Does the world need a Fallout (1) FPS?
how are you guys thinking of managing the travel system?I'm actually a part of that project too. That is the "other" big project I'm part of. That I mentioned several months ago (can't remember if I mentioned here on the forums or just on Discord).
It's in pre-pre-production at the moment. So there isn't much at all to talk about, except that we exist.
At the moment, we're a smaller team than the one making TTW. But like Roy said, we are TTW team members and a few other "prolific" ones. I can't name them yet, because I don't know if they want to be known so soon or if they want to announce it themselves.
But you all can be assured, we are all committed to make this project a reality, and we're not the type of modders to shy away from work. Unless something extreme happens (like someone dying or something), you can be sure we will make this project happen.
No. There would be no point in re-imagining Fallout in FNV engine, if we were just making the same as classic Fallout.Will you implement fallout 1 gameplay as well ?
( cavalier oblique perspective, mouse-based control, turn-based combat, etc....)
The world might not need one, but we as modders do need to make one. Why? Because it's fun for us. Because we love classic Fallout and we would love to make the Vault Dweller story in FNV engine and see the result. We are not trying to make it "better" or replace classic Fallout. We are just trying to see how it will play and look in this engine.But why?.jpeg
Does the world need a Fallout (1) FPS?
We are talking about it, and we will try to make it similar to the classic Fallout one. Overhead Map travel.how are you guys thinking of managing the travel system?
I prefer FPS over Bird's eye perspective when it comes to fallout so I think Fallout 1 needs fps remake for people like me.But why?.jpeg
Does the world need a Fallout (1) FPS?
Yes, but let's just say that project leader pulled a (let's call it) "dick move" towards someone on their team.Isn't there a mod that shares the same idea and concept that is still in development for Fallout New Vegas called Fallout 1: the story?
This mod
https://www.nexusmods.com/newvegas/mods/48095/
JIP is part of the TTW and The Master's Plan teams.There is a mod for FNV that implements a map travel system of sorts. Jip something or other.
It could be a good way to ease newcomer's acceptance of the classics. If they can be shown what they've missed, then maybe they'll reconsider trying the classics and see how it's Meant to be Played™But why?.jpeg
Does the world need a Fallout (1) FPS?
Ah, will there be the classic map travel system in your remake? I'm currently playing Kingdom Come: Deliverance, and damn I'm really liking their 'fast' travel system, which is probably inspired by Fallout's system, because it consume time (which is pretty much precious resource in that game), and there are chances for random encounters, too (even though it's been bandits and fellow wayfarers so far).JIP is part of the TTW and The Master's Plan teams.
Mind give a design document to read? I'm especially interested about overworld travel map.It's in pre-pre-production at the moment. So there isn't much at all to talk about, except that we exist.
JIPs Fast Travel Map mod works like Kingdom Chad Deliverance and not like 1st Fallout, in other words it's not overworld but exists inside a limited New Vegas' worldspace. Totally unusable for a Fallout remake unless the team plans to make YUGEAh, will there be the classic map travel system in your remake? I'm currently playing Kingdom Come: Deliverance, and damn I'm really liking their 'fast' travel system, which is probably inspired by Fallout's system, because it consume time (which is pretty much precious resource in that game), and there are chances for random encounters, too (even though it's been bandits and fellow wayfarers so far).
Ah, right. Now that I think about it, KCD worked more like Betrayal at Krondor, because both games can have movements in first-person perspective and overworld movement, even though for overworld movement in KCD works as 'fast' travel while in Betrayal at Krondor it's real-time exploration.JIPs Fast Travel Map mod works like Kingdom Chad Deliverance and not like 1st Fallout, in other words it's not overworld but exists inside a limited New Vegas' worldspace. Totally unusable for a Fallout remake unless the team plans to make YUGEexpansive cities like Molten Clouds does and plans to have two fast travel maps.
Design documentation is being made at the moment.Mind give a design document to read? I'm especially interested about overworld travel map.