http://kotaku.com/5609489/double-fines-next-game-is-costume-quest-a-halloween-rpg Sounds interesting, and with my unabashed man-love of all things Tim Schafer, I'm stoked.
I don't know. I mean, Brutal Legend was awesome because of the setting and everything around it, but the gameplay was pretty much shit. I don't know if this is going to be any better.
Only parts I found to be shit were the RTS parts when I played it, those were not good as RTS and they also made me want PC port even more due to frustration of handling them with a gamepad. I can't see why would your dislike of BL would make you doubt this upcoming game so much though, seems to me like a very different type of game. Or do you think it will have RTS elements too?
Doesn't exactly sound like "shit", more like "nothing great". And I would agree with that, setting is most of what game has going for it.
Brutal Legend was basically God of War meets Pikmin. Yet a lot of people complain and go "It's an RTS, FUCK NO I DON'T LIKE THINKING!". You know, despite the fact that there wasn't really any real management other than 'GO', 'STAY HERE' and 'FACEMELTER!!!!!!' That being said (and this not being the Brutal Legend thread) Costume Quest does look like it will be entertaining in a charming sort of way.
This is pretty much every Double Fine production in a nutshell. Great ideas, poor execution. I have no idea why people get so excited about their titles either. Schafer floating on reputation I guess. Kind of like Molyneux but without all the bullshit.
Out of curiosity BN, why do you feel about Mr Schafer like that? I though Psychonauts was done well for the most part.
A bold statement about a company that has made TWO games... Psychonauts was an amazing third person platformer, and Brutal Legend was just kind of "meh." And for every Brutal Legend Schafer makes there are a Grim Fandango or a Full Throttle. And comparing Schafer to Peter Molyneux is shameful. EDIT: Some new info here: http://kotaku.com/5610202/at-last-a-different-kind-of-retro-game-an-intelligently-childish-one
Really? coz Molyneux has only bombed twice so far too. It's just more of a "cool thing" to mock Molyneux, while Schafer gets a free pass. That's how it works. Everything is fine saying it about Molyneux based on two games. But Schafer? Nyooooo!!! It didn't take me more than two games to see a pattern for Obsidian or Troika. It's not that hard. How do I feel about Psychonauts? It was very wonky tho. Third person platformers are a genre with a lot of inherent handicaps and Psychonauts doesn't always handle it well. My love of the game comes from its writing. The gameplay is what comes between the creativity at best. It's not the worst, but would it even be worth looking at without said creativity? No. Now I'm sorry, but I just don't deify any developer. Not Molyneux, not Schafer, not Cain. I don't refer to the EA BioWare VPs as "the doctors". I just don't buy into this shit. I judge games, not people.
[youtube]http://www.youtube.com/watch?v=H3Q4y4MnXRI[/youtube] New trailer. Looks good. Robot Unicorn = instant awesome.
Was mildly intrigued (if only because I enjoyed Psychonauts), but then I saw it was for consoles only. Disgusting.
I am a huge fan of Schafer, and so of course I'm looking forward to this game. But Double Fine? That's a different story. They are highly capable developers given their small size, but honestly it's unfair to rest everything they do on Schafer's shoulders. He's a great writer with an incredible creative spark, but he's simply not responsible for everything in his games and when it comes to quality of execution, far more of that depends on Double Fine than Schafer himself. Considering all of the legal problems that Double Fine were going through during Brutal Legend's production, it's actually surprising it turned out as well as it did. Making games is far more than a matter of technology and concept, and everything from the coordination of a team, to budget, to time available, to marketing can enter the equation. It's not an excuse for a bad game, but when there's so many things that can potentially go wrong, I think it's unreasonable to expect every game from a single developer has to be a masterpiece.
I agree, but Double Fine has a decent track record, for me. I loved Psychonauts and I didn't mind Brutal Legend, so they're batting a thousand in my books. I love Schafer as a developer though, and the man hasn't ever really let me down when making games, so I'm stoked about this new one, despite not being on PC.