Where did this 'I'll finish this mod one day or another!' spirit go? SureAI finished big DLC for Enderal this month, Nevada devs busy with F:Sonora but americans and their english speaking vassals instead are guessing which day to quit or generating fake news (Fallout 2 remake on FO4 engine). WTF Rise?
WTF 0wing, I said we would try keep together didn't I?
Roy and another person left. We are still 6 on the team, and we are still motivated.
The thing is that Roy's hyperactive modding, and contagious work flow motivates people just by themselves
. Just being around Roy made people want to mod and work. Don't underestimate the power of motivation
.
There is new leadership now, and I'm glad people are still committed. A pity we lost two members in all of this. That will delay the work we can put on it (we lost 1/4 of the team in one day). But we are still serious modders that want to make this project a reality.
Well, I wish you luck with your endeavor and hope you'll have fun with it. But I don't really see what the real accomplishment there is (beyond "we managed to do something", which is just fine...if that's what you want to do) if the intent is to simply transfer the story and locations to Bethesda's engine for an FPS game.
From my point of view, at least there could (should?) be some effort at trying to simulate the gameplay and mechanics of the source game at least in some way. E.g. modding VATS to work more like how combat worked in the classics. Camera pulling up at combat start (even if remaining zoomable), movement and activities allowed as per AP allowance. Minigames replaced/refurbished, etc. But that's just me and how I'd approach task...
I don't see achieving that with just importing the storyline and locales. If the "newcomers" just see the storyline, there is no need for them to see it again in a 90's game, nor do I see what would incline them to try the classics anymore as they've already seen the story. And from the sound of it, that doesn't even seem to be the purpose of the mod.
The classics were more than that, they had more going on than the narrative drive.
Like I said before, design documents are still being made, we want to try making some things like in the classic Fallout. But we still don't know what or if we can do it or not.
But why emulate the gameplay of classic Fallout in FNV engine, if the classic would still be superior? If we wanted to do that, maybe remaking Fallout in Fallout Tactics, Fallout 2 or Fonline engines would be better.
Remember, this is a re-imagining of Fallout, not a remake or remaster of it (basically Fallout with different gameplay).
The whole point is that we love modding, we love the classic Fallout and we love FNV. We want to do this because we will have fun.