the dead it was stated that they retained some knowledge of their former life.

More on this when I get home! :D
 
Yeah, I liked the new Dawn of the Dead. It was so real. You should see the DVD director's cut version with the news broadcast. Damn, that was a scarry. Imagine the world being overun in a matter of 24 hours.

The bastards overan LA!!!! Damn it man, LA!

*Carib breaks down and cries*
 
This is starting to sound like a real-time strategy game! Defend yourself from zombies and scrounge for equipment/supplies in post-infestation America! ;)

So who here has killed a zombie?

:P ,
The Vault Dweller
 
1. In Shawn of the Dead, we saw how difficult it is to find a gun. (Even though the movie wasn't serious, it still demonstrates it)

That's because Shawn of the Dead takes place in the UK. Where they have no guns.

It was the same thing with 28 Days Later.
*spoil*
















Remember how there were NO guns until they reached the barricade?
 
Don't ruin a good thread just because it's been done before Kotario :P

Edit-

What's with zombies and biting necks? Wouldn't it be just as easy to bite someones cheek just as soon as you've gotten hold of them, or the back of the head?
 
Ok. something Ive been wondering......


Do Zombies have to bite you to death to make you a zombie or is it one bite and youll become one of them soon.......
 
In Dawn of the Dead, the fluid from their mouth slowly poisoned you/turned you, and RAGE from 28 days later the fluid transmitted virus, so the majority of movies seem to have the "one bite and youll eventually turn" thing. It seems to be the favourite.
 
Carib FMJ said:
4) Also wouldn't zombies slow down after a while, I mean rigamortis and well basically the breaking down of the body?

As I understand it rigor mortis sets in very soon after death, which I presume is the reason that the zombies in the old movies are slow. I don't really know how long it takes for a dead body to decompose, but I don't really think it takes that long, which leads me to believe that the proces is slowed down when you become a zombie, since in the old Dawn of the Dead, you see the same zombies over a stretch of time, and they show no sign of rotting.


calculon00 said:
I think that if they see you, they will follow you until they cannot see you anymore. In the new Dawn of the Dead, they seemed to be a little more intelligent then slow zombies and if they knew you were in a building, they would hang around until they saw you leave.


Actually they do the exact same thing in the "slow zombie" movies. All of them. In fact they seem to be drawn to human beings, in some cases without being able to see them. It appears that zombies like to gather, so if you barricade yourself with one zombie outside, a couple of dayse later there may be 50.
 
Specialist said:
What's with zombies and biting necks? Wouldn't it be just as easy to bite someones cheek just as soon as you've gotten hold of them, or the back of the head?

1) They seem to be hungry for human flesh, and the neck is chock full of arties with sweet, sweet blood in it.

2) It's right there, the nearest part of the body to their mouths assuming the victim is standing upright and the zombie has to lean in to bite.

3) If they have any intelligence at all, which most of them seem to not have, a bite to the neck is the most effective way to bring someone down from a bite.

PsychoSniper said:
Ok. something Ive been wondering......


Do Zombies have to bite you to death to make you a zombie or is it one bite and youll become one of them soon.......

All they have to do is bite you anywhere. It is generally assumed that a virus of some kind is responsible for the zombie plague. (This is the case in almost all zombie movies.) If you have an open cut or wound, and get any of a zombies bodily fluids in it, then you will be infected and in a few hours or days, the infection will spread and you will die, and then become a zombie.

Flop said:
Actually they do the exact same thing in the "slow zombie" movies. All of them. In fact they seem to be drawn to human beings, in some cases without being able to see them. It appears that zombies like to gather, so if you barricade yourself with one zombie outside, a couple of dayse later there may be 50.

Now that I think of it, you're right. In (I think the title was) Day of the Dead, they swarmed the entrance to the underground.
 
Youre right Calc, infact I seem to remember some dialouge to the effet that more and more Zombies were streaming in constandly to the base.


Heres my theroy.


Zombies are very basic, unless forced to get smarter like bob.

Faced with no stimuli, they will either stay stationry, or wander aimlessly (or both, depending on conditions)

If they notice one thing out of the ordinary, itll get their attention.

If they see another Zombie zeroing in on something, others will notice and gather.

Enough wandering Zombies notice, and you have a clasic horde.
 
I don't think it's been mentioned yet, but there's an excellent monthly comic out now called "The Walking Dead", great zombie/horror/survival book. Anyone who is a fan of zombie movies owes it to themselves to pick it up.

There are already TPB's for the first ten issues as well, so no hunting down old issues either.

Edit: Wow, never thought I'd get beaten to it a 7AM. That's two recommendations though, so get it!
 
Suicide Candidate said:
Anyone likes the original slow-zombie theme, i'd recommend you read Walking Dead. THE zombie comic book.

Where would I get my hands on that?

Also I wanted to recommend an excellent book called Kadavermarch, but it's in Danish. I did a google search to see if it had been translated to English, but it doesn't seem to. I did, however, come across this website:

http://www.kadavermarch.dk/

It seems they are making a movie based on the book, and that they are going to start casting soon. I think I'll apply to be a zombie. :D

hehe, the FAQ on that page specifically states that the zombies will be walking.
 
The dude waking up in the hospital is soooo 28 days later. And yeah right, he survived a shotgun blast through the belly. Zombies look nice, but would be cool if they were running zombies.
 
this sounds like the zombie survival guide all over.

The reasons zombies are usually so slow is because their nervous system has basically shut down, as have most bodily functions. This is why you can shoot them repeatedly and they don't say "ouch!" and why you are supposed to shoot them in the head (at least in the Romero series). Most of the body processes have slowed down, thus they are slow and fairly stupid. (For example- zombies can go up stairs, have a hard time going up ladders and almost never climb unless it's atop the bodies of other zombies. Thus the rule- don't go underground, but go up and destroy the staircase behind you).


In fact, "real" or voodoo zombies have more to do with a mix of poisoning and brain damage, and supposedly you killed them by feeding them salt.

But we are talking fiction here.

Couple more points-

A person in armor is basically canned food. Kelvar might help, except it might give you too much sense of protection allowing for a swarm of zombies to get you.

It's the numbers of zombies that matter. Heavy machineguns, even submachine guns, are probably not much use. Better off with a carbine- something with a lot of ammo.

And in 28 Days later the zombies eventually die out- either because of the disease or they just ran out of energy and died out. The 28 Day zombies aren't really zombies. They are not dead people that have been reanimated. If you are killed by a zombie in 28 Days Later you're dead. The trick is the infection- since it's so quick you can be infected before the zombie kills you and once infected, the zombies tend to work out.

So if the 28 Day zombies take over the world, get into a very secure house, ideally somewhere remote, have enough food, make sure the walls are really freaking strong, and you might have a chance of waiting it out.

On the otherhand, in Romero Zombies, a body lose rigor mortis after awhile and before the body is reanimated. THose zombies can last up to 5 years or more. In cold countries this is especially true, as a zombie could, theoretically, freeze during the winter months and thaw out in the summer. One would expect zombies up to 10 years, and considering the rate of infection, probably another 10 years as more people turn into the undead.
 
welsh said:
this sounds like the zombie survival guide all over.

The reasons zombies are usually so slow is because their nervous system has basically shut down, as have most bodily functions. This is why you can shoot them repeatedly and they don't say "ouch!" and why you are supposed to shoot them in the head (at least in the Romero series). Most of the body processes have slowed down, thus they are slow and fairly stupid. (For example- zombies can go up stairs, have a hard time going up ladders and almost never climb unless it's atop the bodies of other zombies. Thus the rule- don't go underground, but go up and destroy the staircase behind you).


In fact, "real" or voodoo zombies have more to do with a mix of poisoning and brain damage, and supposedly you killed them by feeding them salt.

But we are talking fiction here.

Couple more points-

A person in armor is basically canned food. Kelvar might help, except it might give you too much sense of protection allowing for a swarm of zombies to get you.

It's the numbers of zombies that matter. Heavy machineguns, even submachine guns, are probably not much use. Better off with a carbine- something with a lot of ammo.

And in 28 Days later the zombies eventually die out- either because of the disease or they just ran out of energy and died out. The 28 Day zombies aren't really zombies. They are not dead people that have been reanimated. If you are killed by a zombie in 28 Days Later you're dead. The trick is the infection- since it's so quick you can be infected before the zombie kills you and once infected, the zombies tend to work out.

So if the 28 Day zombies take over the world, get into a very secure house, ideally somewhere remote, have enough food, make sure the walls are really freaking strong, and you might have a chance of waiting it out.

On the otherhand, in Romero Zombies, a body lose rigor mortis after awhile and before the body is reanimated. THose zombies can last up to 5 years or more. In cold countries this is especially true, as a zombie could, theoretically, freeze during the winter months and thaw out in the summer. One would expect zombies up to 10 years, and considering the rate of infection, probably another 10 years as more people turn into the undead.


You pretty much said everything I said, but I have to disagree on the armour part. Nothing can bite through kevlar or chainmail.
 
Baboon-

The problem is not so much the biting. It's the prying it apart and getting to the tasty treat inside.

Wearing armor is like turning you into a fortune cookie, with the armor being the cookie and you being the fortune.

Ignore for instance the problem that armor makes your movements more difficult. We can even ignore the sound that chainmail makes as it moves (although this will no doubt attract the undead).

The problem is numbers. Lets say you get hit with a group of zombies. Five, six, seven should be enough to bring you down. Remember, zombies don't feel anything and are incrediably strong and single minded while your advantages are intelligence and mobility (thus the goal is to get them at range).

So you fight off a band, but five or six get you down. They will continue to hold you down, chomping at fingers, at exposed parts or pulling apart those parts of the armor that can be exposed. Chainmail (and good luck finding a contemporary suit of good quality chainmail) will eventually break.

Add the problems of heat- try wearing a suit of chainmail in the hot sun (no AC) and see how long until you get exhausted or fatigued. And remember, Romero zombies might not be fast but they got more juice than the Everready Bunny.

Then there's the problem of the zombies pummeling you to get at the good stuff.

You are better off being quick and mobile, wearing clothes that zombies can't grab, and trying to be quiet.

Kelvar is good against bullets, but not against zombie hordes and it's the hordes you got to watchout for.

One or two zombies- ok, you got that beat. But the problem is the hordes.
 
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